Insta Hit, Weapon Mechanics, and much more...
Forum rules
Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Re: Insta Hit, Weapon Mechanics, and much more...
Cortez... do you not realize what you are saying? I read your entire piece of so called evidence. It had nothing about insta hit, its just blabering about a mage and a warrior. It's some rp'ers view on a mage and a warrior that has no clue what insta hit is. Maybe it's you in that article, who knows? I'm really doubting your knowledge on this issue the more you post. You bring up the Iraq war for god sakes. I mean who in their right mind is really going to back you? SHOW ME SOME PROOF? That's all im asking, stop forum whoring. Put your time and energy into actually helping your cause by researching it instead of arguing on a board.
btw I want to add something else here... Cortez's version of insta hit was in at one point. It was during late UOR or early AOS when OSI added it back in to try and revive the dead and broken game. I remember ppl saying yay! insta hit is back in! After ppl realized it had the refresh bug fixed and you couldn't manipulate it, it became just another failed attempt by OSI. I won't let UOSA follow the same mistakes as OSI did.
btw I want to add something else here... Cortez's version of insta hit was in at one point. It was during late UOR or early AOS when OSI added it back in to try and revive the dead and broken game. I remember ppl saying yay! insta hit is back in! After ppl realized it had the refresh bug fixed and you couldn't manipulate it, it became just another failed attempt by OSI. I won't let UOSA follow the same mistakes as OSI did.
Re: Insta Hit, Weapon Mechanics, and much more...
Maybe he wasn't one of the good T2A PvPers?Derrick wrote: Similarly, i don't understand why three weakens are casted between hally hits here, as with the recovery delay after cast you should be able to hally again well sooner than that given a two second reswing:Maybe these questeions have been addressed above, but I did not see them.March 26, 2000-1:00 A.M. PST-Jackal - http://opp.iwarp.com/archives.htm wrote: Today in Moonglow Fire finally decided it would be fun to stay on the same screen as me for more then 5 seconds and fight. Combo: explosion, hally, weaken, weaken, weaken, hally, explosion, hally eb, weaken, weaken


Re: Insta Hit, Weapon Mechanics, and much more...
Obviously not.. Anyone with any clue of PvP doesn't cast an explosion after their initial spell combo.. That's just asking for your opponent to get a free heal off, and I hardly see how the opponent WOULDN'T be able to heal, when in the middle of a fight the attacker stops to cast an exploision - ebolt combo, which is nearly 3+ seconds of free time to heal, if not twice..Cortez wrote:Maybe he wasn't one of the good T2A PvPers?Derrick wrote: Similarly, i don't understand why three weakens are casted between hally hits here, as with the recovery delay after cast you should be able to hally again well sooner than that given a two second reswing:Maybe these questeions have been addressed above, but I did not see them.March 26, 2000-1:00 A.M. PST-Jackal - http://opp.iwarp.com/archives.htm wrote: Today in Moonglow Fire finally decided it would be fun to stay on the same screen as me for more then 5 seconds and fight. Combo: explosion, hally, weaken, weaken, weaken, hally, explosion, hally eb, weaken, weaken
Ezp, you seem pretty hostile for a staff member, especially towards someone who is merely making suggestions. I certainly am not missing the hostile staff that have resided here.
#1 PK Guild on T2A
ironfistmax wrote:Alatar is one of the best PvPers I have known. I have played UO since 1998 and every free shard known to man. It's not questionable whether he is good or not.
Hemperor wrote:Alatar is a douche bag but at least he and cr3w would fight everyone.
Re: Insta Hit, Weapon Mechanics, and much more...
This was after precasting was removed in early '00... The same tactic relying on spells as a form of measurement for a weapon cycle was used all the way until the UOR publish when I no longer played...Cortez wrote: I tell you what, provide something that talks about a fast Hally Whack or the strategy post for it's use after the published fix of 2.99 Faust.
- Use the instant-hit with your weaponUOPowergamers wrote:Use the instant-hit with your weapon whenever possible (instant-hit= where you arm your weapon right after you cast a spell on your opponent---with pre-casting gone remember to target first!!!---then run up to your opponent with weapon in hand. This is a bug that lets you get a free hit off, with no delay. So use it while you still can.). Second, Try to preserve your mana as much as possible (more on this later). Finally, with pre-casting gone, almost all of the tactics revolve around the use of the greater heal spell, so let's hope OSI decides not to f*ck with it
- where you arm your weapon right after you cast a spell on your opponent
- This is a bug that lets you get a free hit off, with no delay
I still find it funny that you claim a "free hit" refers to the animation skipping the delay, rofl. Notice it says "free hit" and than "delay"... If they were only talking about the animation why add both of those comments when a delay would be sufficient enough... Using this argument is just another poor excuse if you ask me.
This clearly shows you that you could cast spells to skip a weapon delay as the veterans here precisely remember.
Re: Insta Hit, Weapon Mechanics, and much more...
Actually Faust, wasn't this the time period right before the UO:R combat changes where Insta-Hit was going to be removed?Faust wrote:This was after precasting was removed in early '00... The same tactic relying on spells as a form of measurement for a weapon cycle was used all the way until the UOR publish when I no longer played...Cortez wrote: I tell you what, provide something that talks about a fast Hally Whack or the strategy post for it's use after the published fix of 2.99 Faust.
- Use the instant-hit with your weaponUOPowergamers wrote:Use the instant-hit with your weapon whenever possible (instant-hit= where you arm your weapon right after you cast a spell on your opponent---with pre-casting gone remember to target first!!!---then run up to your opponent with weapon in hand. This is a bug that lets you get a free hit off, with no delay. So use it while you still can.). Second, Try to preserve your mana as much as possible (more on this later). Finally, with pre-casting gone, almost all of the tactics revolve around the use of the greater heal spell, so let's hope OSI decides not to f*ck with it
- where you arm your weapon right after you cast a spell on your opponent
- This is a bug that lets you get a free hit off, with no delay
I still find it funny that you claim a "free hit" refers to the animation skipping the delay, rofl. Notice it says "free hit" and than "delay"... If they were only talking about the animation why add both of those comments when a delay would be sufficient enough... Using this argument is just another poor excuse if you ask me.
This clearly shows you that you could cast spells to skip a weapon delay as the veterans here precisely remember.
The delay they are talking about is the removal of the SWING FIRST or Insta-Hit mechanism that the dev board was openly planning to remove. This was pretty much general knowlege at the time, unlike other features you advocate, no 3rd party programs were required.
So, this passage only is telling the reader that they could use the insta hit whenever possible and that it was going to be gone soon.
Come on, you should know better than this.
Please, share your knowlege with others here.
After Insta-Hit was removed, how did the timers work? Wasn't it the case that you had to wait for the swing? So, in contrast, Insta-hit could be considered 'no delay' in this context.
At not time do they mention attack speed modifications.
EDIT: Also Faust, they don't specify a SLOW Weapon. If Insta-hit means a 2 second all purpose attack speed modifier, then only a fool would arm a fast weapon after a disarm because.... it would be only as fast as a Hally.
Logic Check: Fail

Re: Insta Hit, Weapon Mechanics, and much more...
Sorry if asking for evidence is being hostile Alatar
I'm sick of reading this thread of nonesnse that isn't helping anything. Cortez's case is done imo, that is unless he can actually show something substantial.

Re: Insta Hit, Weapon Mechanics, and much more...
rofl, keep the excuses coming... I am just loving it Cortez.
I mean everyone describes insta hit as a bug that gets a free hit off after spell casting without a delay...
I mean everyone describes insta hit as a bug that gets a free hit off after spell casting without a delay...

Re: Insta Hit, Weapon Mechanics, and much more...
uh, fail..Ezp wrote:I'm sick of reading this thread of nonesnse that isn't helping anything.
You speak as if you have no other choice but to read, and furthermore, comment on the situation at hand. You are a staff member here, and your reply clearly speaks for itself, and in the context you use it seems clear to me that there has been private discussion on this matter, and it seems obvious that you have for some time disagreed with this OP's suggestion/idea. If this had been the first time you read this topic, what would possess you to randomly insult the OP for making a suggestion, in which he has already been bashed NUMEROUS times for, by both staff members & players..?
#1 PK Guild on T2A
ironfistmax wrote:Alatar is one of the best PvPers I have known. I have played UO since 1998 and every free shard known to man. It's not questionable whether he is good or not.
Hemperor wrote:Alatar is a douche bag but at least he and cr3w would fight everyone.
Re: Insta Hit, Weapon Mechanics, and much more...
That's correct Faust. Insta-Hit allows a hit, when you arm your weapon after casting a spell if your attack speed timer is cooled down.Faust wrote:rofl, keep the excuses coming... I am just loving it Cortez.
I mean everyone describes insta hit as a bug that gets a free hit off after spell casting without a delay...
Insta-Hit also calculates your swing first, if you hold on your weapon and the attack speed timer is cooled down.
In your research you must have learned by now why Insta-Hit was put in place and that its only a 'swing / damage' before anaimation routine.
Laugh at me but you're wrong.

Re: Insta Hit, Weapon Mechanics, and much more...
Oops... Did you happen to forget that pre casting was removed when this article was written?Cortez wrote:That's correct Faust. Insta-Hit allows a hit, when you arm your weapon after casting a spell if your attack speed timer is cooled down.Faust wrote:rofl, keep the excuses coming... I am just loving it Cortez.
I mean everyone describes insta hit as a bug that gets a free hit off after spell casting without a delay...
It won't matter though... You said to show an article that describes a weapon skipping it's delay and there it was. It won't matter what is thrown into your face, because you will continue to use your ignorant assumptions endlessly.
No article would say that a weapon receives a free hit after casting a spell with no delay to describe the animation... That is simply another poor excuse for an argument like you have presented in this entire thread.
At least you can make me chuckle.
Re: Insta Hit, Weapon Mechanics, and much more...
This has gone back and forth for 13 pages. No new evidence on either side has been brought in, so at this point its really just two people making the same exact point over and over with the occasional break of another person choosing sides.
Cortez has no real evidence that the 2 second timer did not exist, but that was kind of his point all along. He has never stated he has proof that it doesn't exist, but simply, that Faust's proof for it existing is shady at best. If Cortez has achieved nothing else, I think he has achieved that.
If, for instance, Faust had come here and had this same discussion before he implemented it, I'm not sure it would have passed muster. Now it is in, and because of that, Faust has the upperhand in the argument. This way, right or wrong, is now the "status quo," and it seems odd that its not enough to prove its a premise built on shady evidence, but you actually have to find the correct answer as well.
Maybe we will never find the right answer. Its quite clear to me there are aspects of T2A pvp that will never ever be known for sure and where does that leave us? Do we simply leave it at the "status quo," paralyzed by lack of evidence or facts, or do we go by our guts, and try to recreate something that if nothing else *feels* right.
I don't know the answer, but I do know that right now, as many have stated, it doesn't *feel* right yet. There are probably so many variables involved that even the smallest thing, like this, can have huge implications with server population and balance of playstyles.
To me, the easiest thing in the world is to just let people talk, and express the inconsistencies they are feeling or maybe slightly remember. If others have similiar recollections we then implement something on test and give it a little run through to see how it goes. If its completely wrong, or obviously stupid, that will show, and people will be there seeing why its stupid and why it doesn't work.
But the existing system, a system of checks and balances, both checked, and balanced by Faust is not working. Forcing everybody but Faust to prove themselves to Faust while simultaneously enduring his verbal lashings for even presenting the information to begin with is a failed system. System's like this result in little progress and one man's vision controlling the fate of the shard. I'm sorry, but no matter how great or right one person is, he is never going to be as great or right as many.
Cortez has no real evidence that the 2 second timer did not exist, but that was kind of his point all along. He has never stated he has proof that it doesn't exist, but simply, that Faust's proof for it existing is shady at best. If Cortez has achieved nothing else, I think he has achieved that.
If, for instance, Faust had come here and had this same discussion before he implemented it, I'm not sure it would have passed muster. Now it is in, and because of that, Faust has the upperhand in the argument. This way, right or wrong, is now the "status quo," and it seems odd that its not enough to prove its a premise built on shady evidence, but you actually have to find the correct answer as well.
Maybe we will never find the right answer. Its quite clear to me there are aspects of T2A pvp that will never ever be known for sure and where does that leave us? Do we simply leave it at the "status quo," paralyzed by lack of evidence or facts, or do we go by our guts, and try to recreate something that if nothing else *feels* right.
I don't know the answer, but I do know that right now, as many have stated, it doesn't *feel* right yet. There are probably so many variables involved that even the smallest thing, like this, can have huge implications with server population and balance of playstyles.
To me, the easiest thing in the world is to just let people talk, and express the inconsistencies they are feeling or maybe slightly remember. If others have similiar recollections we then implement something on test and give it a little run through to see how it goes. If its completely wrong, or obviously stupid, that will show, and people will be there seeing why its stupid and why it doesn't work.
But the existing system, a system of checks and balances, both checked, and balanced by Faust is not working. Forcing everybody but Faust to prove themselves to Faust while simultaneously enduring his verbal lashings for even presenting the information to begin with is a failed system. System's like this result in little progress and one man's vision controlling the fate of the shard. I'm sorry, but no matter how great or right one person is, he is never going to be as great or right as many.

Re: Insta Hit, Weapon Mechanics, and much more...
This is 2nd time... well actually the first time on this thread that I read this matter. I actually thought this was the other thread until I realized it wasn't. I forced myself to look through this entire thread. I seen no productive talk but lots of forum bashing. Sorry its not my thing, be productive and maybe I'll be more open minded on it.
Re: Insta Hit, Weapon Mechanics, and much more...
Senses, you're actually wrong... During the testing phase for this mechanic EVERYONE there that tested it recalled this nostalgic game feature. This was the largest test in the history of UOSA's test center too... It was a complete consensus that you could ebolt, hally, ebolt, hally... There are actually very few that contests this procedure at all. PVP is already slow enough with hally hits every two seconds. If you made it any longer people will simply quit and that is a guarentee.
PS
Actually evidence does have to be shown to disprove this feature. It has been proven that the DISARM DELAY is accurate. The only MENTION of this delay is the 2 second description of it. If this is the case evidence has to be PRESENTED other wise to disprove the ONLY source for this delay.
PS
Actually evidence does have to be shown to disprove this feature. It has been proven that the DISARM DELAY is accurate. The only MENTION of this delay is the 2 second description of it. If this is the case evidence has to be PRESENTED other wise to disprove the ONLY source for this delay.
Last edited by Faust on Wed Apr 22, 2009 8:01 pm, edited 1 time in total.
Re: Insta Hit, Weapon Mechanics, and much more...
Not at all Faust. From the passage itself it states pre-casting was absent.Faust wrote:Oops... Did you happen to forget that pre casting was removed when this article was written?Cortez wrote:That's correct Faust. Insta-Hit allows a hit, when you arm your weapon after casting a spell if your attack speed timer is cooled down.Faust wrote:rofl, keep the excuses coming... I am just loving it Cortez.
I mean everyone describes insta hit as a bug that gets a free hit off after spell casting without a delay...
It won't matter though... You said to show an article that describes a weapon skipping it's delay and there it was. It won't matter what is thrown into your face, because you will continue to use your ignorant assumptions endlessly.
No article would say that a weapon receives a free hit after casting a spell with no delay to describe the animation... That is simply another poor excuse for an argument like you have presented in this entire thread.
At least you can make me chuckle.
Last edited by Kraarug on Wed Apr 22, 2009 8:02 pm, edited 1 time in total.

Re: Insta Hit, Weapon Mechanics, and much more...
Well put.Senses wrote:This has gone back and forth for 13 pages. No new evidence on either side has been brought in, so at this point its really just two people making the same exact point over and over with the occasional break of another person choosing sides.
Cortez has no real evidence that the 2 second timer did not exist, but that was kind of his point all along. He has never stated he has proof that it doesn't exist, but simply, that Faust's proof for it existing is shady at best. If Cortez has achieved nothing else, I think he has achieved that.
If, for instance, Faust had come here and had this same discussion before he implemented it, I'm not sure it would have passed muster. Now it is in, and because of that, Faust has the upperhand in the argument. This way, right or wrong, is now the "status quo," and it seems odd that its not enough to prove its a premise built on shady evidence, but you actually have to find the correct answer as well.
Maybe we will never find the right answer. Its quite clear to me there are aspects of T2A pvp that will never ever be known for sure and where does that leave us? Do we simply leave it at the "status quo," paralyzed by lack of evidence or facts, or do we go by our guts, and try to recreate something that if nothing else *feels* right.
I don't know the answer, but I do know that right now, as many have stated, it doesn't *feel* right yet. There are probably so many variables involved that even the smallest thing, like this, can have huge implications with server population and balance of playstyles.
To me, the easiest thing in the world is to just let people talk, and express the inconsistencies they are feeling or maybe slightly remember. If others have similiar recollections we then implement something on test and give it a little run through to see how it goes. If its completely wrong, or obviously stupid, that will show, and people will be there seeing why its stupid and why it doesn't work.
But the existing system, a system of checks and balances, both checked, and balanced by Faust is not working. Forcing everybody but Faust to prove themselves to Faust while simultaneously enduring his verbal lashings for even presenting the information to begin with is a failed system. System's like this result in little progress and one man's vision controlling the fate of the shard. I'm sorry, but no matter how great or right one person is, he is never going to be as great or right as many.
