Menkaure wrote:Ok I think I got a good idea. Thoughts?
SINGLES COMPETITION IDEA:
Conquest. This will be somewhat similar to the idea I had before in ways of the runes and such. In this game, its every man for himself. The name of the game is to conquer each house. There are 5 houses in hidden valley, and each one must be "captured," so how does it work? We all start off the game in the grey NPC building near the bottom of the area. In each house, are many chests with unmarked recall runes in them. However, there is one rune that will be marked as the conquor stone in each house. Once a player finds this conquor stone, he must bring it to Ashborn in the grey building. Once he gives it to AShborn, that house is considered conquered. Ash can turn the house public, and this will show other players that this house is no longer worth trying to conquered. At the end of the game, whoever has the most houses conquered, wins. In the case of a tie, those players split the loot/winnings (theres really no way to break a tie in a game like this, cause technically 5 people could get 5 different houses). Players are allowed, and even encouraged, to kill each other, but there will be no looting. Players can go to whichever house they want first, however, be warned, not only are some of the chests trapped, but there will also be other traps around the field. There will be a couple "valley masters" that are not there to play, but are there to just kill the players who are trespassing in their precious valley. For example, one valley master may be throwing EV's the entire time, one valley master may be stealing, one valley master may just be attacking everyone in sight. This makes the game a bit harder. IF there is a valley master that is playing thief (Elk, youd prolly be my choice) then tif that thief steals the conquor stone (marked rune) before the player gives it to ash, the thief must run it back to that house and put it back in the house, in a different (or the same) chest. Playeres are NOT allowed on mounts. I would prefer to tag everyone to a stone to prevent kills, but its not necessary. I honestly think this could work. Thoughts?
I like the conquer the house idea, but I think it would be best to work this way:
Fill each house with chests and bags and fake gold keys(make it hard to find). Only one key will lock the door. Once that key is found that person can lock the door, make sure everyone is out of the house, kill them if you have to and you now have conquered this house. Once every house has been taken the game is over and those 5 people win!
With GM help, random mobs can spawn inside each house once every 2 minutes or so. That way, even if you lock the door and conquer the house you still have to stay alive and stay inside to maintain the house and kill the mob while the other houses are being conquered.
Thoughts?