The point is that we need a system that doesn't punish people who want to play the evil PK!! I like the T2A expansion, but it made UO too care bear and I quit playing at its launch.
I wish this server would leave t2A expansion in but bring the ruleset back to 1998 pre t2A (Basically 6 to 8 months after launch) I liked Uo because it was such a cut throat game and was ultra hardcore in every way. Now it is just care bear this and care bear that.
Housing was better at launch and here is why.... There were no house commands, no lock downs, no I ban thee. Your key was your house and if you died with it you could loose your home. there was also no 100% chance to hide or detect hidden in houses. You could simply camp a house, wait for owner, kill him, and the house was yours until he killed you and took it back. You could also run in peoples homes as they opened door, hide, log out, and then loot it later. You could also gate monsters which was so much fun surprising people in dungeons by flanking them with your portal popping out demons or dragon on them (LOL I miss that so much). There was also no stat loss what so ever or murder counts. Only thing that happened was if you killed others you would become a murderer and would be red. You could also attack someone or steal from them and recall out instantly or hide if you could manage before they killed you. Back then you never left town unless you had friends with you because it was so cut throat. This level of hardcore is the Ultima Online I grew to love and miss so much!
If T2A server admins would bring that style of play back tons of people I know in real life and online would join their server tomorrow. Hell, my guild had 70 players in it back in the day. Most of them want to play UO again but the only thing stopping them is that the ultra hardcore ruleset pre T2A doesn't exist anymore!
