Things from T2A you wish were in other Eras.
Things from T2A you wish were in other Eras.
So what do you guys think? What from T2a would you like in other eras (and current OSI)?
Re: Things from T2A you wish were in other Eras.
No trammel.
Please choose a more appropriate signature.
- Wonko the Sane
- Posts: 442
- Joined: Mon Mar 21, 2011 8:38 pm
Re: Things from T2A you wish were in other Eras.
No trammel would be the top, other than that I don't know, I quit right after Trammel happened.
Re: Things from T2A you wish were in other Eras.
Haha, good topic. Let's see.
No Trammel.
Insta-hit/insta-swing.
Moongates actually having something to do with the moons.
Purple potions not getting a bonus from alchemy.
No stun punch.
No special moves for dexers.
No power scrolls.
No bringing T2A-specific animals to Britannia proper.
No bolas.
I guess the absence of features aren't really features. To sum up, every other era just never should have happened.
No Trammel.
Insta-hit/insta-swing.
Moongates actually having something to do with the moons.
Purple potions not getting a bonus from alchemy.
No stun punch.
No special moves for dexers.
No power scrolls.
No bringing T2A-specific animals to Britannia proper.
No bolas.
I guess the absence of features aren't really features. To sum up, every other era just never should have happened.
Re: Things from T2A you wish were in other Eras.
Infinite pet followers - if not for dragons, for smaller animals like wolves and such.
Re: Things from T2A you wish were in other Eras.
I think the individual cutting of bandages would be awsome to see continued in later eras.
Re: Things from T2A you wish were in other Eras.
This is a good one. From someone that admires this shard very much, but finds that he prefers later eras (from a game mechanics perspective):
1. No Trammel or needless extra landmasses, which leads to:
2. Sense of community
3. Player justice
4. Risk vs reward
5. Greater interaction between the various player classes
6. A sense of being part of a 'world'
Also things like:
7. No neon colours
8. No stupid 'un-UO' monsters like beetles, etc
1. No Trammel or needless extra landmasses, which leads to:
2. Sense of community
3. Player justice
4. Risk vs reward
5. Greater interaction between the various player classes
6. A sense of being part of a 'world'
Also things like:
7. No neon colours
8. No stupid 'un-UO' monsters like beetles, etc