I am glad to see more positive feedback supporting this and the 'dexxer' class. For the record, since Bloodrock was mentioned, I am not pro dexxer for Bloodrock. Being Bloodrock just means im one of the few people who plays a dexxer and hasn't quit...yet. In addition it means that I was one of the big dexxers back in the day.Ragancy wrote:Honestly, are we really comparing what a viable dexer should carry to a PK in stat loss who has a +25 vanq hally? That's absurd.Fair enough, my PK is stacked with like 200k worth of shit on a good day so it's fair a dexer should carry the sameEven my blue mages/PvPers have around 60-100k worth of stuff on them and I consider that equipment only a little above average.
My whole point, and I think a lot other people agree who played during this era (I played on LS), is that dexers were viable with nothing more than a GM weap and GM armor, a handful of regs(maybe no regs), and some bandaids. That's why they got a lot of slack because they had almost no loot and nearly no talent to play..."dex monkeys".
I was one of the few dexers back on LS during this era that had 100 magery/100 resist and the template was incredibly powerful.
Here it's the total friggin opposite. That's whack.
This predicament just closes the door to common "dex monkey", which means less players. Think about it. There's not many people who want to be that hardcore about this game to effectively play a dexer on this shard. On the other hand, if we could somehow re-vitalize the "Dex monkey", then more people would play that type of char.
And regarding Vanqs, I always lol when I see someone wanting 5k+ for a vanq given how useless they are here (hallys aside). I haven't seen a single person, yet, who mentioned not remembering grabbing some GM gear, a weapon, some bandaids, and rocking out. Thats not to say you'd always win in PVP but it certainly wasn't the joke it was here. Yet sadly, to get it fixed and made era accurate we need a non-existant patch note or a you tube video from an era before you tube existed.