going for a mule template...

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Teknix
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going for a mule template...

Post by Teknix »

so here it goes:

armslore
tinker
tailor
carpentry
blacksmith

music (from here i will make lots of gm instruments, store them for later use, and drop it) >

> magery & med (make like 100 pentagrams & abattoirs and store them, also get Dread Lord title...then drop those)

> alchemy
poisoning


dont need inscription or bowcrafting. am i missing anything?
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Mens Rea
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Re: going for a mule template...

Post by Mens Rea »

tinker
tailor
carpentry
blacksmith
magery
alchemy
mining (to enable you to resmelt)

oh, and a juicy log of poo

Teknix
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Re: going for a mule template...

Post by Teknix »

i really didn't want to have mining, but maybe i'll do armslore last....

tinker
tailor
carpentry
blacksmith


magery, med, mining

drop med & mining and pickup alchemy & poisoning?

should i not worry about arms lore? just repair everything and reapply poison w/o checking?

having gm magery would be a bonus now that i think about it. it could outweigh any benefits from arms lore.



i'm still doing the music instrument thing. they'll fetch a pretty penny :mrgreen:
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Coffee
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Re: going for a mule template...

Post by Coffee »

http://my.uosecondage.com/player.aspx?id=2067
http://my.uosecondage.com/player.aspx?id=7673

Arms lore is stupid.

Also, unless you use inscription, there isn't much need for med.

Hoots
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Re: going for a mule template...

Post by Hoots »

Why Arms lore?

here is my template

100 Smith
100 Carp
100 Tailor
100 Magery
100 Med
100 Scribe
55 Med
45 Music

Im actually building another scribe for macro scribing (with 100 med) as scribing basically is a free skill to raise, until then i havnt added 45 music yet.

Also, i serioussly doubt there is much of a market for GM instruments.... But i figured once i get a 2nd scribe up i will add music.

The other option is to leave magery at 80.1 (needed for scribing 8ths) and puting that 19 points into med... but that seems too sloppy

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Re: going for a mule template...

Post by Red »

I haven't made these characters yet, but this is what I plan to do..

Crafter 1:
Blacksmith
Tinkering
Mining
Lumberjacking
Carpentry
Magery
Bowcraft

Crafter 2:
Magery
Med
Inscribe
Alchey
Poisoning
Arms Lore
Cooking

Teknix
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Re: going for a mule template...

Post by Teknix »

thx coffee

resource is a good template
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