That's never been the discussion at hand.eggmona wrote:pretty sure he covered that hemporer.mrbojangles wrote: 1. Competition: Unlike the real world, there are no barriers to entry to the different industries in this game. Anyone can make a smith, lumberjack, etc. So in almost every sector of the economy there is consistent heavy competition causing prices to remain low. There is also competition from npc vendors on some goods like arrows, regs, etc.
I think bojangles description of the shard fits pretty well, and his reasons are logically good arguments for why the economy is the way it is. Just like you said, anyone can make ingots or bandages. No barrier to entry on the regular goods market causes there to be a resilience to the inflation of gold over time. Although personally, I see this as partly due to low demand as well as no barriers to entry.
ie rich players would never buy mass amounts of ingots for an inflated price, because anyone can make them. It's an interesting mechanic, which probably is purely coincidence.
The discussion is that if you want to buy a tower, keep, or castle you are going to pay out the ass. Is this inherent to UO? Yes, because there are limited house spots and an infinite supply of gold. Is this many times worse due to illegitimate millions being in the "economy", yes, that is my opinion. No one is talking about ingots and all the "things you need to pvp AKA play UO", these couldn't possibly increase as even the NPCs sell them at a static price and restock on a static clock, nevermind how they respawn just as statically. Trying to apply economics 101 you learned in uni to UO is just ridiculous.