Explosion EB combo not as prevalent as it was in T2A

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Explosion EB combo not as prevalent as it was in T2A

Post by son »

To me, exp eb stacking was quite common in t2a. But here the closest thing that one can do is exp lightning.

Since I have started playing here, Ive always felt like the exp delay is off. I dont know why, but it just feels wrong and too fast. You cannot stack exp/eb at all, as one can easily heal while you are casting eb.

I propose for a discussion on this topic, with my proposition being a tweak to the exp delay so it takes longer to hit. I bet making the exp delay hit longer (after cast and target) will allow for better stacking of exp/eb. Furthermore I do not think tweaking with eb delay is feasible.
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Re: Explosion EB combo not as prevalent as it was in T2A

Post by Hemperor »

i wouldnt reccomend using explo ebolt anyways, waste of mana here. (screeny taken after medding, was 0 mana)
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i remember asking derrick about the delays once, i beleive he told me that all they had tested was the lightning delay on the demo and assumed all the delays were the same. As for explosion, I no idea.
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Re: Explosion EB combo not as prevalent as it was in T2A

Post by Faust »

February '99 the explosion damage delay was removed. This added a second onto the already current 2 second delay that explosion had. This allowed you to "explosion and ebolt" to get the damage to be close together. The damage delay on ebolt has always exceeeded the explosion damage after that patch was added. The animation delay for the ebolt has always been able to appear in the air before the explsion hits. This is only if you fast cast though.

What exactly does that picture have to do with an explosion hitting before an ebolt Hemp?

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Re: Explosion EB combo not as prevalent as it was in T2A

Post by Michael Malloy »

Faust wrote: What exactly does that picture have to do with an explosion hitting before an ebolt Hemp?
He got 2 1/2 combos off before running out of mana; I think that's what he was trying to say, that its not very efficient. Or he could just want to show off the sweet character name.

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Re: Explosion EB combo not as prevalent as it was in T2A

Post by Faust »

This is a thread about the explosion delay not spell damages.

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Re: Explosion EB combo not as prevalent as it was in T2A

Post by Mens Rea »

I think what we have to remember is that the demo is only a ghost of what the real T2A was...

It was much easier to stack exp/eb and get them to hit at the same time, back in my day.

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Re: Explosion EB combo not as prevalent as it was in T2A

Post by Faust »

- Treasure maps and more! Jan 19 1999 3:05PM -
Damage from the explosion spell will now happen immediately.

Previously before this patch the explosion damage would hit 3 seconds instead of the standard 2 seconds before this patch. If you add the damage delay to the energy bolt spell that gives the damage hitting for this spell at exactly 2.75s. Now if you add a non-fast casted energy bolt the damage for an energy bolt would hit at 3.25s instead. This is the misconception with most players in Pre:UOR. Yes, the explosion damage did at one point hit before an energy bolt but that no longer was the case after the patch in February '99.

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Re: Explosion EB combo not as prevalent as it was in T2A

Post by Red »

Faust wrote:- Treasure maps and more! Jan 19 1999 3:05PM -
Damage from the explosion spell will now happen immediately.

Previously before this patch the explosion damage would hit 3 seconds instead of the standard 2 seconds before this patch. If you add the damage delay to the energy bolt spell that gives the damage hitting for this spell at exactly 2.75s. Now if you add a non-fast casted energy bolt the damage for an energy bolt would hit at 3.25s instead. This is the misconception with most players in Pre:UOR. Yes, the explosion damage did at one point hit before an energy bolt but that no longer was the case after the patch in February '99.
I'm trying to follow you, but..

"Damage from the explosion spell will now happen immediately." is a bit different than "Previously before this patch the explosion damage would hit 3 seconds instead of the standard 2 seconds before this patch."

Also, "Treasure maps and more! Jan 19 1999 3:05PM" is a bit different than "no longer was the case after the patch in February '99."

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Re: Explosion EB combo not as prevalent as it was in T2A

Post by Faust »

The damage delay on all spells is 1 second. The explosion spell used to have a damage delay just like every other spell besides harm. The damage delay was opt to be removed on the explosion spell because it already had a 2 second delay. This meant that the explosion damage occurring went from 3 seconds to 2 seconds since the damage delay was officially removed in February '99. When they say the "damage will happen immediately" that literally means it will happene immediately because the damage delay was removed.

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Re: Explosion EB combo not as prevalent as it was in T2A

Post by Xukluk Tuguznal »

Faust wrote:- This is the misconception with most players in Pre:UOR. Yes, the explosion damage did at one point hit before an energy bolt but that no longer was the case after the patch in February '99.
This is suspect... and I say that because during UOR i could fast cast two explo's and a ebolt to land close to the same time. Meaning if you would see it's a misconception with most Pre UOR players. Then between the two they changed something and then undid the change. my two cents on it.
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Re: Explosion EB combo not as prevalent as it was in T2A

Post by Kefka »

I do not believe that the current spell timers/delays are correct.

during T2A, I could paralyze someone, and explode/ebolt effectively. Here, if you paralyze someone, the explode hits so fast that the ebolt hits them after they have almost ran off of your screen from the paralyze being broken from the explode.
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Re: Explosion EB combo not as prevalent as it was in T2A

Post by Waldo »

Just my 2 cents... explosion does go off faster then I ever remember, you could land explosion/fs combos on osi as tight as you can land ex/eb here on T2A.
That said I'm just happy to have T2A to play on and dont want to piss anyone off. But please keep in mind the patch notes we got to read and the changes we experienced in game did not always match up. Many were tweaked or reverted completly

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Re: Explosion EB combo not as prevalent as it was in T2A

Post by Faust »

The patch notes before the last compilation of the UO Demo are pretty precise with that version of UO. I would expect the same for any patch notes in the future since the further it got into it the more descriptive and precise the patch notes were written. The majority of them are right dead on more than people realize.

I have a feeling people are just remembering the timers wrong after so many years and playing on other servers that have been wrong for a decade now. Most people probably mistaken the damage delay on the ebolt to be that of the explosion. The majority of the same exact timers are also used in the Ultima Online Demo before t2a was even realeased. These same timers were also present in UOR and to this very day.

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Re: Explosion EB combo not as prevalent as it was in T2A

Post by Hernando_Kortez »

I don't think the UO:R explode timer was 2 seconds. In UO:R it was possible to get explode and ebolt to hit at the roughly the same time (without fastcast). It was also possible to cast explode, poison and cure on yourself and get the cure cursor up before the explode hit. I'm not aware of any change in the explode spell or timers between T2A and UO:R so I am left wondering where this "explode damage delay is 2 seconds" comes from.

Also, claiming that spell timers are still the same on OSI to this day is obviously wrong, spell timing and how it works has completely changed in more recent updates.

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Re: Explosion EB combo not as prevalent as it was in T2A

Post by Hoots »

Kefka wrote:I do not believe that the current spell timers/delays are correct.

during T2A, I could paralyze someone, and explode/ebolt effectively. Here, if you paralyze someone, the explode hits so fast that the ebolt hits them after they have almost ran off of your screen from the paralyze being broken from the explode.
this is 100% what i remember.

Para, explo, eb, hally before the person could run more than 2 or 3 steps.

to be honest, i have given up on any era accurate spell timer, spell damge, autotab, weapon swing topics.

Faust belives if he writes paragraph after paragraph on the subject it makes him automatically right.... and unfortunatly the lack of proof along with lack of time, effort and frankly caring by most others will lead to things not changing.

I mean, how could any of us be right... Its not like we played in era, had any friends who PvP or read wtfman...

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