UOSA Tournament System

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Abyz
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Re: UOSA Tournament System

Post by Abyz »

They SHOULD come back.... Bug fixed, less frequent, or whatever... But, let's move on in the spirit of fun AND era accuracy here. Bring events home on UOSA.
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Re: UOSA Tournament System

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Remember guys..not caring about the players is also era accurate.
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Re: UOSA Tournament System

Post by Kaivan »

Abyz wrote:They SHOULD come back.... Bug fixed, less frequent, or whatever... But, let's move on in the spirit of fun AND era accuracy here. Bring events home on UOSA.
I'll ask the same rhetorical question I've asked about this in the past: What about automated events is even remotely era accurate?
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Re: UOSA Tournament System

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Derrick wrote: We didn't start with the goal of becoming the next popular Pre-UO:R shard; we want to be The Accurate T2A shard, and almost every change we make is towards that purpose. In some cases we understand that decision must be made within systems that either can go either way in our target era, or although known inaccurate cannot be made 100% accurate presently but do still need some changes to protect things like the economy, like our NPC vendors (which was 10 fold more complex on OSI than it is here). We also have things like quests and events which are fun, but automated, and in the present time allow us to bring players together without having the high staff levels that would be required to run the types and quantities of Seer led events that were common in the era.

viewtopic.php?f=11&t=3708&p=28686
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Re: UOSA Tournament System

Post by Pro »

Events were era accurate though and the automation is just because of the small amount of staff here, it wouldn't be reasonable to have staff held events.
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Re: UOSA Tournament System

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Yep, that is my opinion, here's Derrick talking about exactly that:
Derrick wrote:On to the major point of discussion though. I stand by my position that events happen outside of the regular world and a lot of players do enjoy them, however that alone is not a justification for anything. I've looked at this a lot of different ways, one of which being that they sort of fill in for our intentionally low staff levels which prohibit us from doing as many in game seer type scenarios. That being said though, the staff of UOSA has been very active lately in running unique shard events. This has been much more uncommon for the most part on UOSA in the past.

For now, I'd like to say that yes, the events are a mechanic of the shard, yes there was not any equivalent on OSI in 1999; however they didn't have the capability of doing anything nearly as complex as these events at that time. I'd also like to add that I really did enjoy developing the events and actually have a few more in queue that I've been meaning to get out there, but completely lack any time to work on them.
How are things any different from that now? The main difference I can tell, is 1. No one is concerned with rewards 2. We don't want 51 events a week (like there used to be), we want like one or two - an amount that simply wont affect regular players.
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Re: UOSA Tournament System

Post by Kaivan »

[Uhh] Eo wrote:
Derrick wrote: We didn't start with the goal of becoming the next popular Pre-UO:R shard; we want to be The Accurate T2A shard, and almost every change we make is towards that purpose. In some cases we understand that decision must be made within systems that either can go either way in our target era, or although known inaccurate cannot be made 100% accurate presently but do still need some changes to protect things like the economy, like our NPC vendors (which was 10 fold more complex on OSI than it is here). We also have things like quests and events which are fun, but automated, and in the present time allow us to bring players together without having the high staff levels that would be required to run the types and quantities of Seer led events that were common in the era.

viewtopic.php?f=11&t=3708&p=28686
[Uhh] Eo wrote:Yep, that is my opinion, here's Derrick talking about exactly that:
Derrick wrote:On to the major point of discussion though. I stand by my position that events happen outside of the regular world and a lot of players do enjoy them, however that alone is not a justification for anything. I've looked at this a lot of different ways, one of which being that they sort of fill in for our intentionally low staff levels which prohibit us from doing as many in game seer type scenarios. That being said though, the staff of UOSA has been very active lately in running unique shard events. This has been much more uncommon for the most part on UOSA in the past.

For now, I'd like to say that yes, the events are a mechanic of the shard, yes there was not any equivalent on OSI in 1999; however they didn't have the capability of doing anything nearly as complex as these events at that time. I'd also like to add that I really did enjoy developing the events and actually have a few more in queue that I've been meaning to get out there, but completely lack any time to work on them.
How are things any different from that now? The main difference I can tell, is 1. No one is concerned with rewards 2. We don't want 51 events a week (like there used to be), we want like one or two - an amount that simply wont affect regular players.
Neither of these posts answer the era accuracy question. You're just pandering to the fact that Derrick has said, in the past, that events were either fun to make (2010 post that may refer to the quest NPCs and not automated events), or brought the server together in light of the low population (2008 post at a time when we had 1/4 the population we have now). I've made it clear that Derrick's position on automated events has changed since this time, and that he agrees that they should not return. I'll try to get him to respond to this thread and directly state that.
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Re: UOSA Tournament System

Post by Abyz »

Using this logic, even staff-run events would be considered "not era accurate". As long as the mechanics of the game are era accurate, extra-curricular events (be they automated or with staff on hand) do not take away from era accuracy. They add to fun. These events are OPTIONAL, VERY enjoyable to those who choose to participate, and don't hurt anyone who's not into such things.
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Re: UOSA Tournament System

Post by Kaivan »

How, exactly, does the logic of staff-run events that take place in the world not conform with era accuracy? This is exactly what was done on OSI servers.
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Re: UOSA Tournament System

Post by [Uhh] Eo »

Never say never milove!
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Re: UOSA Tournament System

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What staff run events? I've never seen a staff run tournament or ctf. These happened on OSI, did they not? I'd be perfectly satisfied with a weekly staff run tournament, ctf, or the like... I just don't see any of that occurring. Era accuracy (in my very humble opinion) is fundamental in mechanics, spawn, npc's, crafting, etc. Staff injected fun is always a boon to any server... automated or not. I say, if events add to the fun without breaking anything, AND operate under the era accurate mechanics we have here, they should be in effect. I know the staff here are volunteers and have busy lives. I'm not complaining about the lack of staff run anything here on UOSA. It's just a crying shame that a weekly, no reward, automated tourney (that can begin to reuse the myuosa statistics ladder) will not even be considered. What's really going on here? Is it just too big of a pain in the butt to re-implement for an already overworked staff?
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Re: UOSA Tournament System

Post by [Uhh] Eo »

One weekly event would be equal to 2% of the previous event schedule of 51 events. I'm good with a 98% compromise!

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Re: UOSA Tournament System

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[Uhh] Eo wrote:You can join when you're pulled automatically though!

PS. Blaise, read your own posts please, and thank you for proving me right.
LOL, sad AND madbro? When will the tears stop? After they bring events back?


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Re: UOSA Tournament System

Post by Kaivan »

Abyz wrote:What staff run events? I've never seen a staff run tournament or ctf. These happened on OSI, did they not? I'd be perfectly satisfied with a weekly staff run tournament, ctf, or the like... I just don't see any of that occurring. Era accuracy (in my very humble opinion) is fundamental in mechanics, spawn, npc's, crafting, etc. Staff injected fun is always a boon to any server... automated or not. I say, if events add to the fun without breaking anything, AND operate under the era accurate mechanics we have here, they should be in effect. I know the staff here are volunteers and have busy lives. I'm not complaining about the lack of staff run anything here on UOSA. It's just a crying shame that a weekly, no reward, automated tourney (that can begin to reuse the myuosa statistics ladder) will not even be considered. What's really going on here? Is it just too big of a pain in the butt to re-implement for an already overworked staff?
Staff run events on OSI servers included the very rare seer run quests, and assistance with some in-game events that players wanted to put together. They did not include much help for tournaments, and did not include anything such as CTF games.

You seem to be missing the point that I'm trying to make, given your responses. You're suggesting that the seer run quests on OSI servers are somehow equivalent to an automated system that removes players from the game and presents them with an environment that is shielded from the rest of the mechanics that allows players to participate in a certain type of event that some may find to be enjoyable. This type of comparison is an apples to oranges comparison, and also ignores the fact that in order to do so, it necessarily breaks mechanical accuracy.
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Re: UOSA Tournament System

Post by Abyz »

I get what you are saying... I understand OSI never had an automated system. That doesn't mean WE can't. Razor didn't exist in era either, but we still use it. Taking player out of the world for an insignificant amount of time is a small price to pay for the fun of events. I understand you dislike events for some reason, Kaivan, and that's fine. I just don't see why you guys can't compromise on this... especially when it doesn't go against the spirit of era accuracy. If you want to make UOSA truly era accurate, disallow razor also.
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