- All Weapons, Armor, Wands, Jewelry and Clothing now identified per mobile (50 max)
- Correction to release and unsecure text response font
- The chance of poisoning with a weapon hit is now the poisoners skill / 4. All existing poisoned weapons are grandfathered and treated as 100.0 skill for the purpose of hit chance (25%).
- You can no longer fail to poison a weapon over 80 Skill (as long as you are able to use the poison). This means a Deadly Poison potion is never wasted. This change has no effect on skill gain rate.
- Kegs now permanently identified per mobile via Taste ID (50 max)
- Fix to weapon swing speeds that was causing a reset of the movement penalty when weapons were armed and disarmed.
- Criminals cannot use even gates
- Adjustments to intoxication effects
- Tinkering will consume items on failure as per 1998 patch note
- More accurate timings and overhead messages for taming
- The rest of the messages and text have been converted to the old font.
- Stuck Menu now correctly detects Britannia or lost lands in dungeons.
- Pies now only cookable in ovens
- Flour mills now require 3 sheaves of wheat to make flour
- Graphics correction for flour mill states
- Some missing text messaged added for cooking
- Meat pies can now be made with cooked meats
- New messages for placing forges, anvils, spinning wheels
- Bandage resing is now prevented in Tourney arena
- Correction to Meditation success formula
- Item ID appraisal working
- Another fix to monsters following hidden players
- Vendors will not buy stolen items
http://web.archive.org/web/200004181437 ... skill.html
The Outcast Lietgardis, Grandmaster Alchemist and Assassin wrote: Some people say that since you will never fail to apply poison after 80 skill, you should stop trying to raise skill and just start poisoning for people. The math is deceptive – although it is true that chance to poison per hit is poisoner’s skill/4, the difference between a 20% chance-to-poison at 80 skill and the 25% chance-to-poison at 100 is very noticeable. Raise your skill to at least 95 before you allow others to entrust you with poisoning their blades for them, lest they not poison their enemies at all and you gain a poor reputation!