trying to minimize the time between each use of a bandage on 2 polar bear fighting together, i tried to put the interval at 5.5 seconds. what happen is that i fall often on a "That being is not damaged", what cause the macro to use the pause of 5.5 seconds, this even i could probably go to the next step, so healing the next damaged bear without to have to wait on the first not damaged.
Macro is set that way:
what i loop, of course.double clic bandages
wait for target (set to 1 second)
target first bear
pause of 5.5 seconds
double clic bandages
wait for target (set to 1 second)
target second bear
pause of 5.5 seconds
question:
How do i add a pause of, for example 0.1 second, to make the macro not to wait the indicated pause of 5.5 seconds in my macro, and to go heal the next bear who is damaged, instead of stupidly waiting like it was vet'ing as it is not?
is there a way to ask razor to go immediatly to the next pet to vet it instead of waiting? i tried the sysmessage to make it use a smaller pause, but it keep waiting instead of using something else (in this case, a pause of 0.1 second).
What i tried to have a pause of 0.1 seconds if being is not damage looks like this, but it seems not to really work, i do not know why, tell me waht could be wrong in it:
it is with that one that i do not understand. when the message that the being is not damaged appear, it goes to the pause of 5.5 seconds instead of making the one of 0.1 seconds, like if the IF was not here, the macro to check. I must be missing some knowledge.double clic bandage
wait for target (set to 1 second)
target first bear
if sysmessage not damaged
pause 0.1 seconds
else
pause of 5.5 seconds
endif
double clic bandage
wait for target (set to 1 second)
target second bear
if sysmessage not damaged
pause 0.1 seconds
else
pause of 5.5 seconds
endif
vet is already hyper slow to raise. ^^