The bold and underlined text talks about a spell - hally combo that would do about 80 points of damage that wouldn't allow a 4th circle spell to get off. When I think of the T2A era, EXP EB Hally comes to mind. There are references for explode being a 2 second delay, and the demo shows fireball as a 1 second delay, but this reference is telling me that a spell hally combo wouldn't allow a 4th circle spell to get off while doing that amount of damage. Currently exp/eb hally can be healed through with much ease. That makes it seem to me that there is obviously something in the timers that is not correct.The first change I would like to address would be that made to precasting. For months we have been hearing about a spell-hally combo able to do 80 points of damage faster than you can say "Kal Ort Por." While this may be a great PvP tactic, it was also being used for evil™ . I know this may come as a surprise to some of you, but many players were using this outside of the boundaries of consensual PvP, and smacking anyone that crossed their paths. If this were not bad enough, it should come as no surprise that a precast recall while looting a corpse allowed player vultures to "loot" and "fly" without worry of reprisal. Thus, we determined that precasting needed to be changed under certain conditions.
http://web.archive.org/web/200003020216 ... ments.html
Remember that during this time people were also not running on the pings that we have now. T2A, the era of dial up, beginning of DSL/cable and satellite connections. If people were able to not allow a 4th circle spell off in those days, I don't see how they can now, unless something isn't right.
What does everyone else think?