Don't forget all the complaining that got most of the commands broken by staff, too. You know, because there's no proof that it worked correctly...Galendae wrote:We as the player base have successfully nerfed the tamer.
Concerns about the shard from a new player's perspective.
Re: Concerns about the shard from a new player's perspective
S&S Yew: fully stocked bulk reagents, weapons, armor, explosion traps, and fishing spoils. Also, temporarily carrying POTION KEGS!
Re: Concerns about the shard from a new player's perspective
The only thing that hasn't been nerfed so hard its unplayable is the hally mage.
[broken image]
-
- Posts: 31
- Joined: Mon Sep 01, 2008 7:59 pm
Re: Concerns about the shard from a new player's perspective
lol... stables have a global limit? this place might as well be divinity for how era accurate it is now.
-
- UOSA Donor!!
- Posts: 5120
- Joined: Tue Jun 30, 2009 7:00 pm
Re: Concerns about the shard from a new player's perspective
stables have a per stable master limit...Not global.
"I used to be with it, but then they changed what it was. Now what I'm with isn't it, and what's it seems weird and scary to me, and it'll happen to you, too." Grandpa Simpson
Re: Concerns about the shard from a new player's perspective
Lol, damn this almost belongs in trash talk! =pcklabyrinth wrote:lol... stables have a global limit? this place might as well be divinity for how era accurate it is now.
