Restricting Ridable Llamas and Ostards to T2A.
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Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Re: Restricting Ridable Llamas and Ostards to T2A.
Stuck menu was added August 7th of 2000, which was several months after the UOR publish as I kind of expected.
http://update.uo.com/design_229.html
http://update.uo.com/design_229.html
Re: Restricting Ridable Llamas and Ostards to T2A.
Yeah.Faust wrote:Stuck menu was added August 7th of 2000, which was several months after the UOR publish as I kind of expected.
http://update.uo.com/design_229.html
I wonder though...what if you began casting gate and then recdu'ed over to T2A before the spell completes. ^_^
Re: Restricting Ridable Llamas and Ostards to T2A.
Probably not since the validation check is based on when you target instead of when you're casting. At least that is how it works in the RunUO code.
Re: Restricting Ridable Llamas and Ostards to T2A.
Found this today while researching.platy wrote:On this note, wasn't there only a certain number of times you could cross the moonglow teleporter?
"Thy spirit lacks cohesion to travel at this time"
was the message you got or something?
This would be considered out of era by one month.T2A Travel Delay May 11 2000 1:54PM CST
The voice triggered teleporters will have the same delay placed on them as player cast gates. Players will now be required to wait a minimum two seconds when traveling via this method. Attempting to travel to and from the T2A lands multiple times will cause this wait period to grow longer. The waiting period will cap at approximately 32 seconds before resetting to two seconds.
Re: Restricting Ridable Llamas and Ostards to T2A.
remove it!
<IronfistMax> tell me where you are in game, and ill come thank you personally
Mad_Max: blackfoot you sent everyone to a slaughter
<Derrick> We will not negotiate with terrorists.
UOSA Society of Adventure and History [UoH]
Re: Restricting Ridable Llamas and Ostards to T2A.
I'm considering removing the stuck menu. The stuck menu was put in place of course to ease the load on staff, so that players who really were physically stuck, which does happen due mostly to client version problems, could help themselves. Removing this would put an additional burden on us as staff when we are on, and make it impossible for truly stuck players without magery to unstick their characters when we are not on. This would however have the benefit of bringing back the true era despair of being totally stuck on an island with no way off but to get another character and buy a boat.
Re: Restricting Ridable Llamas and Ostards to T2A.
i use it as free recalls when i die :/ or am lazy
<IronfistMax> tell me where you are in game, and ill come thank you personally
Mad_Max: blackfoot you sent everyone to a slaughter
<Derrick> We will not negotiate with terrorists.
UOSA Society of Adventure and History [UoH]
Re: Restricting Ridable Llamas and Ostards to T2A.
Seconded ^_^BlackFoot wrote:i use it as free recalls when i die :/ or am lazy
Re: Restricting Ridable Llamas and Ostards to T2A.
Did you remove it for murderer's already?
I've never been able to use it when I'd die on my red in spots i can't get out of.. VERY lame
But yes seems I did get my era's mixed up there thanks Faust
I've never been able to use it when I'd die on my red in spots i can't get out of.. VERY lame
But yes seems I did get my era's mixed up there thanks Faust
http://my.uosecondage.com/Status/Guild/21[/color][/center]
Re: Restricting Ridable Llamas and Ostards to T2A.
All the towns on the list are blue towns, so it's not ever been presented to reds.
Re: Restricting Ridable Llamas and Ostards to T2A.
ahh makes sense.. i've had some hard times getting my red outta some spots.. had to get there with blue char and mark rune
nbd i think help request should be removed anyways
nbd i think help request should be removed anyways
http://my.uosecondage.com/Status/Guild/21[/color][/center]
Re: Restricting Ridable Llamas and Ostards to T2A.
I found this while researching. It shows that green acres was a valid way to bring t2a creatures to the old lands.
http://images.google.com/imgres?imgurl= ... n%26sa%3DN
http://images.google.com/imgres?imgurl= ... n%26sa%3DN
Re: Restricting Ridable Llamas and Ostards to T2A.
Faust wrote:I found this while researching. It shows that green acres was a valid way to bring t2a creatures to the old lands.
http://images.google.com/imgres?imgurl= ... n%26sa%3DN
maybe im just not understanding whats going on in that pic, but how does it validate that green acres was used? i see no reference to it in that pic anywhere, other then the guy talking about a pink gate, which i have never seen or heared of.
Re: Restricting Ridable Llamas and Ostards to T2A.
"god lands" is referred to the green acres on OSI..
back during 99' nobody has a open source copy of UO and very few knew what the green acres was, let alone knew that's what it was called
back during 99' nobody has a open source copy of UO and very few knew what the green acres was, let alone knew that's what it was called
#1 PK Guild on T2A
ironfistmax wrote:Alatar is one of the best PvPers I have known. I have played UO since 1998 and every free shard known to man. It's not questionable whether he is good or not.
Hemperor wrote:Alatar is a douche bag but at least he and cr3w would fight everyone.
Re: Restricting Ridable Llamas and Ostards to T2A.
No one has open source UO these days either :p
[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
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[10:44] <ian> a good cat is a dead cat