Swing on the run

Topics related to Second Age
Fede
Posts: 741
Joined: Thu Feb 18, 2010 12:23 am

Re: Swing on the run

Post by Fede »

I didn't have desyncing issues up until today. I am obviously not sure if this patch was a result of it, but once I pressed my desync button, I started bouncing around like a pinball machine for a solid 10 seconds.
Last edited by Fede on Thu Aug 18, 2011 12:02 pm, edited 1 time in total.

User avatar
Psilo
Posts: 1411
Joined: Wed Nov 04, 2009 12:41 pm

Re: Swing on the run

Post by Psilo »

I think it's unrelated to the "changes" because on the first day I noticed there was HOTR(2-3 days before most people found out or noticed) I had absolutely no desync and my UO was running smoothly. Then like 2 days later...

Now this desyncing is happening everytime I teleport or chase someone.

User avatar
itwouldbewise
Posts: 68
Joined: Sat Jun 25, 2011 11:47 am

Re: Swing on the run

Post by itwouldbewise »

I desync fairly regularly (always have)... was wondering if it might be related to the use of a wireless router instead of a wired connection? Anybody using a wired connection encounter desyncing problems?
Mistah T
The Pity-er of Fools

iamreallysquall
Posts: 1806
Joined: Sat Mar 14, 2009 3:26 pm

Re: Swing on the run

Post by iamreallysquall »

itwouldbewise wrote:I desync fairly regularly (always have)... was wondering if it might be related to the use of a wireless router instead of a wired connection? Anybody using a wired connection encounter desyncing problems?
i am
<mistercherry> i bet ide beat yer asss in scrabble
<Atraxi> as soon as i find the noobs i stole from
<Jamison> lelouche your taunts will be your downfall

User avatar
Malaikat
Posts: 4533
Joined: Thu Dec 30, 2010 10:32 am

Re: Swing on the run

Post by Malaikat »

I'm on a t1 and rarely ever desync.
Save yourself the shame and embarrassment and just assume that if you can't understand me...you're the one who's retarded.
Budner wrote:Your sig lets everyone know what an arrogant prick you are.

User avatar
Blaise
UOSA Donor!!
UOSA Donor!!
Posts: 2466
Joined: Mon Feb 14, 2011 12:13 am
Location: Trammel

Re: Swing on the run

Post by Blaise »

I rarely ever play over a wireless connection, but also can't say I've noticed any desynch problems when I do.
Est Sularus oth Mithas

User avatar
Vhyx
Posts: 681
Joined: Fri Dec 24, 2010 12:41 am
Location: Out and about.

Re: Swing on the run

Post by Vhyx »

I rarely desynch. I think it has happened once in the past two weeks.
Image

Hythloth Tower for Sale. Contact Boondock_Saint via PMs because it's his and not mine. Azheman will broker the deal, naked.

Rhis
Posts: 51
Joined: Thu Jun 23, 2011 10:35 pm

Re: Swing on the run

Post by Rhis »

No changes on desyncs for me. Happens very rarely, just as before.

User avatar
Psilo
Posts: 1411
Joined: Wed Nov 04, 2009 12:41 pm

Re: Swing on the run

Post by Psilo »

For those of you that rarely desync, do you pvp? Do you use teleport rings, or the telport skill while running? Do you do long chases or running from ganks?

Just wondering, I don't really desync unless I'm doing those things. It seems worse on some days, which is very odd. Even if my ping is nice and I aint spiking much I still get horrible desyns. I've had times whever UO was super smooth and I didn't have to use desync. Then other times when I have to desync like 5-6 times especially in a horse fight.

iamreallysquall
Posts: 1806
Joined: Sat Mar 14, 2009 3:26 pm

Re: Swing on the run

Post by iamreallysquall »

Psilo wrote:For those of you that rarely desync, do you pvp? Do you use teleport rings, or the telport skill while running? Do you do long chases or running from ganks?

Just wondering, I don't really desync unless I'm doing those things. It seems worse on some days, which is very odd. Even if my ping is nice and I aint spiking much I still get horrible desyns. I've had times whever UO was super smooth and I didn't have to use desync. Then other times when I have to desync like 5-6 times especially in a horse fight.
^ this i even noticed it lately just scouting the map something that i normally would never get out of sync doing.
<mistercherry> i bet ide beat yer asss in scrabble
<Atraxi> as soon as i find the noobs i stole from
<Jamison> lelouche your taunts will be your downfall

User avatar
Robbbb
UOSA Donor!!
UOSA Donor!!
Posts: 2067
Joined: Sat Jul 10, 2010 10:51 pm

Re: Swing on the run

Post by Robbbb »

Sandro wrote:great post

unfortunately the staff do not care what-so-ever about anything you just wrote

all they care about is accuracy which will moot every single one of your valid points

sad but true

So what is an 'exploit'? An exploit is the use of 'in game mechanics' to do something that was not intended. An example of this would be using some type of object, a flour bag or a boat, to get inside a locked house or anything else that you would not be able to penetrate without using the 'exploit'.

These types of exploits and others were prevelant in our era on OSI, yet have been 'fixed' here because they are 'bad' for the community/players.

So if we are going to change the game inaccuratly using this type of logic then it makes sense to change the 'bad' mechanics that were in OSI that they later said 'ops this isnt working it needs to change' because they are 'bad' for the game, thus bad for the community/players.

So...
Exploits = 'Bad' therefore they are taken out even though they are accurate
Bad mechanics = 'Bad' yet they are left in because they are accurate?????

Please explain the above logic^^^


This is not to say that things that OSI changed years down the road because they thought they could make them 'better' should be implemented. I am talking about things that were changed shortly, up to 8 months or so after our cutoff date that changed the mechanics of something not because they wanted to but because they NEEDED to as it was somehow 'broken'.

User avatar
Omnicron
Posts: 1203
Joined: Mon Sep 28, 2009 5:12 pm

Re: Swing on the run

Post by Omnicron »

Anyone having a hard time Insta-Hitting on test? Don't forget about that...

Post Reply