I've noticed what I believe to be a rather important inaccuracy. On OSI, when a character died with an item on its cursor ("on your finger"), the item fell to the ground on the same tile as the player's corpse, rather than onto the actual corpse. However, on Second Age, items held on the cursor at death merely go on the corpse.
This is particularly important with respect to thieving and the like. Thieves working in unison could steal items in town, quickly put the item on their cursor, die to the guards, and have their ready friend recover the item from the ground (circumventing auto-return).
Anyway, I just think it should be changed if it isn't too much of a hassle.
Inaccuracy concerning items and the cursor.
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Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Re: Inaccuracy concerning items and the cursor.
I can confirm that an item drops to the ground if you're holding it with the curser when your character dies on the demo.
Re: Inaccuracy concerning items and the cursor.
i remember this as well. never noticed that it didnt work on here though. then again i dont play a thief anymore.
Re: Inaccuracy concerning items and the cursor.
This also extends to closing the client with an item held on your cursor, however I don't know how much of this particular functionality is handled server side and how much is handled client side.
Useful links for researching T2A Mechanics
Stratics - UO Latest Updates - Newsgroup 1 - Noctalis - UO98.org
Re: Inaccuracy concerning items and the cursor.
If this is something to deter you myriad of pestillent thieves, then I would consider this a most advantageous feature.
Re: Inaccuracy concerning items and the cursor.
It's all server side. I recall this as well.
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Re: Inaccuracy concerning items and the cursor.
Other way around. Mazel tov.Moishe wrote:If this is something to deter you myriad of pestillent thieves, then I would consider this a most advantageous feature.