There will likely be a longer than expected downtime in the morning to apply this patch and do some server maintenance.
- All short damage delays are 1.0 seconds, applies to all delayed damage spells except Explosion
- Spell disruption formula changed and now accounts for the circle of the spell being interrupted. Based on (copy of) the OSI code for disruption.
- Severely dumbed down monster pathfinding.
- All NPC's/Monsters can now flee. (We know they didn't all flee, we're working on that part still)
- Stealing is an aggressive act for the purpose of determining murder.
- Getting caught and difficulty when Stealing now considers the difficulty of the steal (item weight) And the number of humans that are in your view.
- You will no longer gain stealing skill on success, only on full or partial failure.
- Players in the vicinity of an attack will now receive the message "You see X attacking Y"