I sort of agree with both of you. Multiple accounts were not common, however, there were people that used them, but of those people, mabye only 10% actually used Multi-UO (or whatever it was called) and the rest just had the accounts and played them one at a time. I had two accounts that I used, but one of them was a friends and we both played different shards. I really only used it to help myself dupe gold though before I had a house. There really is no point in arguing about this, the shard is a T2A replica, not a Siege replica.malice-tg wrote:wise no offense meant.Wise wrote:Malice I think your not looking past your own personal experiences... we are talking 1999 I don't know very many people who even had 2 monitors in 1999 if you did you were lucky, damn lucky! (2x CRT monitors were crazy!) and again I never said multi clienting wasn't era accurate, I am saying that the amount of people who multi client and making a donation for the 2nd and 3nd account privileges to do so is no different then on OSI, those who could/can afford the extra accounts bought them, and those who couldn't made due with 1 account, and those who couldn't severely out numbered those who could.. I have talked to a lot of people and most who remember that era had one account or had one account and used a friends account with a character made on it but most never paid for a 2nd account much less a 3rd, and this is what's not era accurate... so there is no arguing with 100% of the population having between 2 - 6 accounts is not close to accurate thus brining the market and economy accuracy of T2A era further away from accurate.
i understand your point. I just disagree.
I am basing my statements on my experience and that of the core of PVP community on catskills osi. almost every good pvp'er had more than one account.
when you post something like this the point is to hear what people think. i think it is fine the way it is now.
Era accuracy discussion: Account Limits
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- MatronDeWinter
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Re: Era accuracy discussion: Account Limits
- Safir
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Re: Era accuracy discussion: Account Limits
I totally agree. If this had been the case from day 1 it would have been a different story.Senses wrote:As much as I would love this change; As much as I think its the one thing that will always be the thorn in the side of any real attempt at Era Accuracy; As much as I think it really destroys many parts of the metagame and depth that this game has, I just can't bring myself to say, lets force everyone down to one account. This is another case where I wish beyond wishing that Derrick had made the call back on day 1, but for whatever reason that may have seemed perfectly logical at the time, he didn't, and I strongly believe that to try to do it now, would be tantamount to wiping the server.
So maybe another server or another time, someone will get it right, but as flawed as this server is, even if it means people will periodically show up here and rejoice in the illusion of era accuracy, only to realize a couple months in that it can never be, it is still the best thing going, and the closest to the thing we really want. So, it is what it is.
I myself only play 1 account at a time, mostly because my computer can't handle more than that (and barely that). This discussion is almost the same as another thread about sending a huge amount of useless data to all clients to replicate the era lagg most of us experienced, it won't happen. This isn't -98, we don't sit on 56kb/s modems anymore, we don't manually raise the detecting hidden skill, and we don't limit ourselves to 1 account just because that's the "way it's supposed to be". Era accuracy in all honor, but this change will be impossible to implement.
And if Derrick starts to take donations for raising the account limit, I'm out. The only reason I donated was because no one gets anything in return for a donation, and because it would stay that way.
I'll finish with this again:
Senses wrote:This is another case where I wish beyond wishing that Derrick had made the call back on day 1, but for whatever reason that may have seemed perfectly logical at the time, he didn't, and I strongly believe that to try to do it now, would be tantamount to wiping the server.

Re: Era accuracy discussion: Account Limits
that would be a fun project for staff... please merge these 5000 accounts 


<IronfistMax> tell me where you are in game, and ill come thank you personally
Mad_Max: blackfoot you sent everyone to a slaughter
<Derrick> We will not negotiate with terrorists.
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Re: Era accuracy discussion: Account Limits
I would totally give up my 'extra' accounts if there was a limit set. I know plenty of people would cry and moan about it, so it would never happen. But of all my characters, there are only 5 I actually use. I have plenty of characters I made, 7x'd, and haven't been on since.
Heck, even if the IP connects at a time were to be limited to 1 or 2 per IP, it would be an improvement and wouldn't change much. For those with siblings or roommates who play, they could plead their case and get an extra connect allowed. It would be very similar to how it is now (If 4 people live together, they can arrange it so they can all have 2-3 accounts connected at once anyway)
Heck, even if the IP connects at a time were to be limited to 1 or 2 per IP, it would be an improvement and wouldn't change much. For those with siblings or roommates who play, they could plead their case and get an extra connect allowed. It would be very similar to how it is now (If 4 people live together, they can arrange it so they can all have 2-3 accounts connected at once anyway)
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I no longer use this account, if you need to reach me, message my new account, Boomland Jenkins
I no longer use this account, if you need to reach me, message my new account, Boomland Jenkins
Re: Era accuracy discussion: Account Limits
secondedRoadKill wrote:I would totally give up my 'extra' accounts if there was a limit set. I know plenty of people would cry and moan about it, so it would never happen. But of all my characters, there are only 5 I actually use. I have plenty of characters I made, 7x'd, and haven't been on since.
Heck, even if the IP connects at a time were to be limited to 1 or 2 per IP, it would be an improvement and wouldn't change much. For those with siblings or roommates who play, they could plead their case and get an extra connect allowed. It would be very similar to how it is now (If 4 people live together, they can arrange it so they can all have 2-3 accounts connected at once anyway)

[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
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[10:44] <ian> a good cat is a dead cat
Re: Era accuracy discussion: Account Limits
Again, this might just by my years of experience with UO and Free shards but PVP DOES NOT MAKE A SHARD and as much as the pvpers think that they are wrong, dead wrong which is half of what pisses me off about starting a discussion towards any change on any shard is that not pvp related or that might change how the pvpers operate, is treated with total resistance and hostility by mostly every one who pvp's which is unfortunate because they tend to be the most vocal community, yet represent the smallest numbers on shards, if you added all the non-dedicated pvpers who's main does not pvp but PvM's, roleplays, crafts, or various other skills in UO that isn't swordsmanship and Margery, unfortunately 30% of the pupulation is the advocate of 80% of the changes...malice-tg wrote:
I am basing my statements on my experience and that of the core of PVP community on catskills osi. almost every good pvp'er had more than one account.
back to my original point malice you keep going on like I am saying completely limit every one to 1 account 1client which I am not, I am saying limit players to 1 account connection per IP with the additional allowance of 2 more ip connections with a donation, so have your 3 accounts but you can only log into 1 of them at a time, which is era accurate for most of the T2A population which played durrin that era aside from like said before the 10% of Leet pvpers who could afford a 2nd and 3rd account and had some kind of hack for multi clients (which if I am not mistaken was indeed illigal back on OSI) but what I am saying is its not the norm, nor the standard, and just like this system, the leet pvpers who can afford and 2nd & 3nd IP connectivity will do so, no different then your memories of T2A
just out of curiosity what does a pvper do with 2 - 3 accounts connected at once?
I feel this is the only sensible solution limit the IP connections still allow multiple accounts but only 1 at a time loged in, with the allowance of more IPs based on a donation, I dont support donations for rewards in games (blessed items, gold etc) which ruins an economy, but being era accurate about accounts will only help to make the market more era accurate which it is far from not...RoadKill wrote:I would totally give up my 'extra' accounts if there was a limit set. I know plenty of people would cry and moan about it, so it would never happen. But of all my characters, there are only 5 I actually use. I have plenty of characters I made, 7x'd, and haven't been on since.
Heck, even if the IP connects at a time were to be limited to 1 or 2 per IP, it would be an improvement and wouldn't change much. For those with siblings or roommates who play, they could plead their case and get an extra connect allowed. It would be very similar to how it is now (If 4 people live together, they can arrange it so they can all have 2-3 accounts connected at once anyway)
and NO one mentions account abuse, I met and have talked to various players and just my feeling (and understanding how kids 12 - 16 work if there is an exploit exploit it) so I guarantee there are players with 5+ accounts, but derrick doesn't have the time to monitor IP connections and put inquires in as to roomates/siblings etc, which 80% of the time will be a lie anyways....
Derrick has said before, as we are growing the server has more and more costs, and its only because of a consistent 5 - 10 players who donate to the shard monthly that they get their main bulk of donations, and I dont think Derrick would be opposed to putting a costs chart or bar with the amount of donations received script on the front page or a list of players who donate so people can do the accounting themselves to know that derrick is not ripping people off (I know this happend on my last shard you could donate for special blessed clothing item, and the admin was skiming off the top its hard thing to control, but thats where some trust has to come into effect... )RAAAAAAAAAAAAAAAR wrote:Woot lets line Derricks pockets!

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Re: Era accuracy discussion: Account Limits
I haven't bothered to read any of the posts here other than RoadKills, mainly because this topic has been beaten to death over and over.
One of my major issues with this shard is multiple accounts. Senses, Wise and I had this conversation the other day in vent about how it affects crafting etc... I have literally every single crafter other than carpenter and bowyer...mainly because I can. If I was limited to one account, I wouldn't have a single one and the other crafters would benefit a lot more.
The main reason I was given back when I joined as to why we wouldn't limit to 1 account was that it was too late, this was when we peaked at 100...if it was too late then..it's sure as hell too late now.
One of my major issues with this shard is multiple accounts. Senses, Wise and I had this conversation the other day in vent about how it affects crafting etc... I have literally every single crafter other than carpenter and bowyer...mainly because I can. If I was limited to one account, I wouldn't have a single one and the other crafters would benefit a lot more.
The main reason I was given back when I joined as to why we wouldn't limit to 1 account was that it was too late, this was when we peaked at 100...if it was too late then..it's sure as hell too late now.

[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
----------------------------------------
[10:44] <ian> a good cat is a dead cat
Re: Era accuracy discussion: Account Limits
which is likely amongst everything the strongest point against restricting accounts limits... its just unfortunate that people who want to play UO for non-pvp reasons are restricted, hindered and forced to adapt to a false market & play style... UO is NOT a pvp game.

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Re: Era accuracy discussion: Account Limits
Truth is, pvp is/was more meaningful with 1 account. When you died, you felt it more. Red or not.Wise wrote:which is likely amongst everything the strongest point against restricting accounts limits... its just unfortunate that people who want to play UO for non-pvp reasons are restricted, hindered and forced to adapt to a false market & play style... UO is NOT a pvp game.
Lake Superior 1997-2002, UOSA 2008-Present
I no longer use this account, if you need to reach me, message my new account, Boomland Jenkins
I no longer use this account, if you need to reach me, message my new account, Boomland Jenkins
Re: Era accuracy discussion: Account Limits
Exactly. There are numerous players here that have more than one red, killing counts is no problem at all because they can play any other character they want while killing counts on two others.RoadKill wrote:Truth is, pvp is/was more meaningful with 1 account. When you died, you felt it more. Red or not.Wise wrote:which is likely amongst everything the strongest point against restricting accounts limits... its just unfortunate that people who want to play UO for non-pvp reasons are restricted, hindered and forced to adapt to a false market & play style... UO is NOT a pvp game.
Multiple accounts really affects every aspect of gameplay...How many times have you killed someone, you're just about drained of resources and instantly he's back on his other character?

[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
----------------------------------------
[10:44] <ian> a good cat is a dead cat
- Safir
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Re: Era accuracy discussion: Account Limits
This I have no problem against really... As long as one still has the accounts, but a limit on how many clients connect from each IP#. And donations for more connections/IP# due to the higher bandwidth usage on the server side.Wise wrote:I am saying limit players to 1 account connection per IP with the additional allowance of 2 more ip connections with a donation, so have your 3 accounts but you can only log into 1 of them at a time

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Re: Era accuracy discussion: Account Limits
Agreed, no need for all the hassle of merging accounts or whatever.
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Re: Era accuracy discussion: Account Limits
I agree only one connection per IP would be a big improvement.
Re: Era accuracy discussion: Account Limits
What a mess that would be.
I respect the concept, although I don't find it feasible. You would probably have to wipe the server as Senses mentioned.
Especially with skill gains as they are, how much of the old population would you imagine continuing to play here after a server wipe? At least for me, it would be a waste of time to do it all over again, especially with the summer approaching as fast as it is.
In this scenario, the server would have to attract new players to re-populate. This would require extensive planning and effective promotion. Timing would be everything.
Why not just start a whole new server? A carbon copy of this one under a different name, then test the waters' so to speak.
I respect the concept, although I don't find it feasible. You would probably have to wipe the server as Senses mentioned.
Especially with skill gains as they are, how much of the old population would you imagine continuing to play here after a server wipe? At least for me, it would be a waste of time to do it all over again, especially with the summer approaching as fast as it is.
In this scenario, the server would have to attract new players to re-populate. This would require extensive planning and effective promotion. Timing would be everything.
Why not just start a whole new server? A carbon copy of this one under a different name, then test the waters' so to speak.
Jono | Carnous | Micro
Re: Era accuracy discussion: Account Limits
This isn't possible. Try to create a 4th account yourself, you'll get the message "There is some problem communicating with Origin." even if you log off your other accounts and try.Wise wrote:and NO one mentions account abuse, I met and have talked to various players and just my feeling (and understanding how kids 12 - 16 work if there is an exploit exploit it) so I guarantee there are players with 5+ accounts, but derrick doesn't have the time to monitor IP connections and put inquires in as to roomates/siblings etc, which 80% of the time will be a lie anyways....