THE GREAT DEBATE - Tankmage VS Dexxer -
THE GREAT DEBATE - Tankmage VS Dexxer -
The question of skill in UO at the most basic level comes down to what type of character you play, the tank mage or the dexxer. For the melee player, it has always been an uphill battle to persuade tank mages that your character does infact require quite a large capacity for skill, and game play tactics. This poll is not about which one you think is more skillful, but which you’ve enjoyed playing more throughout UO and UOSA.
Re: THE GREAT DEBATE - Tankmage VS Dexxer -
Dexxing just requires a general ability to take note of all your enemies actions and have a high level of awareness and a good ping for chasing.
Tank mage = the same with spells
np np np np dexxing is easier tho
Tank mage = the same with spells
np np np np dexxing is easier tho
Re: THE GREAT DEBATE - Tankmage VS Dexxer -
While I typically played a mage as my main character throughout my days in Britannia, I always enjoyed soloing on a fully equiped dexer. That being said, it does not seem viable to play a dexer here because I can't hit anyone.
Re: THE GREAT DEBATE - Tankmage VS Dexxer -
I played both in Era. First tank mages, I had 2 then after getting dropped in town with my o/c tank a few times by dexxers I started my town.
I had more fun with the dexxer, probably because it seemed most people underestimated them. It took a lot of timing and strategy if you didn't have high resist. With resist, however, it was very easy to take down a mage 1dv1m and survive all but any type sync dump from 2mv1d.
Fencing was my weapon choice because a fast DP kryss next to a mage meant death for the target. Between the fast melee interruptoins, the HP loss, the interrutpoin from the poison and the effect of poison on healing and HP loss there wasn't much chance for a mage to survive.....on OSI that is.
I have to say though, it is much much more expenseive to run a dexxer than a mage. Between the sets of armor, the multiple weapons, the cost of poisoning and all the potions you must carry along with bandages , a fully prepared dexxer easily out costs a bag of 50 regs, a death robe and a hally.
I had more fun with the dexxer, probably because it seemed most people underestimated them. It took a lot of timing and strategy if you didn't have high resist. With resist, however, it was very easy to take down a mage 1dv1m and survive all but any type sync dump from 2mv1d.
Fencing was my weapon choice because a fast DP kryss next to a mage meant death for the target. Between the fast melee interruptoins, the HP loss, the interrutpoin from the poison and the effect of poison on healing and HP loss there wasn't much chance for a mage to survive.....on OSI that is.
I have to say though, it is much much more expenseive to run a dexxer than a mage. Between the sets of armor, the multiple weapons, the cost of poisoning and all the potions you must carry along with bandages , a fully prepared dexxer easily out costs a bag of 50 regs, a death robe and a hally.
Re: THE GREAT DEBATE - Tankmage VS Dexxer -
A class where you rely on coin flips to deal damage just isn't fun to me.
Re: THE GREAT DEBATE - Tankmage VS Dexxer -
Clearly you are aware that mages have more coin flips. You have 50% to hit with your halby/katana, 50% to hit with your fists, and every damage spell you are rolling dice for damage calculations.Mazer wrote:A class where you rely on coin flips to deal damage just isn't fun to me.
Re: THE GREAT DEBATE - Tankmage VS Dexxer -
i loved playing a mage only when playing in groups or against other mage
i loved playing a dexxer in large dexer battles too
gotta love both
i loved playing a dexxer in large dexer battles too
gotta love both
<IronfistMax> tell me where you are in game, and ill come thank you personally
Mad_Max: blackfoot you sent everyone to a slaughter
<Derrick> We will not negotiate with terrorists.
UOSA Society of Adventure and History [UoH]
Re: THE GREAT DEBATE - Tankmage VS Dexxer -
I always enjoyed dexxers. They are a lot of fun to play in large battles especially when you have other dexxers there to heal you. Perfect fit for the orcs
However, I still find tank mages fun and more versatile. I suppose I like the feeling of dropping a mage on my orc with no magery. Sure sometimes its several lucky warfork hits. But its just the same as their lucky explo-hally-whatever combo. Trying to time interupts at a dexxer is fun too.
However, I still find tank mages fun and more versatile. I suppose I like the feeling of dropping a mage on my orc with no magery. Sure sometimes its several lucky warfork hits. But its just the same as their lucky explo-hally-whatever combo. Trying to time interupts at a dexxer is fun too.
Re: THE GREAT DEBATE - Tankmage VS Dexxer -
Considering there is a dice roll every single time damage is dealt, you can't use that as an argument against any class. It isn't valid.Vlastslav wrote:Clearly you are aware that mages have more coin flips. You have 50% to hit with your halby/katana, 50% to hit with your fists, and every damage spell you are rolling dice for damage calculations.
Mages do not use their weapon as their main (or only) means of an offensive attack. Compare how often a dexxer swings their weapon in a fight to how often a mage would swings a halberd/katana. When you throw in auto-defend, a competent dexxer will have no problem making the mage waste a lot of swings as well. I hope you can see the difference.
I'm going to delve into this any further since you asked for what class we enjoy playing more. I stand by comment,
Mazer wrote:A class where you rely on coin flips to deal damage just isn't fun to me.
Re: THE GREAT DEBATE - Tankmage VS Dexxer -
Do you even play UOSA? Tankmages MAIN source of damage is def the halby.
Re: THE GREAT DEBATE - Tankmage VS Dexxer -
as a mage my hally does nothing i am always punchign the guy instead
my very very best combo ive actually got down to a science is corp por corp por corp por corp por corp por corp por
its awesome
my very very best combo ive actually got down to a science is corp por corp por corp por corp por corp por corp por
its awesome
<IronfistMax> tell me where you are in game, and ill come thank you personally
Mad_Max: blackfoot you sent everyone to a slaughter
<Derrick> We will not negotiate with terrorists.
UOSA Society of Adventure and History [UoH]
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Re: THE GREAT DEBATE - Tankmage VS Dexxer -
Can you teach me?BlackFoot wrote:as a mage my hally does nothing i am always punchign the guy instead
my very very best combo ive actually got down to a science is corp por corp por corp por corp por corp por corp por
its awesome
Anyways Tank Mage because you can teach a gay retarded monkey to play a dexxer, just spam attack nearest tagert and run towards everything that moves.
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- Posts: 349
- Joined: Mon Jan 12, 2009 4:03 pm
Re: THE GREAT DEBATE - Tankmage VS Dexxer -
All you dexxers are just stupid queer monkeys waiting to be pwnzored by my hallby and my eboltz lawl, your bandaids can never keep up with my leet sauce pwnahge.
Re: THE GREAT DEBATE - Tankmage VS Dexxer -
i enjoy playing a mage more but on osi drachenfels i had a 7x fencer poison dexer and didnt die once untill factions came out when i went blue again.
Re: THE GREAT DEBATE - Tankmage VS Dexxer -
I've played full blown dexers, hally tanks, macer tanks, and medwarriors. I gotta say, the only thing it comes down to is being able to react faster and more efficiently than your opponent.
Mages base most of their wins on luck.
Dexers base most of their wins on luck.
Hybrids base most of their wins on luck.
Mages base most of their wins on luck.
Dexers base most of their wins on luck.
Hybrids base most of their wins on luck.
Lake Superior 1997-2002, UOSA 2008-Present
I no longer use this account, if you need to reach me, message my new account, Boomland Jenkins
I no longer use this account, if you need to reach me, message my new account, Boomland Jenkins