"Evil" Charged weapons cast "Curse" (60.0 magery level) on a target when they are hit with this type of weapon.
This function is working fine, however, there seems to be a problem with the duration of the curse spell. Right now the Evil effects only last about 4 seconds, where as the actual Curse spell lasts 45 seconds (at 100 magery).
4 seconds seems way to short for evil charges.
"Evil" Weapons
- MatronDeWinter
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Re: "Evil" Weapons
At some point didn't official UO make it so that resist cut down the duration of debuffs and para?
Re: "Evil" Weapons
age of shadowsMatronDeWinter wrote:At some point didn't official UO make it so that resist cut down the duration of debuffs and para?
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Re: "Evil" Weapons
The current time durationof these weapon effect spells are calculated in the same way that the cast spells are. There is a reduction to the duration based on the magic resist of the caster. You should find that on the same target a caster with 60 magery will effect the same duration of the curse spell as anyone hitting that same player with an Evil weapon.
I'm looking into the durations to verify the formulas, but i belive we did have a valid basis for the durations that are in use.
I'm looking into the durations to verify the formulas, but i belive we did have a valid basis for the durations that are in use.
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- archaicsubrosa77
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Re: "Evil" Weapons
Duration is affected by the "Caster's" resist?
The demo wasn't meant to play against other players was it? I am sure some mechanics were altered to involve only the player experiencing the demo.
The demo wasn't meant to play against other players was it? I am sure some mechanics were altered to involve only the player experiencing the demo.
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Re: "Evil" Weapons
Currently is is yet. I'm not sure offhand the basis for that, but there is basis for it.archaicsubrosa77 wrote:Duration is affected by the "Caster's" resist?
No, not much. The demo is a complete era OSI UO Shard circa mid-98. There are very few alterations to it. Most serious issues with it are bugs related to compiling it in Windows vs Unix. The scripts within the demo are complete for their date, and even include some early drafts of T2A features like heat radiation damage.archaicsubrosa77 wrote:The demo wasn't meant to play against other players was it? I am sure some mechanics were altered to involve only the player experiencing the demo.
There are additional scripts within the demo that involve the tutorial, but little that is substantial has been found to be missing or intentionally altered.
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