Looking for a guideline on Price per charge for pretty much all of them:
*Edit, did some searching and gonna post what i found. Any help filling in the blanks would be appreciated
Feeblemind:
Clumsy:
Weaken:
Mana Drain:
Magic Arrow:
Fireball: 50gp per charge
Lightning: 100gp per charge
Heal: 50gp per charge
GHeal: 100gp per charge
Item ID:
Appreciate it in advance, and any feedback on the prices listed would help as well.
Magic Wands
Moderator: Trade Moderators
Magic Wands
The New Yew Bank Mall! Don't bother shopping anwhere else!RoadKill wrote: "cA" is a guild of trickery, thieves and explosives so be wary around them.
cA's Database of Adventures!!!
Re: Magic Wands
ID wands are pretty easy to come by, and they can come with up to like 200 charges almost. I would price them at 50-100gp. The clumsy and feeblemind, and weaken...trash em or use to spar, they are pretty useless.
<hemperor> plus im sure ive handled more money than your mcdonalds ass ever has, my $1200 dollar speaks for itself!
Re: Magic Wands
I have bought well over 1000 charges recently of ID wands from a number of sources at 10 per charge.
[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
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[10:44] <ian> a good cat is a dead cat
Re: Magic Wands
Thx for the feedback, how about the PvP wands? dropped the prices quite a bit and they still don't seem to sell.
Heal wands (heal and GHeal)
Lightning/Fireball
Heal wands (heal and GHeal)
Lightning/Fireball
The New Yew Bank Mall! Don't bother shopping anwhere else!RoadKill wrote: "cA" is a guild of trickery, thieves and explosives so be wary around them.
cA's Database of Adventures!!!