My archer stands next to him, attacking him with a crappy bow and healing him with bandages. Once the archers hitpoints go below 70 or so, I have it disarm the bow (so i dont kill newbie-trainer), step back and use a bandaid on self, then wait, arm bow and go back in there to battle).
There HAS to be a more efficient way to do this. At least I'll have a gm wrestler newbie character when I am finally done..
The Razor macro looks like this...
Code: Select all
Double click Bandages (by type)
Wait for Target (timeout in 1 second)
Absolute Target (targeting my newbie wrestler)
Pause 7 Seconds
Use Skill Anatomy
Wait for Target (timeout in 1 second)
Absolute Target (targeting my newbie wrestler)
If Hits <= 60
Undress:CharacterName (Use undress Agent to unequip Bow)
Walk:East
Walk:East
DoubleClick Bandages (by type)
Wait for Target (timeout in 1 second)
Target:Self
Pause 14 Seconds
Walk:West
End If
Dress:CharacterName (again, using the Undress agent to equip bow)
[loop is checked]
Is there a better way to be doing this?
Thanks