100 mage
100 sword
100 tact
100 anat
100 hide
100 heal
100 poison
Mostly looking to PK, not to hold its own in a field fight.
Are the points in poison worth it? I would think being able to have a macro to repoison weapons while chasing someone down would be good. If I didn't take poison I guess trade it for eval or med?
I started with poison at 50 :/ so I while I don't mind dropping it , that is where it is at currently.
Template critics plz
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Re: Template critics plz
just my oppinion:
you could just as well carry a few more poisoned wpns, and you would get 100 extra skillpoints. resist is a must as a pk, or any anti would just rape you.
you could just as well carry a few more poisoned wpns, and you would get 100 extra skillpoints. resist is a must as a pk, or any anti would just rape you.
Re: Template critics plz
Agreed. Poisoning is alright on a blue fighter but on a red fighter it's not as good/necessary. Example, if you die on a red, sometimes taking stat loss is the better choice (cause mage, resist, healing, anatomy, swords, tactics, and hiding are all extremely cheap to re-GM, but poisoning from even 95-100 would be a pain in the ass to have to re-do) And yes, 0 resist on a PK template is begging for problems, unless you just plan on picking off newbies/miners, then resist isn't necessaryrevolutionary wrote:just my oppinion:
you could just as well carry a few more poisoned wpns, and you would get 100 extra skillpoints. resist is a must as a pk, or any anti would just rape you.
Lake Superior 1997-2002, UOSA 2008-Present
I no longer use this account, if you need to reach me, message my new account, Boomland Jenkins
I no longer use this account, if you need to reach me, message my new account, Boomland Jenkins
- Dick Cheney
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- Joined: Sat Feb 14, 2009 11:26 pm
Re: Template critics plz
Sounds like good advice to take the resist. Thanks guys.