Fix stealing please.
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Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
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- Posts: 415
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Fix stealing please.
If you fail and get guard whacked the loot goes back to them?! You have lost your minds?! When was trammel installed and where do I get a felucia stone.
Re: Fix stealing please.
This server replicates T2A mechanics up to November '99 and the most recent mechanics to that date trumps the previous.
Read the OSI/EA patch notes to get familiar with the period that this shard aims to replicate mechanically.
Read the OSI/EA patch notes to get familiar with the period that this shard aims to replicate mechanically.
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- Posts: 415
- Joined: Sat Feb 18, 2012 10:24 pm
Re: Fix stealing please.
Screw your patch notes, thieves have been robbed!
Re: Fix stealing please.
UO Second Age does not favor any specific type of game play. What you would have experienced in Ultima Online around November '99 is what you should expect here. The mechanics are determined by the past based on the OSI/EA developers implementations at that time.
Re: Fix stealing please.
This Is UO99, This Is The Real Thing Bro
Jason- wrote:It's not just you. I want to punch a baby after reading his sentences.
okgoace wrote:dont spend too much time with this ganklord character, he is the ultimate griefer, lurker, troll.
- Grifty McGrift
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Re: Fix stealing please.
UsualSuspect wrote:Screw your patch notes, thieves have been robbed!
Oh the sweet, sweet irony
Re: Fix stealing please.
Yeah, because you're so put out by having 0 penalty for failure as a thief.
No, I do not count flagging grey and waiting 2 minutes, to try your hand at theft again, a penalty.
No, I do not count flagging grey and waiting 2 minutes, to try your hand at theft again, a penalty.
Est Sularus oth Mithas
Re: Fix stealing please.
The patch notes clearly show that a thief who has stolen an item will have it returned to the owner if they die in town within 2 minutes of the theft. Here is the relevant patch note:
And here is the original source for our patch notes. You'll find that for the patch notes that exist on this website and archived versions of the UO website are the same.When a thief dies in town, items he stole within the last two minutes will be automatically placed in their owner's backpack. If the owner is not around to receive them, they will fall to the ground.
Useful links for researching T2A Mechanics
Stratics - UO Latest Updates - Newsgroup 1 - Noctalis - UO98.org
- MatronDeWinter
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Re: Fix stealing please.
The purpose of this patch was to prevent people from stealing and then having their friends loot the newly stolen item, now freely lootable on the dead thieves corpse. It's reasonable. A real complaint about "legit" patch-note changes relating to thieves would be about the "can't snoop while stealthed patch" that occured some time ago. THAT patch is lame, this one, is not so bad. It's just a bane to bank thieves, which really aren't thieves anyway.
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Re: Fix stealing please.
Since they pointed me to the wayback whatever crap I have been looking into the stealth snoop thing. That is bugging me too.
Re: Fix stealing please.
while we're on the topic, the optimization patch for boats is just about the worst thing ever
[$$$] Syndicate of Successful Salesmen
Cash, The Drunken Smith
GM Miner, Tinker, Smith, Carpenter, Tailor
Cash, The Drunken Smith
GM Miner, Tinker, Smith, Carpenter, Tailor
Re: Fix stealing please.
You Would've Banned Thieves Like Garriott, No?Blaise wrote:Yeah, because you're so put out by having 0 penalty for failure as a thief.
No, I do not count flagging grey and waiting 2 minutes, to try your hand at theft again, a penalty.
Jason- wrote:It's not just you. I want to punch a baby after reading his sentences.
okgoace wrote:dont spend too much time with this ganklord character, he is the ultimate griefer, lurker, troll.