Fishing - Difficulty and MIB Loot

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Kamora
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Re: Fishing - Difficulty and MIB Loot

Post by Kamora »

Selling the cooked fish steaks was very popular during second age. There was always someone at the bank spamming "selling fishsteaks", and "buying fishsteaks". Not sure how profitable it was, but players felt the need to always have some in their packs, and stay well fed. I can't remember why? You healed faster if not hungry? The guild towers and homes always had the 2000+ fish steaks locked down on the floors. And when you saw the 24k fish steaks locked down they were somebody special!! lol.

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Re: Fishing - Difficulty and MIB Loot

Post by Onslaught »

I'm a pretty big fan of fishing. In fact, I have 2 GM fisherman for that reason. I don't rely on fishing as my main source of income back it's great for level 1 t-maps and MiB's.
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Slimeball Jasper
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Re: Fishing - Difficulty and MIB Loot

Post by Slimeball Jasper »

Kamora wrote:Selling the cooked fish steaks was very popular during second age. There was always someone at the bank spamming "selling fishsteaks", and "buying fishsteaks". Not sure how profitable it was, but players felt the need to always have some in their packs, and stay well fed. I can't remember why? You healed faster if not hungry? The guild towers and homes always had the 2000+ fish steaks locked down on the floors. And when you saw the 24k fish steaks locked down they were somebody special!! lol.
yeah i have like 20k fishsteaks and never use them.
eating them used to supposidly increase your chance of casting spells successfully and weapon hits if i remember properly.

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Re: Fishing - Difficulty and MIB Loot

Post by RoadKill »

I was one of those "gotta have a 60k pile" of fish steaks back on LS, I think I have like 15k here, I usually sell a few on my vendor from time to time and generally carry 30
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DoomCraft
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Re: Fishing - Difficulty and MIB Loot

Post by DoomCraft »

First of all, I was under the impression that it is illegal to macro fishing as it is considered resource gathering.
Second, fish steaks do absolutely nothing as hunger is turned off on this server.

Just because a couple people on this thread think that fishing is ok as it is, doesn't mean it is. I used to run a server and have a decent grasp on the basics of the uo economy. I also understand that there are no true to an era servers, even if they claim to be. This one, while trying, is still far from it. So I don't expect to suddenly have fishing pushed into a gold farmers dream.

I do however believe in the basics of balance. I think it's something to be looked into, as the idea behind the fun of the game is to create a wide array of gold making trades. Whats the fun if everyone is a tank-mage? Same concepts apply to treasure hunters and tamers. If everyone is a tamer, whats the point. Also to be perfectly honest, I think the server balances out your average tamer and common mage for farming pretty well. Because of the difficulty it takes to tame and the hardships of getting your animals out of a sticky situation, the gold is a risk.

Fishing takes patience and a lot of time to produce anything. If anything, turn hunger on to give fish steaks a reason for being in the game and make sea serpants pop up more.... or if you really want to be a "true T2A era server", have them pop up through just fishing without serpants and a little more often.

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Re: Fishing - Difficulty and MIB Loot

Post by HardCore »

Fishing is fun. Buy some fishing stuff at the Brit Beach Vendors!
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Wintersleep
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Re: Fishing - Difficulty and MIB Loot

Post by Wintersleep »

The problem with upping Fishing loot is for the EXACT reason of unnatended macroing. In fact i once had a script my self on another shard that did mib's for you all day as you afk, this is no joke... You can literally completely destroy the economy with fishing.

Our economy is completely lovely right now. Even after a YEAR + of being an active shard, 100k still means something.
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DoomCraft
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Re: Fishing - Difficulty and MIB Loot

Post by DoomCraft »

I understand the fear of economic decay.

However, the economy doesn't fall from something like that being balanced out correctly. It falls from not having proper gold sinks, too many players doing one thing, massive uniques and overall time.

Macroing fishing, being illegal should be enforced... and it is, seeing as i've had visits to make sure i'm still there a few times.

If anything, fishing should at least be given something to keep it from falling into the skill basket like cooking. Even a go-through skill would be something nice, like a chance at higher level t-maps or serpants dropping magic weapons every now and then.

Anything to balance it. To be honest, I don't even want it overpowered, otherwise everyone would be doing it. I just want to see it like the old days where pirate guilds actually saw people every now and then. Plus it should be a way to make decent money... it takes longer than t-mapping.

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Re: Fishing - Difficulty and MIB Loot

Post by Frozard Hyromantle »

Slimeball Jasper wrote:Leave this as it is please.
Divinity's economy and playerbase went to absolute shit when people/EVERYONE started farming weapons/gold on the seas instead of on land, and you could never find anyone anywhere.

Your somewhat right. The end of divinity was when MasterM created the new spawns that made money at least 50x easier then before. Magic weps on mib and tmap loot were also increased at the same time. This was indeed the end of divinity.

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Re: Fishing - Difficulty and MIB Loot

Post by Frozard Hyromantle »

I think it would be a hell of a lot cooler and add a lot to era accuracy to have fishing how it was. It will not devistate the economy if done how it used to be. Mibs should not be on serps. You should fish about 1 up every hour thats the rate at which you used to get them. So, even if you do macro them, thats 1-3k in gold plus a few magic weps (Hardly every got anything worth having off a mib) and some shipwreck stuff an hour. Plus, you run the risk of being killed by wild sea serps and pirates and the time it takes to go do a mib. So seriously, even if you macroed a fisher all day you would make very little profit from it. But it allows you to have a fisher without fighting skills like you used to be able to have. Plus, add to the fact that not everyone would risk their account to unattend resource gather them. People on boats have a tendancy to report unattended macroers on other boats a lot. So, in short, my suggestion....

1. Make mibs where you pull them up without serps.

2. Make the drop rate about 1 per hour.

3. Make the loot generate a max of 3 magic weps (1 to 3) with them very rarly ever being good.

Then you got a good era accurate mib system.

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Re: Fishing - Difficulty and MIB Loot

Post by Frozard Hyromantle »

Kamora wrote:Selling the cooked fish steaks was very popular during second age. There was always someone at the bank spamming "selling fishsteaks", and "buying fishsteaks". Not sure how profitable it was, but players felt the need to always have some in their packs, and stay well fed. I can't remember why? You healed faster if not hungry? The guild towers and homes always had the 2000+ fish steaks locked down on the floors. And when you saw the 24k fish steaks locked down they were somebody special!! lol.
Thats because after this era eating affected skill gain.

Moriarti
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Re: Fishing - Difficulty and MIB Loot

Post by Moriarti »

fishsteaks(or any food) r not useless. you can gain stamina with food. alwways carry some food on you. if you're fighting a macer thats whacking your stamina then eat three fish steaks and viola...your stamina is back to half

btw i am a gm fisherman and selling fishsteaks :)

i also believe fishing should stay the same and not changed. There is something called a tipping point where one small change could wreck an economy. Hey i'd love to pull up better loot with my fisherman but i believe making fishing more profitable would be a tipping point that could ruin the economy.

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Slimeball Jasper
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Re: Fishing - Difficulty and MIB Loot

Post by Slimeball Jasper »

DoomCraft wrote:First of all, I was under the impression that it is illegal to macro fishing as it is considered resource gathering.
Second, fish steaks do absolutely nothing as hunger is turned off on this server.

Just because a couple people on this thread think that fishing is ok as it is, doesn't mean it is. I used to run a server and have a decent grasp on the basics of the uo economy. I also understand that there are no true to an era servers, even if they claim to be. This one, while trying, is still far from it. So I don't expect to suddenly have fishing pushed into a gold farmers dream.

I do however believe in the basics of balance. I think it's something to be looked into, as the idea behind the fun of the game is to create a wide array of gold making trades. Whats the fun if everyone is a tank-mage? Same concepts apply to treasure hunters and tamers. If everyone is a tamer, whats the point. Also to be perfectly honest, I think the server balances out your average tamer and common mage for farming pretty well. Because of the difficulty it takes to tame and the hardships of getting your animals out of a sticky situation, the gold is a risk.

Fishing takes patience and a lot of time to produce anything. If anything, turn hunger on to give fish steaks a reason for being in the game and make sea serpants pop up more.... or if you really want to be a "true T2A era server", have them pop up through just fishing without serpants and a little more often.
Hello good sir!
First you are correct, but it is hard to catch those fishers!
Secondly, You are correct.
Thirdly, Can you please go into how you consider this server is 'far from t2a'? As this has, by many, been considered the closest to the era shard that has ever existed, and I can assure you from playing other shards, is run by the most professional staff I have ever encountered.
I think perhaps your failed attempts at 'running a shard' (seeing as ive never even heard of you which means your server did not have a high playerbase) has polluted your mind and your virtues.
I believe fishing should be as it is due to limited risk and would like to see it stay how it is.

DoomCraft
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Re: Fishing - Difficulty and MIB Loot

Post by DoomCraft »

So just because "Slimeball Jasper" hasn't heard of a server suddenly means that it was trash. You don't know the server and you don't know the situation as to why it is not longer running. If you want to turn this into an insult match, I can play that game. I play uo, but I don't consider myself hot shit because I ran a server.

I understand the basics of the uo economy, being a game that I enjoy from time to time. I really don't have time to draw this thread off topic by your attempts to toss me off like some random troll.

Back on topic, fishing sucks here and thats pretty much all to it. Wintersleep answered my question by telling me how far this server is willing to go into balancing skills. If it's going to be an attempt at a straight T2A clone, so be it. I've played on plenty of servers as it is and this one comes pretty close to others for this era, but They and This are still far from being a true T2A server. Nothing against the server itself.

I don't remember Bloodrock orcs ever being in this game.

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Cpt Spaulding
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Re: Fishing - Difficulty and MIB Loot

Post by Cpt Spaulding »

DoomCraft wrote:I bring this all up, because when I first started playing OSI UO in early 98 - 2001. Fishing was my method of money as it's something i've enjoyed for quite some time now. I could make 20-50k per hour on OSI and it was alot easier than it is here. One thing I don't remember, is if you were capable of staying hidden or not when you pulled up a serp.

With all the time it takes to do this here, I can make 20k an hour easily killing liches, fire elementals, efreets, daemons, or pretty much anything that spawns quickly with 300-600 gp loot. I don't even generally have to do anything other than buy a few bandaids here and there.

This pretty much makes fishing useless.. and while I still enjoy it every now and then, it kind of sucks to have a skill that takes so much attention and time, only to have much easier methods for making money in the game.

Hope this either gets a response and answers some questions, or sparks a possible fix to the problem.
Fishing is not an alternative for farming.

Moriarti wrote:you have to consider that there is very little risk when fishing as far as getting PK'd

yeah you can farm mobs on land and make more $$ but there is also risk of getting PK'd
I'm glad that you think so

DrFaustus wrote:Np, I'll start a pirate guild...and we'll go hunting fishermen on the high seas.
Too late




Frozard Hyromantle wrote:Fishing wasnt profitable during this era. Blacksmithing wa the big money maker. Fishing became the next big money maker after blacksmithing, but it was in a bit later of an era. Also, mibs were just fished up during this era, they werent on sea serps and you didnt pull up serps. So the profit in it was in the fact that you could unattend macro for them. In my opinion it should be more era accurate, you should be able to get them without killing serps for them, however, it sho uld be illegal to unattend for them, just like with an y other resource gathering.
It's already illegal to fish unattended in deep water.


Slimeball Jasper wrote:Leave this as it is please.
Divinity's economy and playerbase went to absolute shit when people/EVERYONE started farming weapons/gold on the seas instead of on land, and you could never find anyone anywhere.
I don't think it would hurt to maybe put a bit more loot to encourage more fishing, but definately not like what they did with Divinity. 10k+ per chest and a shit load of weapons and magics definately drop the number of people on land.

Hemperor wrote:Leave fishing the way it is...

Just the fact that you said you were running 2 fishers at once is enough...you can pretty much GM fishing afk and also run it afk, and multi client... leave it the way it is.
I highly doubt your gonna GM fishing afk with serpents being pulled up by the time you hit 90.
Merchant and pirate were for a long period one and the same person. Even today mercantile morality is really nothing but a refinement of piratical morality.

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