Flash Hardstar wrote:i've never seen a portable forge...
people had them on their boats and were very handy.
that being said, i doubt this would be obtainable thru the trophy system.
Flash Hardstar wrote:i've never seen a portable forge...
chumbucket wrote:Roleplays?!?GomerPyle wrote:chum RPs a thief
i say no on this idea. if you allow people the option of buying trophies, make them extremely too expensive so that some of the vets, with millions of gp, can't just buy up trophies and go farm more good. kinda of a slippery slop.Senses wrote:Why not make all trophies buyable, through some sort of wandering oddities vendor. Then instead of trophies, just have the prizes of tournaments be simple cash, alot of simple cash. Have every participant get 2500 gold, and the winners getting 50k. You could also throw in a lvl 5 treasure chest or something of that manner.
chumbucket wrote:Roleplays?!?GomerPyle wrote:chum RPs a thief
Well, the trophies one gets from participating in events could be considered as a somewhat limited resource, while gold on the other hand really isn't. This would make for many rewards available on the server, and not very special at all. As it is now, one always has the option of buying the trophies from other players for gold, but the trophies are still a "limited resource".Senses wrote:Why not make all trophies buyable, through some sort of wandering oddities vendor. Then instead of trophies, just have the prizes of tournaments be simple cash, alot of simple cash. Have every participant get 2500 gold, and the winners getting 50k. You could also throw in a lvl 5 treasure chest or something of that manner.
I couldn't agree with you more on that one. I myself have been to a few events in my first week here on UOSA, but my computer and "mad PvP skillz" couldn't cope with a lagfest like that (only on my side I believe), and thus ended up with 3 trophies and started ignoring the events all together. Sure I could sign up and hope that I'd be on the winning team, but that doesn't seem fair to the team. I like your idea of perhaps being able to receive trophies in some other way, but it should still be a somewhat limited way of doing it. Gold would not be the answer, but I'd love it if there was another way to receive rewards. I'm out of ideas on what that would be though.Senses wrote:I dissagree with the concept that the only way to earn trophy points should be PvP tournaments.
eh, I'm not really for hand-outs to non-participants.Safir wrote:I couldn't agree with you more on that one. I myself have been to a few events in my first week here on UOSA, but my computer and "mad PvP skillz" couldn't cope with a lagfest like that (only on my side I believe), and thus ended up with 3 trophies and started ignoring the events all together. Sure I could sign up and hope that I'd be on the winning team, but that doesn't seem fair to the team. I like your idea of perhaps being able to receive trophies in some other way, but it should still be a somewhat limited way of doing it. Gold would not be the answer, but I'd love it if there was another way to receive rewards. I'm out of ideas on what that would be though.Senses wrote:I dissagree with the concept that the only way to earn trophy points should be PvP tournaments.
Or perhaps I'm not. What about spectator trophies? When entering a moongate to take you to the event ready room, you get the choice of participating or watching. Depending on which one of the two you choose you get sent to one of two identical rooms. The participants sign up as usual and go through their business. The spectators sign up as well in their room, but cannot choose a team, they will randomly but evenly be put on the spectator side of a team. When the event starts the teams are evened out on both the participating and spectator side. This means that the actual event PvP will go on as usual with even teams without people joining in "hoping" to be on the winning team without doing anything for the team. The spectators could either be sent to the game as spectators (perma-ghosts for the tournament, unable to manifest themselves and thus cause lag for the participants), or they could just be locked in the spectator ready room for the duration of the event. Which of these two ways the Admins of UOSA choose to take when implementing this is what they believe would work out best. Anywhoo, when the event is over, the winning team of participants gets a trophy as usual, and the losing team gets 500 gold for participating. The spectators (who where randomly assigned to a team), get a trophy if their team won, and 500 gold if their team lost.
This idea would allow everyone to take place in an event, but those who for some reason cannot be active participants, can instead choose to participate by signing up as spectators. Some might say that this would cripple the events, and that no one would participate when they can get a trophy without any effort at all. But then again, the active participants would not have to suffer people who don't give a sht and just sign up for the chance of getting a trophy, getting killed with no effort at all, and awarding the other team points by doing this. Also, this would give up and coming "leet" PvPers a chance to study the field and masters in action, to one day be able to participate and help win that trophy.
Perhaps this should have gone in the suggestions section, but hey, while on the topic...
So, what do you think?
About handouts to non-participants, I could just as easily sign up to the next event and go hide in a corner. It'd do nothing but fck with the people on my team. While I perhaps don't get killed, the team would still be one man short, and if they win, I get a trophy, easy as that.MatronDeWinter wrote:eh, I'm not really for hand-outs to non-participants.
I do think there should be another way to earn trophys though,
I think the idea of trading fame for trophies would work. It would get alot of people out into the dungeons, provide an equal opportunity for all to earn them (you can gain fame without going to the PK hotspots), as well as promote more targets for those intrested in PKing. Sounds like a win-win-win scenario to me.
Safir wrote:About handouts to non-participants, I could just as easily sign up to the next event and go hide in a corner. It'd do nothing but fck with the people on my team. While I perhaps don't get killed, the team would still be one man short, and if they win, I get a trophy, easy as that.MatronDeWinter wrote:eh, I'm not really for hand-outs to non-participants.
I do think there should be another way to earn trophys though,
I think the idea of trading fame for trophies would work. It would get alot of people out into the dungeons, provide an equal opportunity for all to earn them (you can gain fame without going to the PK hotspots), as well as promote more targets for those intrested in PKing. Sounds like a win-win-win scenario to me.
The fame thing is almost the same as the gold thing, one could farm the fame. Keep going all the time, farming the fame. Sure, one will have to switch to higher fame mobs continuously, or just trade the fame off when one can't gain anymore on a particular mob and then just come back. I see what you mean on how this would get ppl out into the dungeons, and encourage PvP even there, but what about those who have chosen the quiet life of a crafter? Mining, Lumberjacking, Fishing and making Tables as the preferred style of gameplay. The thing about UO is the wide variety of ways one can choose to play the game. Some would still be left out, barely gettin' by on their crafters but living a nice and quiet life. They can't be expected to all of a sudden run into a dungeon trying to take the kill-shot on a dragon. Like I said, those players could just as well sign up for an event and go hide in the corner...
Where is the risk in participating in an event? If the risk involved is a factor for gettin' trophies, then let's abandon all suggestions anyway and encourage ppl to just stand hidden in a corner during events hopin' on that 50/50 chance of gettin' a trophy anyway... The worst thing that could happen? You get 500 gold for not caring.MatronDeWinter wrote:I am sure something could be done for crafters and such, but I feel that it would have to be much harder to obtain trophies in such a fashion as there is essentially no risk involved.
Safir wrote:Where is the risk in participating in an event? If the risk involved is a factor for gettin' trophies, then let's abandon all suggestions anyway and encourage ppl to just stand hidden in a corner during events hopin' on that 50/50 chance of gettin' a trophy anyway... The worst thing that could happen? You get 500 gold for not caring.MatronDeWinter wrote:I am sure something could be done for crafters and such, but I feel that it would have to be much harder to obtain trophies in such a fashion as there is essentially no risk involved.
MatronDeWinter wrote:Safir wrote:Where is the risk in participating in an event? If the risk involved is a factor for gettin' trophies, then let's abandon all suggestions anyway and encourage ppl to just stand hidden in a corner during events hopin' on that 50/50 chance of gettin' a trophy anyway... The worst thing that could happen? You get 500 gold for not caring.MatronDeWinter wrote:I am sure something could be done for crafters and such, but I feel that it would have to be much harder to obtain trophies in such a fashion as there is essentially no risk involved.
I meant in comparison to my idea for trading fame for trophy points, and there is risk in that. At least that stimulates the whole player base. More people get out into the dungeons and play the game, or die, and more PK's can kill the players in the dungeons, and all of this equals more business for crafters. Unless you want everyone to be able to macro-mine ingots and pre-produce items for some crafting fiesta that equals free "rares" or trophy points. There is not a single play-type that this proposed system would not fairly accomodate, and you cant deny that. I never said that the "Events" were fair, or involved risk, I actually think the trophy system is kind of bullsh** even though I participate in the events and enjoy them.
The idea of BOD's is just a crutch in the economy. The problem with crafters here (and no I do not have one, well in the traditional sense) is that almost everyone else does. There is no "sitting around the forge", and a warrior of any type cannot go into town and find a blacksmith to make armor. Everything is done over the forums or at the moongate (or other) vendors. Crafting has no player interaction, and that is what made it a validly fun playstyle. You cannot honestly say that you just love sitting there in your house alone, repeatedly clicking through menu options.