random guy wrote:Halbu wrote:The red NPC orc run speed desperately needs to be toned down
URK HAS NEVER HAD ANY SAY OR CONTROL OF THESE NPC ORCS!!!
I didn't say you guys did, just giving some feedback. The staff reads Second Age Discussion.

random guy wrote:Halbu wrote:The red NPC orc run speed desperately needs to be toned down
URK HAS NEVER HAD ANY SAY OR CONTROL OF THESE NPC ORCS!!!


Actually I just let them kill each other, then I have my way with them, thats how I like them. Dead but Warm.LudKrud wrote:As you can plainly see he disguises himself as an orc breedur and kills them with STDs......
You should put these in the Tales of Adventure forum.Sultan of Swing wrote:Winning Back Cove: Day 4
Had a little help form the Sea Gods today:
Actually I just let them kill each other, then I have my way with them, thats how I like them. Dead but Warm.LudKrud wrote:As you can plainly see he disguises himself as an orc breedur and kills them with STDs......
 Re: URK conquer and siege: feedback
 Re: URK conquer and siege: feedback
 As for the dragons I'm fine with them.  Orcs need to adapt.  I really don't want to have to use provokers unless no choice because Vish finds musicians to be panzees and too humie like for his taste but gates to send pets around the map might have worked and at least would have been worth a try.
   As for the dragons I'm fine with them.  Orcs need to adapt.  I really don't want to have to use provokers unless no choice because Vish finds musicians to be panzees and too humie like for his taste but gates to send pets around the map might have worked and at least would have been worth a try.