Here are some suggestions for fairness.
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Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
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- Posts: 3
- Joined: Sun Jan 04, 2009 8:22 pm
Here are some suggestions for fairness.
I am in no way bitching in this thread.
Please don't take it as such.
Admin or Mods- Please PM me once this message is read?
Here goes.
Greater Heal....through poison. I do not recall being able to do this, nor do the other 9-11 people I talked to. It makes PVP unbalanced and much more difficult then it should be. Its kind've a bug.
Vanq Axe + Ebolts = Disruption factors....can Greater Heal even be disrupted or made to fizzle?
I just believe you should tone down those points in the game, and everything will work out fine. But with the first note, how can you look at t he pvp and say its better when one spell used most often now does nothing to help?
Thanks
Please don't take it as such.
Admin or Mods- Please PM me once this message is read?
Here goes.
Greater Heal....through poison. I do not recall being able to do this, nor do the other 9-11 people I talked to. It makes PVP unbalanced and much more difficult then it should be. Its kind've a bug.
Vanq Axe + Ebolts = Disruption factors....can Greater Heal even be disrupted or made to fizzle?
I just believe you should tone down those points in the game, and everything will work out fine. But with the first note, how can you look at t he pvp and say its better when one spell used most often now does nothing to help?
Thanks
- Dick Cheney
- Posts: 100
- Joined: Sat Feb 14, 2009 11:26 pm
Re: Here are some suggestions for fairness.
I don't know if healing though poison is era accurate or not, but it is incredibily lame and stupid.
Fixing this will just cause people to carry a ton of cure pots, but still...
Fixing this will just cause people to carry a ton of cure pots, but still...
Re: Here are some suggestions for fairness.
Always possible during T2A.JoeCannibis wrote: Here goes.
Greater Heal....through poison. I do not recall being able to do this, nor do the other 9-11 people I talked to. It makes PVP unbalanced and much more difficult then it should be. Its kind've a bug.
Learn the rules to disruption here (there's a good thread somewhere on the forums, try searching), but to sum it up, offensive spell damage is delayed so you need to interrupt with clumsy, feeblemind, or weaken. Harm is also alright. Weapons work for interrupts, and other spells CAN interrupt, but you need to time it right (since damage is delayed, the interrupt would be delayed along with it)JoeCannibis wrote: Vanq Axe + Ebolts = Disruption factors....can Greater Heal even be disrupted or made to fizzle?
Lake Superior 1997-2002, UOSA 2008-Present
I no longer use this account, if you need to reach me, message my new account, Boomland Jenkins
I no longer use this account, if you need to reach me, message my new account, Boomland Jenkins
- Dick Cheney
- Posts: 100
- Joined: Sat Feb 14, 2009 11:26 pm
Re: Here are some suggestions for fairness.
Does weaken disrupt every time (assuming it is timed right)?
Re: Here are some suggestions for fairness.
To be honest, I don't remember this either. What I do remember is that a DP trapped chest was one of the funniest things in the game to watch. You absolutely couldn't heal yourself and Greater Cure wasn't assured either. If the victim didn't have a GM Mage handy to cure him, he was surely dead in a few seconds.RoadKill wrote:Always possible during T2A.JoeCannibis wrote: Here goes.
Greater Heal....through poison. I do not recall being able to do this, nor do the other 9-11 people I talked to. It makes PVP unbalanced and much more difficult then it should be. Its kind've a bug.
I played from 2nd day of public lease through early 2000s on LS and with all the changes that happened constantly, I don't know how anyone can now say with certainty what was "during T2A" and what wasn't. Unless it's documented somewhere and specifically states it.
Re: Here are some suggestions for fairness.
Not being able to heal though poison was introduced Mar 27 2000, just a couple weeks before UO:R
http://update.uo.com/design_159.html
http://update.uo.com/design_159.html
We don't support any OSI patches to combat or spell mechanics post-December 1999You will not be able to heal a poisoned character through any method (healing skill, spells, potions, etc.) until they are first cured of the poison.
Re: Here are some suggestions for fairness.
Derrick,Derrick wrote:Not being able to heal though poison was introduced Mar 27 2000, just a couple weeks before UO:R
http://update.uo.com/design_159.html
We don't support any OSI patches to combat or spell mechanics post-December 1999You will not be able to heal a poisoned character through any method (healing skill, spells, potions, etc.) until they are first cured of the poison.
Just for curiosity sake...what were the official start and end dates of T2A?
Re: Here are some suggestions for fairness.
There are documented patch notes from the very first day of Ulitma Online to this very current day. The features you are speaking of are UOR mechanics. This is a t2a shard and anything out of era will not be added to the server. I'm still shocked after reading this thread that some people even thinks not healing through poison could even be considered as an old school game mechanic.
Patches that lead up the UOR Publish:
http://wiki.uosecondage.com/index.php?t ... atch_Notes
Rest of the patches with UOR to current day:
http://update.uo.com/latest.html
UOR publish that killed UO:
http://update.uo.com/design_196.html
UOR publish includes the "healing through poison" feature that is being discussed here. Lumberjacking bonuses to weapons are also in this particular patch, and just about every major change to combat from t2a to UOR.
The second age era ran from late '98 to early '00 before the UOR publish.
Patches that lead up the UOR Publish:
http://wiki.uosecondage.com/index.php?t ... atch_Notes
Rest of the patches with UOR to current day:
http://update.uo.com/latest.html
UOR publish that killed UO:
http://update.uo.com/design_196.html
UOR publish includes the "healing through poison" feature that is being discussed here. Lumberjacking bonuses to weapons are also in this particular patch, and just about every major change to combat from t2a to UOR.
The second age era ran from late '98 to early '00 before the UOR publish.
Re: Here are some suggestions for fairness.
Began sometime in October of 1998, whenever the release date for the boxed version was, there's no Patch date in OSI archives. Renaissance Publish was Apr 28 2000.Badea wrote:Derrick,
Just for curiosity sake...what were the official start and end dates of T2A?
There were a lot of changes prior to UO:R release in 2000 that generally are viewed as UO:R features such as disarm, housing changes, and as above the inability to heal through poison. We therefore have set an absolute cutoff date for most mechanics as Jan 1, 2000.
Re: Here are some suggestions for fairness.
Hmmm, Faust, I'm not advocating any changes at all. I'll never do that, I was just commenting that I didn't remember it being possible to heal through poison. But with that said, I'm a product of Southern Public Education, so with that mind, from reading what you wrote, you don't seem to be saying the same thing that Derrick is saying. In fact, you seem to be contradicting him...with my limited understanding of the written language that is.Faust wrote:There are documented patch notes from the very first day of Ulitma Online to this very current day. The features you are speaking of are UOR mechanics. This is a t2a shard and anything out of era will not be added to the server. I'm still shocked after reading this thread that some people even thinks not healing through poison could even be considered as an old school game mechanic.
Patches that lead up the UOR Publish:
http://wiki.uosecondage.com/index.php?t ... atch_Notes
Rest of the patches with UOR to current day:
http://update.uo.com/latest.html
UOR publish that killed UO:
http://update.uo.com/design_196.html
UOR publish includes the "healing through poison" feature that is being discussed here. Lumberjacking bonuses to weapons are also in this particular patch, and just about every major change to combat from t2a to UOR.
The second age era ran from late '98 to early '00 before the UOR publish.
Re: Here are some suggestions for fairness.
Derrick and I pretty much said the same thing. What is contradicting?
Re: Here are some suggestions for fairness.
Well, words mean things.Faust wrote:I'm still shocked after reading this thread that some people even thinks not healing through poison could even be considered as an old school game mechanic.
What you've written here seems to clearly indicate that one COULD NOT heal through poison. Otherwise there would be no need for the juxtaposition of "healing through poison" and your comment of "old school game mechanic". Perhaps what you meant to say was that "I'm shocked that anyone wouldn't consider the ability to heal through poison to be old school...". But, that's not what you wrote.
On the other hand, Derrick is saying that prior to the 2000 patch it was entirely possible to heal through poison and it was only AFTER the 2000 patch that characters could no longer heal themselves without first curing the poison.
So, the contradiction.
Re: Here are some suggestions for fairness.
The healing through poison feature being discussed here that people are talking about is not being able to heal through poison... The UOR publish ended the ability to be able to heal through poison...Faust wrote:UOR publish includes the "healing through poison" feature that is being discussed here.
Re: Here are some suggestions for fairness.
Healing through poison was definitely in game...used to be a fairly common tactic to drink a lesser poison to keep from getting deadly poisoned in a duel/pk situation (poisons wouldn't override at the time...went with initial poisoning strength) and just In Vas Mani through it.
Re: Here are some suggestions for fairness.
Well, we're in complete agreement that Derrick stated that the UO:R patch ended the ability to heal through poison...what you wrote and continue to write though, just makes me scratch my head.Faust wrote:The healing through poison feature being discussed here that people are talking about is not being able to heal through poison... The UOR publish ended the ability to be able to heal through poison...Faust wrote:UOR publish includes the "healing through poison" feature that is being discussed here.
It must be because english is my second language and my aforementioned handicap of being a product of Southern public education.
Take care, Faust.