Fast time/ Quick Decay in Dungeons
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Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Fast time/ Quick Decay in Dungeons
I am wondering if the quick decay in dungeons is something we could see here. Specifically, the fast decay of murder counts due to a rapid clock.

Re: Fast time/ Quick Decay in Dungeons
What is this?
Re: Fast time/ Quick Decay in Dungeons
murder counts use to decay twice as fast in dungeons ... ghosts use to macro in dungeons quite often ...

Re: Fast time/ Quick Decay in Dungeons
I believe it was to speed up the spawns and the side effect was faster body and murder count decays.
Not only ghosts would macro in there but it gave motivation for the living to spend time in the dungeons too.
Back on OSI I would target the blue healers as much as i could. found out that with the weaker PKs, if you took out the blue, they'd crumble pretty quickly. At least if you had a group with you.
The side effect was turning gray (and getting attacked by some stupid noob too afraid to attack the red) and of course the impending murder count.
Not only ghosts would macro in there but it gave motivation for the living to spend time in the dungeons too.
Back on OSI I would target the blue healers as much as i could. found out that with the weaker PKs, if you took out the blue, they'd crumble pretty quickly. At least if you had a group with you.
The side effect was turning gray (and getting attacked by some stupid noob too afraid to attack the red) and of course the impending murder count.
