Making a second crafter soon, few questions.
Making a second crafter soon, few questions.
Was thinking Alchemy, Carp, Lumberjacking, Magery, Med, Inscription and Poisoning, if im going to make this toon, im guessing i want to pick magery as one of thier skills but with so many crafting skills which one do i should i choose?
Re: Making a second crafter soon, few questions.
Carpentry requires a ton of boards that are very tiresome to farm yourself. Alchemy and poisoning level well together from low levels, and you can get to 50 inscription from copying books. I would personally pick carpentry and lumber jacking if you don't have a it.
My name was Bombur I was from Baja - I played with a guild named CoJ and they made me smoke drugs.
Re: Making a second crafter soon, few questions.
With Carp you really want blacksmithy and tailor (at least), (or even) magery and tinkering. That way you can do add-ons. The template you describe is nice and all, but you will only be able to make abbatoirs and pentagrams, you won't be able to make forges, anvils, looms, spinningwheels, ovens, etc. No use having a GM carp just to make boxes.

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Re: Making a second crafter soon, few questions.
I have decided to just take alchemy, poisoning and inscription on my next crafter. It will be awhile before I make it anyways.