Cove should not have a bank

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Panthor the Hated
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Re: Cove should not have a bank

Post by Panthor the Hated »

I don't like the idea of removing things because we can't prove they were there concretely, I'll never use cove regardless if it has a bank or not. Just seems like a bad idea to remove aspects of the game without evidence they need to be removed.

Kaivan
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Re: Cove should not have a bank

Post by Kaivan »

Mirage wrote:A patch note from late UO:R saying that Cove did not have a bank during UO:R or T2A? I feel like with a situation like this, where it doesn't sound like any concrete information was found that there was not a bank in cove during T2A that this should be like a NFL review.
It's a little far fetched to assume that Cove had a bank, had it removed, and then later had it added back in. The alternative assumption, which is the one we took, is that Cove never had a bank during T2A or the better part of UOR.
Mirage wrote:Unless there is indisputable evidence that says there wasn't a bank the original call (that there was a bank) should stand. The decision to take the bank away from cove because we found UO:R patchnotes that state something along the lines of cove not having a bank is a little irrational in my opinion.
Again, see the above logic for why we took our stance. However, if that position is not enough, here are some quotes from the newsgroups that clearly show that during Pre-T2A, T2A, and even early UOR, there was no bank in Cove:
June 4, 1998 wrote:It is very unlikely. First, cove is supposed to be a very small town,
that is why there in almost nothing there. If OSI adds a bank and an
Inn, Cove will become the most popular town in Britainnia. Why?
Because of mountains within town lines and the orcs that live a few
hundred yards to the south. The Orc camp and the Dreads that hang there
would be of no threat to any player if Cove had an Inn or a bank, let
alone both.

--Dr. Doom
January 6, 2000 wrote:>Hail,

>I am starting a new mining/smith on Chesapeake and i am wondering if any of
>you miners out there have a recomendation for me to start in a certain
>city....i plan to start with 50 in mining and i want a place that is near
>mountians so i can mine in protection of town guards because i know PKs are
>there and i would be very pissed if i lost a lot of money due to them.

>Smitty the Smith

Cove is an excellent place to start...the only problem (or benefit
depending on your view of other players) is that there is no bank in
Cove, so transporting all of your ingots requires either a recall or a
foot race to Vesper. I have a house on the coast, just south of the
Cove's gates, so I'm always around Cove. I'll keep an eye out for
you.

__
Kevin

Isgrimnnur of Cove - Chesapeake
Master Miner
May 24, 2000 wrote:It's worth your very life to try and do business in town these days. Just
this week I resurrected a poor miner who had been slain in his hotel bed by
a swarm of lizardmen and ratmen, then fought off the hoarde while he
retrieved his belongings.

Today I nearly suffered the same fate. I had retired too late to bother
going home and just taken up in the Salty Dog for the night, and when I
woke up there was a lizardman standing next to me. As I was beating him
off, his friends the ratman and the gazer came over to join in. My barding
skills certainly saved my neck, not for the last time today. Also of help
was a kind gentleman, whose name I forget, who came to assist me.

Off I went, marking runes--I thought my sisters could use city rune books
so they could visit more towns than only Britain. I purchased mark scrolls
and runes, and went busily about, keeping the runes in the bank in between
cities for safety.

Then I recalled in to Cove. And there, right next to my recall spot, were
two gazers and a headless. "Yummy!" they all exclaimed. "No, I am skinny
and tasteless!" I protested, barding like mad until the gazers were
fighting each other over who got to eat me. Then I stood back with my
little bow and took potshots at them until one was dead and the other weak
enough to finish off easily. At last it was safe to go to the bank and
retrieve my bag of blank runes.

Oh, drat. There is no bank in Cove. I'll have to recall to Britain and
get the bag, then come back.

Recall to Britain, walk to the bank--there's a gazer, demanding equal
banking rights for the limbless. He takes out his frustrations on me with
a very potent pair of flamestrikes. I dash away to give myself a chance to
heal, and run right into his fan club, six or eight lizard- and rat-men.
Down to twenty hit points, crowded in by hostile creatures who want to make
a large withdrawal out of my physical person, I was down to a bare sliver
of consciousness by the time I managed to shove clear of them all and
stagger up to the Sweet Dreams Inn. I ran up the stairs and holed up in a
room while I healed myself. Then I sallied forth again; the gazer had
returned to complaint desk at the bank but his entourage was milling about
downstairs. I got them all squabbling amongst themselves and laid about me
with vigor until they were all dispatched, skinned and looted every one,
and dragged my haul back to the bank.

Then I went down to the provisioner's to sell all the non-gold loot from my
kills--and as I passed the Girl's Best Friend jewelry shop I heard the
mortal cry of someone gasping their last, and ran to help. Two rats and a
lizard were the culprit; I managed to wedge them in a corner so that only
one could attack me at a time while I resurrected their victim. The first
rat fell, and the lizard looted his corpse. "Thieving lizard!" I
exclaimed, and whacked on him until he perished. Even as he hit the
ground, the other rat looted HIM. I believe my poor staff needs replacing,
it took so long to finish off that rat. At last I retrieved the rat's
backpack and handed it over to the fellow they had killed, assuring him
that anything the first rat had looted should be in there somewhere.

Sold the loot, banked the gold, and recalled back to Cove to mark those
runes (that was the original purpose, remember?).

Recalled right in between another pair of gazers and TWO headless this
time. Took me quite a bit of fancy footwork, gulping heals and slapping
bandages, and working my little tambourine like crazy to get those gazers
off me and attacking each other before they managed to kill me. Thank
goodness I have a very sound constitution. By the time the first gazer was
dead the second was low on mana and easily dispatched.

At last got my Cove runes marked, then recalled back to Britain to bank
them. I had barely opened my bank box when another swarm of lizardmen and
gazers rushed by, chasing some poor mage who was trying to cast flamestrike
on them as he ran. I provoked them onto each other so he could kill them
at his leisure.

Good grief. At least all these gazers have funded the cost of the mark
scrolls and blank runes. From now on I'm sleeping out in the forest where
it's safe.

Katherine, Grandmaster Healer
Ciaran, Lia Fail Empire (Atlantic)
However, if the newsgroup posting aren't enough, here is the link to the Stratics Atlas for Cove, which clearly does not have a bank listed under the key locations (which is essentially the most important location in any town), unlike the Atlas for Serpent's Hold.
Mirage wrote:The decision effected real estate such as mine which went from prime to being not so prime with the removal of the bank. I'm not the only person who's real estate was effected by this change. If we were not considering the consequences to certain players, then we should be removing houses inside guardzone.
It's an unfortunate result that real-estate was effected by the removal of the bank, but the change is accurate. Also, we don't have any housing currently inside guard zone, and even if we did, the existence of the houses in guard zone would be accurate (it was possible to place inside guard zone in 1997).
UOSA Historian and former staff member: August 11, 2008 - June 19, 2016

Useful links for researching T2A Mechanics

Stratics - UO Latest Updates - Newsgroup 1 - Noctalis - UO98.org

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smokybarnable
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Re: Cove should not have a bank

Post by smokybarnable »

yeah Cove had a bank on the Great Lakes shard for sure.

Conquistador
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Re: Cove should not have a bank

Post by Conquistador »

This was completely dependant on what shard you played.
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Pirul
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Re: Cove should not have a bank

Post by Pirul »

Conquistador wrote:This was completely dependant on what shard you played.
I also remember this being the case, unfortunately our memories are not sufficient evidence as opposed to forum posts made by people in era who may (or may not) have had more information than us.
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DakkaDan
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Re: Cove should not have a bank

Post by DakkaDan »

Lake Superior definitely had one and Cove was popular and fun. Alot of PVP outside of town. Alot of thieving and resource competitiveness. I've been trying really hard to get into this shard for the past few weeks, but its becoming more and more difficult. I loved T2A and remember it fondly. There is era accuracy and then there is extremism. I don't think that minor exceptions on this shard based off of the economy and population could ever make anyone claim that this shard is not T2A accurate. It seems like its just a bunch of people who have been playing here for years and everyone is more than established. So now its PVP with memorized game/era mechanics, rare collecting, and nitpicking over the tiniest era accuracy discrepancies... I'm not suggesting that anything from any other eras be added, but there seems to be more of a focus on era accuracy than scaled to population choices. I get it, if one thing isn't era accurate, than people will whine that something else shouldn't be. I'm not just talking about Cove, just my 2 cents after a few weeks. This shard is well run and very accurate, but it feels like everyone is in end-game mode and people are mostly either filthy rich or dirt poor... The economy here seems way inflated for a new player, especially one that doesn't want to run a tamer. I just feel like there was more creativity in T2A, but I'm sure that it's directly related to a larger player base and a healthier economy that was actually mostly made up of a middle class. *shrugs* I'll keep at it, but I'm not a mega gold farmer or uber pvp'r I actually enjoy crafting and resource gathering (for player vending/trading not to craft for npc sales), especially mixed with the danger of PVP, but it seems to not be a playstyle that fits in too well here...

DakkaDan
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Re: Cove should not have a bank

Post by DakkaDan »

*And I didn't mean creative in the sense of advancement due to better knowledge of manipulating game mechanics by creative means, but creativity in how the community interacted with one another and made it a diverse and interesting place to spend time.

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