Or when your gatherer shop woods or mine ore?
Well, here are some good tips for you that will let you escape alive 99 times out of 100 if you play it right.
Basic need for all char regardless of type:
#1; At least 35 skill in magery, this will grant you the ability to not fizzle when casting recall from scroll.
#2; 100 STR, easiest trained with herding, to stand the first hit if the PK manage to get one in.
#3; Recommended 100 Magic resist.
Checklist before you go out:
#1; Make sure reflect spells is up, if you have high enough magery to cast it, or use a scroll.
#2; A dedicated backpack with "escape PK" stuff containg the following:
-> At least 3 magic traped pouches.
-> One marked rune to a safe location, i.e guarded zone
-> At least 1 recall scroll and/or regents for recall
-> An invisibility item, best is jewelry (if u have a hat on and try to put on a hat with invis it wont work)
#3; An empty backpack that you put directly on top of the "escape PK" pack, to prevent theft from it.
#4; Check that your "escape PK" macro* is up to date in Razor.
Here is how you do it (detailed explanation how to set up macros below);
As soon as you spot a PK near you you just hit the "escape PK" macro you have.
This macro will be set to automatically cast recall, put on invis item and target rune.
However, certain situations might need different approaches.
First and most common situation is this:
A PK comes running and cast explotion on you that he had precasted, then he hits you with his Hally.
If you're fast to activate your escape PK macro the hally won't find its target, since you're hidden by the time he reaches you, if not you should survive anyway since you have 100 HP.
Since you are hidden he will lose his target and have to reveal you, by the time he has that skill detect hidden up or reveal spell you're gone.
Second approach, less comon but have seen it:
A PK runs up and cast paralyze on you, if you have reflect up your fine and can just activate your escape macro, if not you get frozen and need to break that somehow. This is where the traped pouches comes in handy. Just open one of them so it explodes on you and dammage you and your paralyze breaks, then you activate your escap macro.
The open pouch thing can also be done by a hotkey, faster and more secure than do it manually.
Third approach, also not as comon as the first one but I've seen this as well;
A PK cast harm on you from a wand, to interupt you from finishing your recall, while another PK starts bashing you with his hally with precast explotions.
Just activate your escape macro and you'll be fine since both PKs will loose your target and needs to reveal you to continue the fight, by then you will be gone.
There are a few other ways of PKs to attack as well but they are so rare I don't think they need to be discussed here.
How does the macros look like?
First I would recommend you to make a macro for opening your traped pouches.
In Razor there's a setting for "use once" in there you can target all pouches you have, one by one, and make a list.
Then you bind this to a hotkey.
When you push the hot key it will use the first pouch in the list, if it's traped you will activate the trap and get out of the paralyze. If you need to use it again the macro will consider that pouch as used and select next in list.
Just remember to reset the pouches after you have used them.
Second macro I would make is the use invis item macro
Create a dress/undress and target your invis item and bind that macro to a hotkey.
If you use a scroll for recall you also will need to have an undress macro for things you hold in your hands, sheild and sword for instance.
That undress macro will be the first thing you do in the escape macro.
Third macro is a recall macro, with the spell from a book or one with a scroll.
pause 0.1s
Use hot key for invis item.
Target safe rune in your escape back pack.
Bind to a hot key
Now for the big Escape PK macro:
It will look something like this:
Press hot key for the recall macro
![Cool 8)](./images/smilies/icon_cool.gif)
The fun part is that when you hit the hot key for recall, the PKs wont even see you cast recall before you are hidden and will think you just stand hiding where they last saw you.