Gates overriding event gates
- Pied Piper
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Gates overriding event gates
Can you guys make it where player gates do not over ride the event gates when opened on the same tile?
- MatronDeWinter
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Re: Gates overriding event gates
Where are the patch notes showing this mechanic in T2A.
Re: Gates overriding event gates
Dont you get a message pop up if they gate over event gates? like the once you get when gateting out of town.
- Pied Piper
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Re: Gates overriding event gates
I didn't go through the gate; I learned not to do that back in my Siege Perilous days.
- MatronDeWinter
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Re: Gates overriding event gates
So it worked during era then. What's the problem?Pied Piper wrote:I didn't go through the gate; I learned not to do that back in my Siege Perilous days.
- Pied Piper
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Re: Gates overriding event gates
What is the use of having event gates if ppl are just gonna cast their own gates over them from marked runes?
All I am saying is the event gate should override the player gate not vice versa. Seeing as how it is a gate put there by a game master for a specific purpose.
All I am saying is the event gate should override the player gate not vice versa. Seeing as how it is a gate put there by a game master for a specific purpose.
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Re: Gates overriding event gates
era accurate also you can sign up with out going in the gate and there are three gates you can use.
<mistercherry> i bet ide beat yer asss in scrabble
<Atraxi> as soon as i find the noobs i stole from
<Jamison> lelouche your taunts will be your downfall
<Atraxi> as soon as i find the noobs i stole from
<Jamison> lelouche your taunts will be your downfall
- Pied Piper
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Re: Gates overriding event gates
These events are not era accurate. WTF are you talking about?
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Re: Gates overriding event gates
you know the era accurate mechanic that allows gates to go over gatesPied Piper wrote:These events are not era accurate. WTF are you talking about?
<mistercherry> i bet ide beat yer asss in scrabble
<Atraxi> as soon as i find the noobs i stole from
<Jamison> lelouche your taunts will be your downfall
<Atraxi> as soon as i find the noobs i stole from
<Jamison> lelouche your taunts will be your downfall
- Pied Piper
- Posts: 693
- Joined: Sun Jul 03, 2011 10:53 am
- Location: Dirty South
Re: Gates overriding event gates
Gates that in themselves are era accurate. This is a non era ccurate gate we are talking about in the 1st place.iamreallysquall wrote:you know the era accurate mechanic that allows gates to go over gatesPied Piper wrote:These events are not era accurate. WTF are you talking about?
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Re: Gates overriding event gates
what you are asking for is change to a era accurate mechanic its bad enough people can use these gates to escape thiefs and oranges and run to trammel
<mistercherry> i bet ide beat yer asss in scrabble
<Atraxi> as soon as i find the noobs i stole from
<Jamison> lelouche your taunts will be your downfall
<Atraxi> as soon as i find the noobs i stole from
<Jamison> lelouche your taunts will be your downfall
Re: Gates overriding event gates
Double click on the red gate instead of walking on to it.
Otherwise, if you are really concerned and upset, make a Razor macro "double click by type a red moongate."
Otherwise, if you are really concerned and upset, make a Razor macro "double click by type a red moongate."
- Pied Piper
- Posts: 693
- Joined: Sun Jul 03, 2011 10:53 am
- Location: Dirty South
Re: Gates overriding event gates
I'm not upset nor do I personayly give a rats a%$. I have never participated in an event because the times I did ppl kept putting stone walls in front of the sign in sheet so I was like &^%$ this $%^&.
I was thinking along the lines of new ppl since there are so many new players. Imagine being a new player and thinking "oh cool an event gate."
Only to walk in and die to some trap. New peson thinks to themself "what kind of event was that?"
Also, I tried to dispel it for ppl and it wouldn't dispel the blue gate because the red one is behind it I guess.
So for some reason it would not register the dispel spell on the blue gate, yet ppl could go through it.
I was thinking along the lines of new ppl since there are so many new players. Imagine being a new player and thinking "oh cool an event gate."
Only to walk in and die to some trap. New peson thinks to themself "what kind of event was that?"
Also, I tried to dispel it for ppl and it wouldn't dispel the blue gate because the red one is behind it I guess.
So for some reason it would not register the dispel spell on the blue gate, yet ppl could go through it.
- MatronDeWinter
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Re: Gates overriding event gates
There should be no event gates anyway. I say remove them and let the people walk there during even time if they wish to participate.
Re: Gates overriding event gates
If you are upset then make a macro "use by type an open book" then use it at the event.Pied Piper wrote:ppl kept putting stone walls in front of the sign in sheet so I was like &^%$ this $%^&.
Make a macro "target by type a blue moongate" and use it after you cast dispel.Pied Piper wrote:So for some reason it would not register the dispel spell on the blue gate, yet ppl could go through it.