- House placement changes.
- Easement to the allowance of road tiles under houses. They will now only block on perimeter
- House placement now asynchronous.
- Large House placement, especially castle placement was found to be a cause of lag bursts. This was for obvious reasons not disclosed previously.
- No House placement is allowed during the save warning period; currently 15 seconds prior to world save.
- Trading or lifting of a House Deed while pending the placement check is denied
- Reduction to reuse delay on house deeds. They will be further reduced tomorrow. (one second for all types)
- Only one house placement check may run at a time shard wide, with 10 second timeout in case of heavy load.
- For the geeks: Maps, Indexes and Statics converted to use MemoryStreams instead of FileStreams to reduce disk accesses.
- More geek stuff: Changes to threading priorities intended to reduce lag.
- Reduction in Parry skill gain rate
- Adjustments to treasure chest trap difficulties
- Dungeon tile poisons will no longer affect the dead.
- Dead Clients will not receive status updates of the living, or be able to open paperdolls for non-party mobs
- (This is a core update, so it may not make it live tomorrow if i oversleep)
- Ghosts can no longer open spellbook
- Recall and Gate consume mana and reagents when location is blocked.
- House add-ons will no longer redeed when the house is deleted. They will simply delete.
- Terathans, Balron, Drake, IceFiend get speed class increase
- Balron and Daemon are more aggressive
- Avenger hits with Lethal poison
- Barons now come in the darker variety
- Balron melee damage increase
- Another Balron weapon adjustment
- Balron no longer Poison Immune
- Balrons and dread spiders are added to the level 5 chest guardians
- Even more geek stuff: Reversion to standard thread priority for Save thread. the changes slowed down saves.