UOSA Tournament System

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Kaivan
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Re: UOSA Tournament System

Post by Kaivan »

Menkaure wrote:
farnk wrote:It is utterly stupid that these events were shut down and makes absolutely no sense unless you are trying to reduce the populatiin. The events brought so much pvp and competition to the server and boosted the population dramatically. I laugh at comments like roadkills. If you have ever pvped on this shard back then and compare it to now itspretty obvious how beneficial the events were to the server. Back then the events weren't all about just pvp. It brought a lot of the shard together and made it easy to socialize and get familarized witb some of the other players. Not to mention all the pvp it broughtt before and after the events in bux.

The admins should at least take it into consideration. Take a shard vote. I guarentee it would be at least 10 to 1 in favor of bringing them back.
Qft.
There's absolutely nothing beneficial from having the events taken away. It didnt make "those people" that waited for events all day play the game more. If anything, they have completely quit the game since the events were removed. I know 2 friends I used to play with who completely quit due to it. Keeping events out is just going to continue hurt the population.
Claims about the population such as these are patently false and refuse to die. Events are not a major factor for population, and removing them has not crashed the population in any way shape or form. Keep in mind that events have been gone since September, 2011, and if we look at the client graph for UOSA over that last 2 years, our average population has actually increased over that time, with no major drop in the population as a result of players simply packing up and leaving because of the lack of events. So no, automated events don't add some significant amount of population, and their removal didn't signal a population collapse.

There are other discussions on this matter, and it has been made clear that we will not see the event system again. My response was only to dispel the population myth.
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Re: UOSA Tournament System

Post by Menkaure »

Kaivan wrote:
Menkaure wrote:
farnk wrote:It is utterly stupid that these events were shut down and makes absolutely no sense unless you are trying to reduce the populatiin. The events brought so much pvp and competition to the server and boosted the population dramatically. I laugh at comments like roadkills. If you have ever pvped on this shard back then and compare it to now itspretty obvious how beneficial the events were to the server. Back then the events weren't all about just pvp. It brought a lot of the shard together and made it easy to socialize and get familarized witb some of the other players. Not to mention all the pvp it broughtt before and after the events in bux.

The admins should at least take it into consideration. Take a shard vote. I guarentee it would be at least 10 to 1 in favor of bringing them back.
Qft.
There's absolutely nothing beneficial from having the events taken away. It didnt make "those people" that waited for events all day play the game more. If anything, they have completely quit the game since the events were removed. I know 2 friends I used to play with who completely quit due to it. Keeping events out is just going to continue hurt the population.
Claims about the population such as these are patently false and refuse to die. Events are not a major factor for population, and removing them has not crashed the population in any way shape or form. Keep in mind that events have been gone since September, 2011, and if we look at the client graph for UOSA over that last 2 years, our average population has actually increased over that time, with no major drop in the population as a result of players simply packing up and leaving because of the lack of events. So no, automated events don't add some significant amount of population, and their removal didn't signal a population collapse.

There are other discussions on this matter, and it has been made clear that we will not see the event system again. My response was only to dispel the population myth.
Just because the server has gotten more popular doesnt mean a lot of people didnt quit because of the events, I personally know 2 that did, and that might not be many but I didn't get involved in the uosa social life so 2 people are a large percentage of my friends back then. Regardless, I have yet to ever meet 1 person that doesn't enjoy them. Era accuracy is fantastic, but you have to evolve some how to continue server progression. Don't change the systems core, but the events never hurt anyone. They helped if anything. It is what it is, but I have yet to hear one good explanation on why they stopped them.

Edit:
And Kaivan, I do feel you all do a great job, this isn't a knock on you or Derrick or anyone, its just a question of why? Why take something away that was so much fun and brought so much joy?

And I understand the tournys etc, but bring back ctf and lms, its almost impossible to replicate those.
Last edited by Menkaure on Tue Jun 11, 2013 11:02 am, edited 1 time in total.
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Re: UOSA Tournament System

Post by Freeza »

Ardos wrote:There were years that this attracted veterans and pvpers from multiple shards and increased the reason for coordinated guilds and promoted competition. It was sad to see the scheduled tournament events removed and was a great part of the shards identity. As a player coming back it is one of the things I missed most about UOSA. My player run tournaments are fun and I plan to bring them back but they do not attract the numbers the shard run ones do. It is also a good incentive for non traditional pvpers to expand their horizons to the game. I hear it's been considered and hope to see atleast a weekly or biweekly 1v1, 2v2,3v3 And 4v4. Any thoughts?

PS also all the cr3w scrubs who got to advance up the rankings when all the good players became inactive should be given a run for their money.
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Re: UOSA Tournament System

Post by Abyz »

Cutting something that was an enormous amount of fun for no good reason seems silly... from what I hear, it actually added to the field fights during/after he events. One COULD argue that UOSA population would have grown MORE if events would have been left in.
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Re: UOSA Tournament System

Post by farnk »

Kaivan wrote:
Menkaure wrote:
farnk wrote:It is utterly stupid that these events were shut down and makes absolutely no sense unless you are trying to reduce the populatiin. The events brought so much pvp and competition to the server and boosted the population dramatically. I laugh at comments like roadkills. If you have ever pvped on this shard back then and compare it to now itspretty obvious how beneficial the events were to the server. Back then the events weren't all about just pvp. It brought a lot of the shard together and made it easy to socialize and get familarized witb some of the other players. Not to mention all the pvp it broughtt before and after the events in bux.

The admins should at least take it into consideration. Take a shard vote. I guarentee it would be at least 10 to 1 in favor of bringing them back.
Qft.
There's absolutely nothing beneficial from having the events taken away. It didnt make "those people" that waited for events all day play the game more. If anything, they have completely quit the game since the events were removed. I know 2 friends I used to play with who completely quit due to it. Keeping events out is just going to continue hurt the population.
Claims about the population such as these are patently false and refuse to die. Events are not a major factor for population, and removing them has not crashed the population in any way shape or form. Keep in mind that events have been gone since September, 2011, and if we look at the client graph for UOSA over that last 2 years, our average population has actually increased over that time, with no major drop in the population as a result of players simply packing up and leaving because of the lack of events. So no, automated events don't add some significant amount of population, and their removal didn't signal a population collapse.

There are other discussions on this matter, and it has been made clear that we will not see the event system again. My response was only to dispel the population myth.
my claims on the matter pretty much reflect on the pvp population and activity, as there's not a whole lot more i do on UO than pvp and the occasional farming here and there. but i will say for a FACT that the shard was a LOT more active when events were still going on. i log on now and most the time i have to run around for 20 minutes to look for action with most the time being unsuccessful. otherwise there's usually the typical few blues who like to sit at the GY and that's it.

but that's not the point. the point is, instead of being stubborn about this topic, why don't you open your ears and take a player count or vote of some sort to get this back in place. it's pretty obvious a ton of players would like some sort of staff/auto even back, even if it's one a week. i know damn well it will bring back a lot of veteran players and would attract some from other places aswell.

you have no idea how much these events meant to most of us as players and a server as a whole and you take it away for reasoning exactly?
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Re: UOSA Tournament System

Post by Abyz »

I'd also like to know the reasons events were cancelled.

These are some snippets of what I've heard:

- People only logged in to do events is a dumb reason, and probably most people who did events fielded also.

- It took people out of the world for what... an hour?

- There were exploits? What were they? Were they easily fixed?

Is there an official posting from staff as to why?
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Re: UOSA Tournament System

Post by Blaise »

LOL @ Thread

cr3w didn't get banned, a small handful of their members did. The majority remaining just chose to leave along with them, as far as I understand it.

I'd be willing to guess the reason there's four people at WBB when there's 400+ online is simply to keep accounts active so they don't get snubbed on holiday rewards like they did last year. For every newbie who got half a mil worth of silver from Santa, there was another veteran asking why they got the shaft when they logged in for the first time all year, at Christmas. lol
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Re: UOSA Tournament System

Post by [Uhh] Eo »

Firstly Kaivan and Derrick I love you.

Abyz the event exploit was stat reds joining events as ghosts and ressing with no penalty. There were also complaints about players opening gates marked on the same gate tiles as tournament gates, giving players running through a 50% chance of going to the event, and 50% chance of going to a balron trap.

We should all listen to Abyz, more than most people, remember he has given countless hours of his time getting player events going.

There are a number of factors that could contribute to our success, including a few major shards going down besides us.

Bringing back events is worth a go at least - perhaps we'd attract and maintain an even larger player base and even more active shard.

I think Derrick's previous views on events are ideal. Even as Kaivan is now saying events won't come back - I've seen Derrick posting that they won't be going anywhere, either (back when they were running).

One tournament a week is not over the top or counter-productive to the shard's goals. Prizes are not necessary, but an official tourney / ranking system would be great. Bringing back events, but only bringing back one or an extremely limited amount, is a compromise - the player's stop their bitchin' and complaining, and the GM's give us a single weekly tournament to quiet the cries and complaints that have been a big topic on forums and IRC since events were removed.
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Re: UOSA Tournament System

Post by Menkaure »

[Uhh] Eo wrote:Firstly Kaivan and Derrick I love you.

Abyz the event exploit was stat reds joining events as ghosts and ressing with no penalty. There were also complaints about players opening gates marked on the same gate tiles as tournament gates, giving players running through a 50% chance of going to the event, and 50% chance of going to a balron trap.

We should all listen to Abyz, more than most people, remember he has given countless hours of his time getting player events going.

There are a number of factors that could contribute to our success, including a few major shards going down besides us.

Bringing back events is worth a go at least - perhaps we'd attract and maintain an even larger player base and even more active shard.

I think Derrick's previous views on events are ideal. Even as Kaivan is now saying events won't come back - I've seen Derrick posting that they won't be going anywhere, either (back when they were running).

One tournament a week is not over the top or counter-productive to the shard's goals. Prizes are not necessary, but an official tourney / ranking system would be great. Bringing back events, but only bringing back one or an extremely limited amount, is a compromise - the player's stop their bitchin' and complaining, and the GM's give us a single weekly tournament to quiet the cries and complaints that have been a big topic on forums and IRC since events were removed.
Qft.

Also who is to say that if the events are brought back, that a lot of old vets would return? Wouldn't that be awesome if we got 50 vets back? And yea, there's 500 people online, but where are they all at? 90% seem to jus macro 24/7.
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Re: UOSA Tournament System

Post by Blaise »

I think efforts would be better spent working with staff to publish http://www.uosapvp.com in place of the website/forum links to PvP Tournament Information. Garner their support in referring to these clearly organized and fun player run events that are %110 era-accurate. In the event that they carry on long enough, perhaps you can get that hosted on the uosecondage.com as a subsite pvp.uosecondage.com. Perhaps a sign-up system where hosts can post their event details, build ladders, etc etc.

Hiding the Event schedule and putting the Leaderboards in an Archive area of the website would be a nice thing for those who still refer to those on any occasion.

This is era-accuracy. Not a turn-key automated system that quite literally removes you all from the game world so you can fight without any risk (Trammel).


You're right Menk, when you see 400+ online and 4 chars at WBB, something is definitely a bit off.
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Re: UOSA Tournament System

Post by Populus »

It seems to me the major argument most people have for reinstating events is that old veterans would suddenly smell events and start playing UO again. There are more options in life than events or no events and I seriously doubt the work no matter how little staff would get would be worth the 2 old veterans coming back.
The ability to arrange an event on your own is still there, and has always been there. If the time spent into begging staff for events back was put into actually arranging one we would have quadruple amount of events. Don't force others to arrange events.
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Re: UOSA Tournament System

Post by Abyz »

The major argument for me is one word: Fun.

Second word: Its awesome to have statistics you can see of your/others progress a la myuosa.

No prizes, weekly events... BAM.
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Re: UOSA Tournament System

Post by [Uhh] Eo »

Blaise wrote: This is era-accuracy. Not a turn-key automated system that quite literally removes you all from the game world so you can fight without any risk (Trammel).


You're right Menk, when you see 400+ online and 4 chars at WBB, something is definitely a bit off.

Typical Blaise post. Bunch of delusional tripe from a player that doesn't actually play, but frequents the forums, followed by a put-down to UOSA.

Maybe you don't even notice it, but all you do is post negatively about this shard - you're just lucky that most people skim/skip your posts and your message of 'FUCK THIS SHARD, MY NEW ONE IS WAY BETTER' isn't immediately obvious. You're like that guy that breaks up with a girl, then gets a new, worse girl, and has to rub it in his first girl's face.

I'm not just saying active players, and people who have been giving up their time to attempt player tournaments, should be listened to more closely (although I am). I'm also just pointing out that.. people who actually are involved in the shard, people who care about the shard, that are playing every day, attempting player tournaments.. these people want events back. Players that rarely or never log in, care more about nerdy technicalities, are more concerned with greifing others ... these people don't want them. Or, they don't really care, but still feel like they should re-regurgitate some bullshit reasoning for the sake of being argumentative on the forums. That 'it's trammel' argument has some merit, but so do plenty of argument's in the positive (eg. it is a celebration of t2a mechanics)

Staff don't have to do a damn thing, they are all great dudes and our glorious leaders, but if they are gonna heed anybody's advice they should look to active, positive minded players rather than catering to the demographic that is more concerned with being salty 'ole wankers.
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Re: UOSA Tournament System

Post by Menkaure »

Populus wrote:It seems to me the major argument most people have for reinstating events is that old veterans would suddenly smell events and start playing UO again. There are more options in life than events or no events and I seriously doubt the work no matter how little staff would get would be worth the 2 old veterans coming back.
The ability to arrange an event on your own is still there, and has always been there. If the time spent into begging staff for events back was put into actually arranging one we would have quadruple amount of events. Don't force others to arrange events.
Maybe your right about the vets retuning. But man, so many try to get player run events going and no matter how many people sign up, only 30% show. The last 2v2 event I joined had 4 teams. 4. And that was after 2 weeks of hardcore advertising. Last 1v1 tourney I was at had 6.
I remember capture the flag games having 30+
Same with last man standing etc.
I've always said, even if they didnt bring back the tourneys, at least bring back the ctf and lms. Those are hard (ctf is impossible really) to replicate.
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Re: UOSA Tournament System

Post by Blaise »

[Uhh] Eo wrote:tears
Way to completely ignore the perfectly valid response to your particular contribution and go right for the digs. I don't see you riding the balls of various other 'players' who have long since stopped playing and continue to argue the same points as I do. Are you just that butthurt that I didn't 'stop playing' but I actually moved on? Am I no longer a valid player with an opinion? At least I've actually logged in AND faught players and done business....this year....


I'm a mechanic by nature and whilst I may opt to drive a new(er) car, I'm still silly/crazy enough to help friends with their goals of perfecting that classic replica. Yes, it handles like shit, is underpowered and has inferior safety implements, but it is exactly as it was...or as close as we can get. Do I enjoy driving it? Hell yes. Do I want to every day, as my primary? Not a friggen chance.

I'm personally a fan of what is called a resto-mod, wherein one takes a classic model and retrofits newer options that just simply make it better. I gave up when I realized that will never be the case here. Now I am only interested in helping to attain accuracy so I can occasionally poke around in the classic and trust that it's as accurate as it can be.

An automated system such as the events were, is completely inaccurate. Player driven and operated or let it be damned. With a proper support structure and vetting process, all of these statistics can be put online and made accessible by the players. I'm not a web admin or a bookie, but I'm sure someone here could figure it all out.
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