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BlackFoot
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Re: UOSA Silver Discussion and Idea for Change

Post by BlackFoot »

Ok nitpick, not what tealmon has proposed, which is being discussed in this thread.

Giving out unique prizes at the holidays introduces hundreds times more custom items to the world than the system proposed in OP.

A new player to t2a wouldnt expect a lot of things that Secondage has to offer. However, they should reasonably expect to find some custom events on a Freeshard. Custom events have introduced new items to the game going back to OSI.

Please explain the difference between Leprechauns auto spawning and dropping unique items for 4 or 5 days in February with - gargoyles autos pawning and dropping random custom items for 4 or 5 days in March.

The difference between NPCs auto spawning and randomly dropping/giving out unique items for a few weeks over Dec 14th - dec 31st with - NPCs auto spawning and randomly dropping/giving out custom items for a few weeks in May.

Explain the difference between easter bunnies auto spawning in the world randomly dropping custom eggs to be collected by players for a week and then turned in for custom prizes with - random MOBs dropping tokens to be collected by players for a while and then turned in for custom prizes.

Explain the difference between trick or treating all the houses of Britannia while random custom items spawn in your backpack then having the most trick or treaters get custom prizes, with - killing random monsters in the world and collecting tokens and the person who gets a lot of tokens can turn them in for prizes.

Your argument that it is mechanically inaccurate for auto spawning mobs to drop custom items for events in this sense would apply to every holiday in the history of UOSA. But staff has clearly decided that this type of event is not a problem or violation of the shards mission statement.

Taelmons proposal fits directly into the pattern UOSA has always followed with custom events and custom rewards.
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Kander
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Re: UOSA Silver Discussion and Idea for Change

Post by Kander »

Or! We can just get lotto stones that we can waste tons of gold on and we get like 1 in a million chance to win a lil bit of tram / silver / NEON POOP.
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Re: UOSA Silver Discussion and Idea for Change

Post by iamreallysquall »

BlackFoot wrote:Ok nitpick, not what tealmon has proposed, which is being discussed in this thread.

Giving out unique prizes at the holidays introduces hundreds times more custom items to the world than the system proposed in OP.

A new player to t2a wouldnt expect a lot of things that Secondage has to offer. However, they should reasonably expect to find some custom events on a Freeshard. Custom events have introduced new items to the game going back to OSI.

Please explain the difference between Leprechauns auto spawning and dropping unique items for 4 or 5 days in February with - gargoyles autos pawning and dropping random custom items for 4 or 5 days in March.

The difference between NPCs auto spawning and randomly dropping/giving out unique items for a few weeks over Dec 14th - dec 31st with - NPCs auto spawning and randomly dropping/giving out custom items for a few weeks in May.

Explain the difference between easter bunnies auto spawning in the world randomly dropping custom eggs to be collected by players for a week and then turned in for custom prizes with - random MOBs dropping tokens to be collected by players for a while and then turned in for custom prizes.

Explain the difference between trick or treating all the houses of Britannia while random custom items spawn in your backpack then having the most trick or treaters get custom prizes, with - killing random monsters in the world and collecting tokens and the person who gets a lot of tokens can turn them in for prizes.

Your argument that it is mechanically inaccurate for auto spawning mobs to drop custom items for events in this sense would apply to every holiday in the history of UOSA. But staff has clearly decided that this type of event is not a problem or violation of the shards mission statement.

Taelmons proposal fits directly into the pattern UOSA has always followed with custom events and custom rewards.
time line for you
Taelmons proposal ~~ Abridged Version (TL:DR) ~~ Rare Silver drops on monsters makes everyone happy.
disagree
you spun of his idea
disagree
here we are

"Custom events have introduced new items to the game going back to OSI."

not in the manner you are describing on osi my point.

"Explain the difference between easter bunnies auto spawning in the world randomly dropping custom eggs to be collected by players for a week and then turned in for custom prizes with - random MOBs dropping tokens to be collected by players for a while and then turned in for custom prizes."

Eggs are common they are tons of them so common that year the idea was to turn them in and how many people got prizes? everyone? more like 3 if i am not mistaken ? < everyone farming for Tokens Silver coins whatever you may call it that all day all year that will become as common as eggs.

This same above example can be modified and adjusted for about every other example you wish to compare to yours or his proposed idea.

take look at all the "custom items" that came from those events how insanely common they and how short lived the events them self are. now you want to hand out even more valuable tokens or the rares them self in a similar fashion lol.
then take look at the few items that are not insanely common out that came out of those events and see how many people got them and the fashion they were given out and you have all your answers.
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Blaise
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Re: UOSA Silver Discussion and Idea for Change

Post by Blaise »

I have 22 Easter Eggs, who wants to trade for silver?
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Re: UOSA Silver Discussion and Idea for Change

Post by elhorno »

Fungibility
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Arsen
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Re: UOSA Silver Discussion and Idea for Change

Post by Arsen »

let highend monster bosses at events drop a few rares like neon dyes and like one special item. repeat this like every 3-6months. thats a balanced chance for young and old players to get something (rare) its way better if you would get such special prizes at staff made uber events. thats how i remember it on drachenfels and some other shard i played some years ago and everyone was happy.
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Re: UOSA Silver Discussion and Idea for Change

Post by Bloodrock Announcer »

I hear mention about the concern of the drop rate of the silver with Telamons idea being compared to an event such as easter with eggs but he stated the drop rate of silver per day would be no different then that of events combined for that day on average. So I don't really see where the concern comes in for one person to be able to horde a bunch in a small amount of time. The current event system has for the most part the same people winning over and over, the idea proposed would allow everyone equal oppertunity to obtain silver.

I dont see where the overall concern for this change is, regardless of some statements in this thread. I can see where it may be upsetting to people that basicly own the silver market and unique items already. This idea I think will help eliminate that and won't change the curent rate that items through silver are obtained because the amount of silver entering the shard per day wil not change, in fact it could become less if no one is killing monsters.
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Re: UOSA Silver Discussion and Idea for Change

Post by Bloodrock Announcer »

Arsen wrote:let highend monster bosses at events drop a few rares like neon dyes and like one special item. repeat this like every 3-6months. thats a balanced chance for young and old players to get something (rare) its way better if you would get such special prizes at staff made uber events. thats how i remember it on drachenfels and some other shard i played some years ago and everyone was happy.
I remember things like this on seige
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BlackFoot
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Re: UOSA Silver Discussion and Idea for Change

Post by BlackFoot »

Events on UOSA that have unique monsters dropping unique items completely automated is the norm for 4 years. This is not a mechanical accuracy argument as it is in an event setting.

Eggs were/are common? Silver is much more common than eggs ever were/are. That is why it only cost 50 eggs to get custom items vs 500 silver to get an item.

3 got prizes if you are not mistaken? you are actually mistaken.

For Easter, the prizes from 1500 or so eggs were completely unique and custom. There was like 20 unique prizes from the Easter event. Hanging Pheonix armour, a bunny statue, green herbs in a bucket, coloured cracked eggs, coloured named baskets etc.

In silver terms that would take 10,000 silver coins at 500 per unique item or in a generous gold calculation about 120 million gold handed out over a week period.

viewtopic.php?f=59&t=16970&start=15

Theres been at least 30 custom prizes from Halloween events since 2008

The 'manner' in which UOSA staff hands out prizes for events is a policy decision, not a mechanical accuracy one. They dont have to hand them out in the manner OSI did because they have better software. As they have shown through all of UOSA's past events.

Show me how insanely common Gravestones, coloured containers, Jack o lanterns, skull poles, reverse weapons, custom named bones, baskets/containers of non fruit food, cooked thanks giving turkeys, split bananas, shamrocks, patriot lagers, named baskets, custom named bags, cranberry sauces, chocolate valentines etc etc etc
These are some of your custom spawning items dropping on custom automated creatures just off the top of my head.

Basically, automated custom items dropping on automated custom creatures/npcs/mobs for events - the normal way of doing things here. Not an EA concern.

Collecting tokens/points to turn in for prizes - the normal way of doing things here

Silver dropping on all mobs randomly across the board - less unique custom items being created than what is currently in place, yet more fair for all play types.

Even on OSI CUB was a collect tokens for automated prizes event.

Creating this event would not be some dramatic change to the world.
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Re: UOSA Silver Discussion and Idea for Change

Post by Charla »

First off, thank you Telamon for the great ideas. Shows you care about the
shard enough to give thought to various issues.

Second: Good grief people, this is a game, so where is all the angry and
almost hateful posts coming from. I'm not saying don't disagree if you feel
Telamon's suggestions are off the mark; but some of the attitudes are pretty
anger ridden.

Let's remember, UO was created for all types. Crafters, PvM, PvP etc.
One style of game play is not more important that any other style.

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Re: UOSA Silver Discussion and Idea for Change

Post by applejack »

I don't see anger or hate. I think people on both sides of the argument care about the shard and all things considered it has been a fairly good discussion. For the record I agree with BlackFoot, lelouche, Kander, and Telamon.
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Re: UOSA Silver Discussion and Idea for Change

Post by Nergnog »

I would like this to be implemented (yes, I do know that I have posted this twice before) because I feel it would actually destabilize the current silver market. It would also make certain rares worth more, maybe almost worth the silver put into them (deamon bone armor anyone?).

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Re: UOSA Silver Discussion and Idea for Change

Post by iamreallysquall »

Nergnog wrote:I would like this to be implemented (yes, I do know that I have posted this twice before) because I feel it would actually destabilize the current silver market. It would also make certain rares worth more, maybe almost worth the silver put into them (deamon bone armor anyone?).
i hardly see how this will be the result ps i have daemon bone armor set if you want one pm me a offer :P
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Kander
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Re: UOSA Silver Discussion and Idea for Change

Post by Kander »

applejack wrote:I don't see anger or hate. I think people on both sides of the argument care about the shard and all things considered it has been a fairly good discussion. For the record I agree with BlackFoot, lelouche, Kander, and Telamon.
I agree applejack. Every one has great ideas and points "mine being more off the wall". But we all can say we play this server for what it is. And whats that you may ask? Well it is UO during its best era of time. Most all players are here for the none tram shit and the thrill of watching your back every where you go and etc etc etc. Silver / rewards / neon shit / tram events was just a lil bonus. And if you ask any one silver / rewards / neons / tram events did not make this server the way it is. Its the players and the hard working staff and owners.
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Re: UOSA Silver Discussion and Idea for Change

Post by Beatingu2 »

Shard was fine with events, Derrick isnt changing anything other then fixing the "exploits," then im sure events will be back. But at the pace things get done around here it might not be for years. This Lelouche guy has really helped ruin the server. I will give him one thing, he has really influenced a major aspect of this server and its population but pointing out what he did about the automated events. All of us vets knew of these small bugs, but they mattered so little in the grand scheme of things, so whoever told him about them made a bad mistake. But w/e im still banned so idk.





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