Housing (again) and lots of random stuff.

For ideas on how to make Second Age a better shard. Can it get any better? Maybe.
Forum rules
Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Post Reply
jimm1432
Posts: 277
Joined: Wed Jun 27, 2012 8:08 pm

Housing (again) and lots of random stuff.

Post by jimm1432 »

Ultima Online: The Second Age Patch Notes for 01/19/1999

Locking down a container now asks whether you want to make it secure or not.
Missing...
Phase II (Lock downs and Secures) Nov 23 1999 2:25PM CST

Lock Down and Secure Containers

As part of Phase II, the number of secure containers and locked down items will be increased for most house types. The numbers are detailed below. The total items column is the maximum number of items that can be stored in each house. Designating a container as secure will take up 125 of your lockdowns, regardless of how many items you actually put in the secure container. Note that containers within a container do not have a weight limit. This allows players to forego secure storage for more lockdowns. Secure containers do not have weight limits.
All Small Houses have 3 and 425 lock downs for a total of 425 items.
Brick Houses have 8 secure and 1100 lock downs for a total of 1100 items.
Large Patio Houses have 8 secures and 1100 lock downs for a total of 1100 items.
Both Two Story Houses have 10 secures and 1370 lock downs for a total of 1370 items.
Towers have 15 secures and 2119 lock downs for a total of 2119 items.
Small Stone Keeps have 18 secures and 2625 lock downs for a total of 2625 items.
Castles have 28 secures and 4076 lock downs for a total of 4076 items.

These changes, along with the ability to lock down stackable items and the removal of weight restrictions from secure containers and bank boxes, should offer you adequate room to store your most valuable and useful items and decorate your home.

You will also be able to lockdown containers and the items inside of them. These items will not be subject to decay once locked down in the container. Saying "I wish to lock this down" on a container will:
Count the items that can be locked down inside the container.
Check the available number of lockdowns you have left for your house.
If you have enough lockdowns available, the system will lock all items down, including the container, and report success.
If you do not have enough lockdowns available, the system will report the failure and give the reason.
Releasing a locked down container will automatically release all of the items in it.

Locked down items can be used in the following manner:
Only the owner, co-owner, and friends of the house may use or take items from a locked down stack.
Co-owners Nov 23 1999 2:50PM CST

All of the features for co-owners are currently available for testing on the Test Center Shard.

Co-ownership will allow you to select trusted friends and allies to control some of the important functions of a house. This will allow more flexibility for house owners and provide a method for additional storage for those players who share houses.

Selecting Co-owners
Other characters on the same account as the house owner will be treated as co-owners unless: They are already an owner or co-owner of another house.

You may select up to eight characters to be co-owners: A co-owner may not be the owner of a house.
A co-owner may not be a co-owner of another house.

To select a co-owner: Double click on your house sign.
Click the "friends" option.
Select "add a co-owner". A targeting cursor will appear.
Target and click on the character you wish to make a co-owner.

Removing a co-owner Double click on your house sign.
Click the "friends" option.
Select "remove a co-owner".
A list of co-owners will appear, check the box next to the co-owner you wish to remove.


Co-owner Features
Co-owners will be able to do everything that an owner can, except: Transfer ownership of the house.
Re-deed a house.
Add another co-owner.
Change the house locks.

Co-owners can also place one secure container, called a "strongbox". To place a strongbox the co-owner must say, "I wish to place a strongbox". The strongbox will appear at your feet.
The strongbox can only be accessed by the co-owner who placed it and the owner of the house.
A strongbox can hold up to 25 items and has no weight restrictions. Note that the strongbox is a secure container, but items in the box do not count against the total number of lockdowns for that house. These strongboxes are additional storage.
A strongbox belonging to a co-owner that is removed will become unsecure (and subject to decay) as soon as it is accessed again.
Other characters on the same account that are being treated as co-owners will NOT be able to place a strongbox
We have phase1 rules, if we are to have skill locks, we should have phase2 housing rules. with strong boxes and no decay still. decay came in same time as precast nerfing.


Pet Changes Nov 23 1999 2:26PM CST

Pet Changes

Some issues involving pets will be addressed.
To avoid a bothersome misuse of pets, you will not be able to name any pet "you" or "your bag".
easy one...

Alchemy Messages Nov 23 1999 1:15PM CST
Alchemy messages will appear in the lower left of the UO play window of the alchemist. Other players will not see the messages.
Spams above your head here.

House Age Nov 23 1999 1:11PM CST

Players will now be able to determine whether a house is a "legacy" house or not. Double-clicking the house sign will display one of the following messages in the window:
If the house was placed after the house placement changes, there will be a message stating, "This house is of Modern Design."
If the house was placed before the house placement changes, there will be a message stating, "This house is of Classic Design."

We are aware that the system that designates a house as classic or modern has issues that need to be addressed. We are applying resources to this issue and we will be updating you again when we have more information.
For GF houses....


The Ticket System Oct 15 1999 12:02PM CST

For the next two weeks, all trash barrels in Britannia will now be ticket barrels. Newly placed barrels will also be ticket barrels. To place a ticket barrel in your house, you can say the words, "I wish to place a trash barrel". We have also placed bright purple colored ticket barrels in the following locations on each shard: Near the Counselor Guild Halls in Britain (2), Jhelom, Magincia, Minoc, Moonglow (inside), Nujelm, Serpents Hold, Skara Brae, Trinsic (2), Vesper, and Yew.
The East Side Park in Britain
Center of Town in Jhelom
The Counselor Hall in Magincia
Center of Town in Minoc
The grassy area near the Moonglow Bank
Center of town in Nujelm
Center of town in Occlo
The Main Walkway in Serpents Hold
Near the jail in Trinsic
Main Street in Vesper, south of the bank
Near the Winery in Yew

What are the Prizes? All prizes are "blessed" - they cannot be looted or stolen. It is important to note that placing "blessed" items in a container does not "bless" the container. If the container is stolen or looted, you will lose any "blessed" items within. For a translated list of prizes click here.
Small Ticket Items Hair Dyes - These hair dyes of unusual color will allow you to permanently change your hair color. One use only. (10,000 tickets)
Facial Hair Dyes - These hair dyes of unusual color will allow you to permanently change your facial hair color only. One use only. (10,000 tickets)
Hair Cut Deeds - This deed will allow you to permanently change your hair style. One use only. (30,000 tickets)
Facial Hair Change Cream - This deed will allow you to permanently change your facial hair style. May only be used on male characters and has one use only. (30,000 tickets)

Medium Ticket Items Singing Crystal Ball - This crystal ball plays random sounds within the game. It will only work when locked down and will play songs only to other players who are nearby. To turn on the crystal ball, it must be double-clicked and then locked down. (100,000 tickets)
Furniture Dye Tub- These dye tubs will allow you to partially change the color of certain furniture such as chairs and tables. You can change the hue of the tub with regular dyes. The tub has unlimited uses. (100,000 tickets)
Phoenix Armor - A random piece of red ring armor. As these pieces are random, it is possible to be awarded a duplicate prize. (100,000 - tickets)
Mini Monster Statues - One of 14 random small statues that come in a variety of shapes and colors and will emit monstrous sounds when approached. They can be placed in houses. To turn on a mini monster statue, you must double click it while it is not locked down. To then activate the statue, place it in your house and lock it down. As these are random, it is possible to be awarded a duplicate prize. The statues types are listed below: (100,000 - tickets) Dragon
Skeleton
Troll
Orc
Daemon
Ettin
Earth Elemental Gargoyle
Gorilla
Crocodile
Liche
Lizard Man
Ogre
Ratman


Large Ticket Item The Bless Deed - This deed will allow you to "bless" one item to ensure that it can never be stolen or looted. This deed will not work on keys, containers and stackable items. The item to be blessed must be either in your backpack, or currently worn or equipped. This is a one use only item. (500,000 - tickets)
would be nice.

UO Live Access Patch Aug 26 1999 12:39PM CST

New Players FAQ

What are the requirements to be considered "Young"?
A player is considered "Young" if their account is less than 40 hours and their characters: Have less than 350 total skill points
Have less than 70 in any one skill
Have less than 150 stat points
Have less than 80 in any one stat
Have not had their "Young" status revoked by a GM


How do I lose my "Young" status?
A player loses their "Young" status if their account age goes above more than 40 hours and their characters: Have more than 350 total skill points
Have more than 70 in any one skill
Have more than 150 stat points
Have more than 80 in any one stat
Have had their "Young" status revoked by a GM
By saying the words, "I renounce my young player status"
window (an icon with a Person and an "X").


What is meant by "New Player Protection"?
New Players cannot damage other players.
Other Players cannot damage new players.
Monsters that would normally be actively hostile to a player will not attack new players, unless in a dungeon. The player will receive a message indicating that the monster is hostile.
New players will be teleported to a healer when they die. They will retain their belongings.
New players cannot loot a monster they did not kill for two minutes after the creature died.
Other players cannot loot a monster killed by a New Player.
New players cannot steal from other players or NPCs.

Mini-Update Sep 1 1999 7:36PM CST

"Young" players will not be able to loot player corpses at all.
"Young" players will not be able to poison another player with a poisoned weapon.
Issues involving veteran accounts and “Young” player status will be fixed.
Chests that spawn items will no longer produce spellbooks.
please note also the spellbooks in chests part, since spell books spawn in town chests here making them unlootable. also young status we all know about.
Temporary Change to Gates Sep 9 1999 9:13AM CST
After going through a gate cast by a player, there will be a random delay of 3 to 10 seconds before you can go though that gate again, or through any other gate.
Note that this change is temporary. We will update you again once it is changed back.
as far as I can find this was changed till after uosa's cutoff date...



Also somehow I missed the quote but tinkering should have the new style menu!!
Last edited by jimm1432 on Tue Dec 11, 2012 8:01 pm, edited 1 time in total.

Kaivan
UOSA Donor!!
UOSA Donor!!
Posts: 2923
Joined: Wed Aug 13, 2008 11:07 pm

Re: Housing (again) and lots of random stuff.

Post by Kaivan »

Much of what you have listed there is already on our list of things to address, but I will note a few things here...

For the 1/19/99 patch, this mechanic was superseded by the later 2/2/99 patch that enabled voice commands for locking down items and securing them. The old system, which operated using the key provided the gump for securing the container.

This has been mentioned before, but our cutoff date goes up to the November 23, 1999 patch, and should include everything from that patch except for the housing changes. This is because of the temporary nature of the mechanics for housing introduced with this patch. We are also aware that our current housing mechanics are not accurate to either a pre or post November 23 patch. The reason it hasn't corrected yet is mainly because of the number of necessary changes and the time needed to make these changes correctly (although, I've mentioned the need for these changes to Derrick for quite some time).

The CUB system was held as an event here for 2 weeks several years ago. Also, this system falls outside our target date as a permanent system.

As for the young system, this is currently not on UOSA due to the highly abusive nature of this system in combination with our current account creation system. Like limiting the number of connections to UOSA (which isn't mechanically accurate), it was deemed necessary to remove this.
UOSA Historian and former staff member: August 11, 2008 - June 19, 2016

Useful links for researching T2A Mechanics

Stratics - UO Latest Updates - Newsgroup 1 - Noctalis - UO98.org

jimm1432
Posts: 277
Joined: Wed Jun 27, 2012 8:08 pm

Re: Housing (again) and lots of random stuff.

Post by jimm1432 »

Kaivan wrote: This has been mentioned before, but our cutoff date goes up to the November 23, 1999 patch, and should include everything from that patch except for the housing changes. This is because of the temporary nature of the mechanics for housing introduced with this patch. We are also aware that our current housing mechanics are not accurate to either a pre or post November 23 patch. The reason it hasn't corrected yet is mainly because of the number of necessary changes and the time needed to make these changes correctly (although, I've mentioned the need for these changes to Derrick for quite some time).
temporary or not that is era accurate to have the extra lock downs + locked items within locked containers. To go to a permanent system would require going pre T2a with a key as the owner. phase1/2/3 are all temporary measures....
Kaivan wrote: The CUB system was held as an event here for 2 weeks several years ago. Also, this system falls outside our target date as a permanent system.
Could it not be a bi-yearly event? and I have yet to find a furniture dye tub... :lol:
Kaivan wrote: As for the young system, this is currently not on UOSA due to the highly abusive nature of this system in combination with our current account creation system. Like limiting the number of connections to UOSA (which isn't mechanically accurate), it was deemed necessary to remove this.
Again If something is to be removed surely it should default to the last known system ie insta res?

Kaivan
UOSA Donor!!
UOSA Donor!!
Posts: 2923
Joined: Wed Aug 13, 2008 11:07 pm

Re: Housing (again) and lots of random stuff.

Post by Kaivan »

jimm1432 wrote:
Kaivan wrote: This has been mentioned before, but our cutoff date goes up to the November 23, 1999 patch, and should include everything from that patch except for the housing changes. This is because of the temporary nature of the mechanics for housing introduced with this patch. We are also aware that our current housing mechanics are not accurate to either a pre or post November 23 patch. The reason it hasn't corrected yet is mainly because of the number of necessary changes and the time needed to make these changes correctly (although, I've mentioned the need for these changes to Derrick for quite some time).
temporary or not that is era accurate to have the extra lock downs + locked items within locked containers. To go to a permanent system would require going pre T2a with a key as the owner. phase1/2/3 are all temporary measures....
The T2A system was designed as a long term system just as the pre-T2A and UOR style systems were designed as long term systems for housing. The phases that are used to transition between one system or another are strictly designed as temporary changes, unlike the other changes introduced at the same time, and as such, aren't going to be used as a permanent system.

As an example, if UOSA decided to introduce an early T2A server dated one year earlier in the patch notes, we would not include phase 1 housing as it stood, which prevented players from building houses for an entire month during early T2A, because that type of mechanic was designed as a temporary one (nor would we choose phase 2 which still didn't allow houses to be placed, but had a claimant list). The same would be true of late T2A. If we decided to go with the patch just previous to the November 23 patch, we wouldn't permanently turn all trash barrels into ticket barrels due to the fact that it was an entirely temporary measure, and was phase 1 of the second housing transition.
jimm1432 wrote:
Kaivan wrote: The CUB system was held as an event here for 2 weeks several years ago. Also, this system falls outside our target date as a permanent system.
Could it not be a bi-yearly event? and I have yet to find a furniture dye tub... :lol:
Unfortunately this won't happen. We held this event as a one time event and we won't be holding it again.
jimm1432 wrote:
Kaivan wrote: As for the young system, this is currently not on UOSA due to the highly abusive nature of this system in combination with our current account creation system. Like limiting the number of connections to UOSA (which isn't mechanically accurate), it was deemed necessary to remove this.
Again If something is to be removed surely it should default to the last known system ie insta res?
There are some technical difficulties with returning to the older system (namely correct gumps among other things), however I agree that we should return to that system.
UOSA Historian and former staff member: August 11, 2008 - June 19, 2016

Useful links for researching T2A Mechanics

Stratics - UO Latest Updates - Newsgroup 1 - Noctalis - UO98.org

User avatar
Bicchus Dicchus
Posts: 156
Joined: Mon Jan 10, 2011 3:21 am
Location: Green Acres

Re: Housing (again) and lots of random stuff.

Post by Bicchus Dicchus »

What's that? Someone said setting up Clean Up Britannia as a month-long, once-a-year event?

Well! Whoever said that is both smart AND handsome. You've earned my respect.

-Bicchus Dicchus, wants shorter save times
Image

Post Reply