Anybody knows if UOSA uses different (era accurate) skills values for stat adjusted skills rather than RunUO default values? OSI used different formulas back then to determine how much (and which?) are certain skills adjusted by stats if Show Real was off.
Any information would be appreciated.
Real and stat adjusted skill values
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Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.