Truths about this Era - The Way it Was
Re: Truths about this Era - The Way it Was
As far back as I can remember , We could cut up a death robe into a few band aids,.
besides that,. its a great server so far.
besides that,. its a great server so far.
Re: Truths about this Era - The Way it Was
Sep 22, 1999 (the introduction of unraveling):Kiljaz wrote:As far back as I can remember , We could cut up a death robe into a few band aids,.
besides that,. its a great server so far.
http://wiki.uosecondage.com/1999_Patch_Notes"Newbie" items and death robes cannot be unraveled.
You would get a new death robe every time you died though, even if you already had several on you. No idea when that was patched out.
Re: Truths about this Era - The Way it Was
That what I actually had before T2A was on sell.Gilgamesh wrote:In high end pvp pure mages weren't normal, but I had a friend that used one for a while until he realized he had to take a weapon skill. He used hiding instead of weapon skill for a while.
Remember during t2a in OSI not everyone knew how to macro effectively to get a quick 7x tank mage or dexxer, and the resources it took was murder even if you did know how. So if you were a "pure mage" without a weapon skill and had very high skills (GM magery and evaluating intelligence) against someone who might not even have 100 strength, maybe in the 90's (as you couldn't lock them then) and maybe 70 resisting spells, you could drop them with a few spells.

I remember ambushing a team of players in level 1-2 Deceit. I murdered one of the player and he called 5 more peoples for reinforcement, so I hided and watches them passing by. I had marked runes all around Deceit level 1 and 2 just to ambush those fellows. Basically I just dropped a EV right beside one of those guy, a surprise attack and It just took out one of those guy within a second.
P.S. Hiding is great for pure mages, if UOSA ever have the ability to fix the EV, Blade spirit AI then it will be awesome.

Re: Truths about this Era - The Way it Was
I didn't read this, sort of just jumped. But I didn't remember mounts in t2a, was I mistaken?
- nightshark
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Re: Truths about this Era - The Way it Was
mounts has been around since the beginning of uospghat wrote:I didn't read this, sort of just jumped. But I didn't remember mounts in t2a, was I mistaken?
<green> grats pink and co. .... the 3 of you f---ing scrubs together can blow up a bard. IMPRESSIVE
Re: Truths about this Era - The Way it Was
why is your name orange nightshark

Halleluyah
<DemonArkanis> hopefully ill go to hell and not have to listen to your bullshit
Re: Truths about this Era - The Way it Was
He is a UOSA subscriberGuerrilla wrote:why is your name orange nightshark
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Re: Truths about this Era - The Way it Was
First of all, thanks for providing a server that is FREE to play on. I am sure, it is not FREE to maintain.
Secondly, I played a tamer on Siege Perilous for a couple of years and not once in that time did I ever have a situation where I could not stable a pet. Not once, EVER.
And, I sadly admit, I had over a hundred Dragons, Wyrms, Mares, Etc...
Anyways, just saying my piece.
I will continue to raise my skill and get ready, but when I am done, watch out, PKs. Because the Glorious Lord Sistro Mondain is Back.
Secondly, I played a tamer on Siege Perilous for a couple of years and not once in that time did I ever have a situation where I could not stable a pet. Not once, EVER.
And, I sadly admit, I had over a hundred Dragons, Wyrms, Mares, Etc...
Anyways, just saying my piece.
I will continue to raise my skill and get ready, but when I am done, watch out, PKs. Because the Glorious Lord Sistro Mondain is Back.

The Glorious Lord Sistro Mondain
Draco Paladin, BiH
Draco Paladin, BiH
Re: Truths about this Era - The Way it Was
You couldn't bring pets across the T2A boundary in either direction. Mares and ostards in the old lands wasn't possible until UO:R (or maybe just before, I forget).
I agree that the stabling issue is ridiculous. There are so many newer features that have been adopted here for the sake of convenience, so why not stable limits per player?
PS, I don't play a tamer.
I agree that the stabling issue is ridiculous. There are so many newer features that have been adopted here for the sake of convenience, so why not stable limits per player?
PS, I don't play a tamer.
Re: Truths about this Era - The Way it Was
Obviously a bit late but I had to laugh that the very first thing in this "truths..." thread is wrong. I know it's been touched on already but I figured I'd elaborate. When you attempt to cast a spell (or meditate) with anything in your hands, a message would appear above your character's head (as speech). The message was a salmon color and said, Your hands must be free to cast spells or meditate. I don't know if it works that way here or not as I just started... but this is how it was. No, I don't have proof, but I might be able to find some later on.
Re: Truths about this Era - The Way it Was
Indeed. Edited that. Thanks 


"The text in this article or section may be incoherent or very hard to understand, and should be reworded if the intended meaning can be determined."
Re: Truths about this Era - The Way it Was
So while I know nobody's recollection of the time frame is completely accurate, these are my recollections.
I played on Napa from the beginning of the game, thru renaissance, quit during the ren period, and came back for one final huzah during aos. I was in a guild called Devils of Kimone, one of the better pvp guilds on the server for most of it.
The only time I remember a dexxer/towny being dominant at all was for a very short period when magery couldn't be used offensively in town. I say short period of time because not one of us really ever played a dexxer ever as any kind of pvp primary. So if this period would of lasted very long I am pretty sure we all would of quit due to sheer boredom, because after the noto patch, guildwars became the primary form of PvP, and that generally consisted of us running about from town to town looking for prey.
I also seem to recall this window was also very short because I also recall this was when everyone was working resist by hiring a ton of mages in town and having like 6 or 7 of them just blasting away at you to gain resist.
Dexxers to my recollection werent anything to fear untill ren, when they got all those special abilities added to em like maces and crushing blows fencing got para etc, and even then you only feared them in packs.
So why I applaud you on this server, and your desire to be true to a period, I wonder why you would choose a date in the timeline where the majority of the population would of been nuetered in PvP combat where the majority of people congregate, in towns?
In my progression I remember going from Archer mage running about in plate with a heavy xbow, to the nekid mage with hally(I was contantly joked at because I was like the last archer mage on Napa, I just refused to give it up), and as a pvp fanatic, I dont ever recall making a dexxer/towny in order to get my pvp fix for fighting in town.
Honestly I am still very new here, putting the final touches on my character, and it never really dawned on me untill reading this thread that magery really wasnt able to be used in town, I guess it would explain me wondering why I see so little pvp in towns, and the few times I have seen it was order/choas guys on throw away dexxers doing it.
Guess its time to go anti pk again heh.
Oh and whoever was saying explo ebolt hally rush wasnt the staple of PvP on a mage, I wonder how we were were even playing the same game?
It was all about explo ebolt and hally rush in open pvp, and in dueling you thru in harms and fireballs/wrestle hits for disruption and filler while your swing timer was refreshing. A duel was all about mastering the swing time of the hally, and using smaller spells to stop your opponent from tossing up major heals, while waiting for swing timer. This is also why I remember having so seriously epic duels where they seemed to go on forever untill someone screwed up thier timing or ran out of regs.
I played on Napa from the beginning of the game, thru renaissance, quit during the ren period, and came back for one final huzah during aos. I was in a guild called Devils of Kimone, one of the better pvp guilds on the server for most of it.
The only time I remember a dexxer/towny being dominant at all was for a very short period when magery couldn't be used offensively in town. I say short period of time because not one of us really ever played a dexxer ever as any kind of pvp primary. So if this period would of lasted very long I am pretty sure we all would of quit due to sheer boredom, because after the noto patch, guildwars became the primary form of PvP, and that generally consisted of us running about from town to town looking for prey.
I also seem to recall this window was also very short because I also recall this was when everyone was working resist by hiring a ton of mages in town and having like 6 or 7 of them just blasting away at you to gain resist.
Dexxers to my recollection werent anything to fear untill ren, when they got all those special abilities added to em like maces and crushing blows fencing got para etc, and even then you only feared them in packs.
So why I applaud you on this server, and your desire to be true to a period, I wonder why you would choose a date in the timeline where the majority of the population would of been nuetered in PvP combat where the majority of people congregate, in towns?
In my progression I remember going from Archer mage running about in plate with a heavy xbow, to the nekid mage with hally(I was contantly joked at because I was like the last archer mage on Napa, I just refused to give it up), and as a pvp fanatic, I dont ever recall making a dexxer/towny in order to get my pvp fix for fighting in town.
Honestly I am still very new here, putting the final touches on my character, and it never really dawned on me untill reading this thread that magery really wasnt able to be used in town, I guess it would explain me wondering why I see so little pvp in towns, and the few times I have seen it was order/choas guys on throw away dexxers doing it.
Guess its time to go anti pk again heh.
Oh and whoever was saying explo ebolt hally rush wasnt the staple of PvP on a mage, I wonder how we were were even playing the same game?
It was all about explo ebolt and hally rush in open pvp, and in dueling you thru in harms and fireballs/wrestle hits for disruption and filler while your swing timer was refreshing. A duel was all about mastering the swing time of the hally, and using smaller spells to stop your opponent from tossing up major heals, while waiting for swing timer. This is also why I remember having so seriously epic duels where they seemed to go on forever untill someone screwed up thier timing or ran out of regs.
Re: Truths about this Era - The Way it Was
Good post Gwartham. I only really question one point, and that's about dexers not being anything to fear.
I never played a dexer either, but not because they weren't effective. I just didn't find "double click and follow" to be fun. But there were good dexers, and good players could be extremely effective with them. I believe the consensus was that if two players of equal skill were to fight each other 10 times, the dexer would win 9 of them. But most good players chose to play tank mages. So you had this belief that tank mages were overpowered by nature, but the reality is that tank mages only seemed to win more fights because they represented the majority of good players. I remember a couple of good players who always used dexers, albeit usually with enough magery to heal themselves, and to great effect. The ones who really understood the mechanics and timed their swings well could run a tank out of mana and then beat him with pure melee. And a DP'ed katana was never to be trifled with.
There was also this belief that the explode-ebolt-hally combo was an instant kill and was overpowered. It was very powerful, but it wouldn't kill an established character. Of course, there were a ton of newbies running around who didn't realize the importance of getting their strength up early, and they'd run around with 50 or 60 hp. So yes, they'd die to that combo pretty easily. But against a player with 100 hp and even a modicum of resist, it was not usually fatal. And there were a million ways to beat it, some requiring a specific skill or item, others available to anyone. And that's why you wouldn't see it in its purest form in a duel. Even running up to the caster and forcing him to throw a punch would reset his swing timer and break up the combo nicely if he wasn't tabbed out, and back then nobody was.
I never played a dexer either, but not because they weren't effective. I just didn't find "double click and follow" to be fun. But there were good dexers, and good players could be extremely effective with them. I believe the consensus was that if two players of equal skill were to fight each other 10 times, the dexer would win 9 of them. But most good players chose to play tank mages. So you had this belief that tank mages were overpowered by nature, but the reality is that tank mages only seemed to win more fights because they represented the majority of good players. I remember a couple of good players who always used dexers, albeit usually with enough magery to heal themselves, and to great effect. The ones who really understood the mechanics and timed their swings well could run a tank out of mana and then beat him with pure melee. And a DP'ed katana was never to be trifled with.
There was also this belief that the explode-ebolt-hally combo was an instant kill and was overpowered. It was very powerful, but it wouldn't kill an established character. Of course, there were a ton of newbies running around who didn't realize the importance of getting their strength up early, and they'd run around with 50 or 60 hp. So yes, they'd die to that combo pretty easily. But against a player with 100 hp and even a modicum of resist, it was not usually fatal. And there were a million ways to beat it, some requiring a specific skill or item, others available to anyone. And that's why you wouldn't see it in its purest form in a duel. Even running up to the caster and forcing him to throw a punch would reset his swing timer and break up the combo nicely if he wasn't tabbed out, and back then nobody was.
Re: Truths about this Era - The Way it Was
I kill 7xgm mages with explo e bolt hally all the time. Sometimes I have to finish them off with harms/fireballs. But much of the time it's insta-death and not even mini heal saves them.There was also this belief that the explode-ebolt-hally combo was an instant kill and was overpowered. It was very powerful, but it wouldn't kill an established character. Of course, there were a ton of newbies running around who didn't realize the importance of getting their strength up early, and they'd run around with 50 or 60 hp. So yes, they'd die to that combo pretty easily. But against a player with 100 hp and even a modicum of resist, it was not usually fatal.

Re: Truths about this Era - The Way it Was
I know this was shortly after the time but I remember Posin and a few mindblasts would screw your world all up unless you ran a more even balance than 100 100 25. On GL I took a starting mage with not more than 80 in any skill and not more then 80 in any stat, and showed how it would work in 1999 on some guildmates. While its not the big shock and awe or near as much fun it had its place in the combos in my old play book.