Gates overriding event gates

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Pied Piper
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Gates overriding event gates

Post by Pied Piper »

Can you guys make it where player gates do not over ride the event gates when opened on the same tile?

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MatronDeWinter
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Re: Gates overriding event gates

Post by MatronDeWinter »

Where are the patch notes showing this mechanic in T2A.

Ulfrigg
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Re: Gates overriding event gates

Post by Ulfrigg »

Dont you get a message pop up if they gate over event gates? like the once you get when gateting out of town.

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Pied Piper
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Re: Gates overriding event gates

Post by Pied Piper »

I didn't go through the gate; I learned not to do that back in my Siege Perilous days.

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Re: Gates overriding event gates

Post by MatronDeWinter »

Pied Piper wrote:I didn't go through the gate; I learned not to do that back in my Siege Perilous days.
So it worked during era then. What's the problem?

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Pied Piper
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Re: Gates overriding event gates

Post by Pied Piper »

What is the use of having event gates if ppl are just gonna cast their own gates over them from marked runes?

All I am saying is the event gate should override the player gate not vice versa. Seeing as how it is a gate put there by a game master for a specific purpose.

iamreallysquall
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Re: Gates overriding event gates

Post by iamreallysquall »

era accurate also you can sign up with out going in the gate and there are three gates you can use.
<mistercherry> i bet ide beat yer asss in scrabble
<Atraxi> as soon as i find the noobs i stole from
<Jamison> lelouche your taunts will be your downfall

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Pied Piper
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Re: Gates overriding event gates

Post by Pied Piper »

These events are not era accurate. WTF are you talking about?

iamreallysquall
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Re: Gates overriding event gates

Post by iamreallysquall »

Pied Piper wrote:These events are not era accurate. WTF are you talking about?
you know the era accurate mechanic that allows gates to go over gates
<mistercherry> i bet ide beat yer asss in scrabble
<Atraxi> as soon as i find the noobs i stole from
<Jamison> lelouche your taunts will be your downfall

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Pied Piper
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Re: Gates overriding event gates

Post by Pied Piper »

iamreallysquall wrote:
Pied Piper wrote:These events are not era accurate. WTF are you talking about?
you know the era accurate mechanic that allows gates to go over gates
Gates that in themselves are era accurate. This is a non era ccurate gate we are talking about in the 1st place.

iamreallysquall
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Re: Gates overriding event gates

Post by iamreallysquall »

what you are asking for is change to a era accurate mechanic its bad enough people can use these gates to escape thiefs and oranges and run to trammel
<mistercherry> i bet ide beat yer asss in scrabble
<Atraxi> as soon as i find the noobs i stole from
<Jamison> lelouche your taunts will be your downfall

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Mens Rea
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Re: Gates overriding event gates

Post by Mens Rea »

Double click on the red gate instead of walking on to it.

Otherwise, if you are really concerned and upset, make a Razor macro "double click by type a red moongate."

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Re: Gates overriding event gates

Post by Pied Piper »

I'm not upset nor do I personayly give a rats a%$. I have never participated in an event because the times I did ppl kept putting stone walls in front of the sign in sheet so I was like &^%$ this $%^&.

I was thinking along the lines of new ppl since there are so many new players. Imagine being a new player and thinking "oh cool an event gate."

Only to walk in and die to some trap. New peson thinks to themself "what kind of event was that?"

Also, I tried to dispel it for ppl and it wouldn't dispel the blue gate because the red one is behind it I guess.

So for some reason it would not register the dispel spell on the blue gate, yet ppl could go through it.

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Re: Gates overriding event gates

Post by MatronDeWinter »

There should be no event gates anyway. I say remove them and let the people walk there during even time if they wish to participate.

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Re: Gates overriding event gates

Post by Mens Rea »

Pied Piper wrote:ppl kept putting stone walls in front of the sign in sheet so I was like &^%$ this $%^&.
If you are upset then make a macro "use by type an open book" then use it at the event.
Pied Piper wrote:So for some reason it would not register the dispel spell on the blue gate, yet ppl could go through it.
Make a macro "target by type a blue moongate" and use it after you cast dispel.

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