That was bascially EA's mission statement when they introduced UO:RUthor Nlath wrote: shouldn't we consider the changes mentioned above and increase or make Dexxers somewhat even par with the whole PVP class? That in effect would attract more players that love to PVP and intereact with other players in the server.
The majority of people who did play T2A, and actually had a sense of the ruleset, gave up on this game up years ago and want nothing to do with it.
I think guys today correlate t2a-pvp to a misconception manifested from pervious T2A freeshards. Durning the early years of UO, you couldnt just land a sloppy interrupt on your opponet and prevent them from healing or dumping an ebolt on you.
The game was always based on luck, it was about capitalizing on what luck the game gave you. And a good connection always helped =)
IMO to mimic T2A for it actually was, create huge lag spikes every 30 seconds to a minute. Back then, you were more likely to quit because of lag, than anything else.