Updated Poison Info
Updated Poison Info
Can any verify that this information (taken from stratics) is what is currently being used here.
1. %Chance of poisoning food item = PoisonSkill
2. %Chance of poisoning bladed weapon = PoisonSkill / 4
3. 20 - (PoisonStrength * 2) = #uses
Number of Uses for Poisoned Blades
Poison Strength # of Uses
0 20
1 (Lesser Poison) 18
2 (Regular Poison) 16
3 (Greater Poison) 14
4 (Deadly Poison) 12
So, the higher the strength of the poison, the lower the total number of uses (strength 3 poison has about 14 uses). For example, a blade poisoned with Greater Poison will provide more uses than a blade poisoned with Deadly Poison. When a poisoned blade is used in combat, the game checks upon every successful strike to see whether or not the target is poisoned. The weapon skill of the wielder does not affect anything except for whether or not the weapon hits.
If these are true there is very little reason to work poison up to gm? ( i think im in the 98's from gm'alchem and using the GP's as i went)
also, uses per poison has nothing to do with the poisoners skill, it is all based off the level of poison?
Again, so no real reason to top poisoning off except for the chance to apply going from 98/4 = 24.5% tp 25%?
Is this what is being used here?
Thanks
1. %Chance of poisoning food item = PoisonSkill
2. %Chance of poisoning bladed weapon = PoisonSkill / 4
3. 20 - (PoisonStrength * 2) = #uses
Number of Uses for Poisoned Blades
Poison Strength # of Uses
0 20
1 (Lesser Poison) 18
2 (Regular Poison) 16
3 (Greater Poison) 14
4 (Deadly Poison) 12
So, the higher the strength of the poison, the lower the total number of uses (strength 3 poison has about 14 uses). For example, a blade poisoned with Greater Poison will provide more uses than a blade poisoned with Deadly Poison. When a poisoned blade is used in combat, the game checks upon every successful strike to see whether or not the target is poisoned. The weapon skill of the wielder does not affect anything except for whether or not the weapon hits.
If these are true there is very little reason to work poison up to gm? ( i think im in the 98's from gm'alchem and using the GP's as i went)
also, uses per poison has nothing to do with the poisoners skill, it is all based off the level of poison?
Again, so no real reason to top poisoning off except for the chance to apply going from 98/4 = 24.5% tp 25%?
Is this what is being used here?
Thanks
Re: Updated Poison Info
I've verified the number of uses from stratics with Derrick. I'll let him respond to be 100% certain on the issue though.
Re: Updated Poison Info
Faust wrote:I've verified the number of uses from stratics with Derrick. I'll let him respond to be 100% certain on the issue though.
Thanks, not much of an issue. Just trying to figure out the true cost of DP'ing a weapon based on a 80% fail rate at gm alchem and 75% fail rate in applying at gm ass.
Throw in fail rates on creating gm weapons and im coming up with damn near 650-750 gold COST per weapon using shade @ 3 and inggots @ 8...
Keep that in mind for all of those who think 1-1.2k is too much for a dp'd weap!!!!
Re: Updated Poison Info
Number 1 and 3 are correct here.Hoots wrote:Can any verify that this information (taken from stratics) is what is currently being used here.
1. %Chance of poisoning food item = PoisonSkill
2. %Chance of poisoning bladed weapon = PoisonSkill / 4
3. 20 - (PoisonStrength * 2) = #uses
Can you post a link to the source of this stratcs info?
The chance of poisoning a bladed weapon is much higher than you've suggested.
Re: Updated Poison Info
He means the chance of applying the poison to a target using food or weapon...I think.Derrick wrote:Number 1 and 3 are correct here.Hoots wrote:Can any verify that this information (taken from stratics) is what is currently being used here.
1. %Chance of poisoning food item = PoisonSkill
2. %Chance of poisoning bladed weapon = PoisonSkill / 4
3. 20 - (PoisonStrength * 2) = #uses
Can you post a link to the source of this stratcs info?
The chance of poisoning a bladed weapon is much higher than you've suggested.
Re: Updated Poison Info
The chance of a posion weapon inflicting the posion is 50% on each hit and is unrelated to skills or the level of the poison. I took this to mean the chance of applying the poison to the blade using the poisoning skill, which is currently the same chance as applying it to food.Ronk wrote:He means the chance of applying the poison to a target using food or weapon...I think.
Re: Updated Poison Info
i was referencing the current info on stratics. I dont have a link to anything dated for t2a...Derrick wrote:The chance of a posion weapon inflicting the posion is 50% on each hit and is unrelated to skills or the level of the poison. I took this to mean the chance of applying the poison to the blade using the poisoning skill, which is currently the same chance as applying it to food.Ronk wrote:He means the chance of applying the poison to a target using food or weapon...I think.
That was basically my questions... Is the current info shown for poisoning on stratics http://uo.stratics.com/alchemy/assassin ... ssay.shtml (about half way down right above the table).... what we are using here? If not, what are we using here.
Id like to know the applying poison success rate to know how much it costs me (with fails based on %) to adjust my vendor prices...
Im in no way saying it should be 25%... thats just what im currently seeing.
Re: Updated Poison Info
Hitting with a poisoned weapon really only has a 50% chance to poison the combatant? I don't recall it ever being that easy to poison someone.
Re: Updated Poison Info
its 50% on a successful hit... but 2 gm skills will hit each other how often? is it 50%?Faust wrote:Hitting with a poisoned weapon really only has a 50% chance to poison the combatant? I don't recall it ever being that easy to poison someone.
so it is really about a 25% chance on a swing and i think that sounds about right.
For some reason i think applying poison to a blade was a pretty high chance... My guess is they changed it when they made poisoning difficutly based and into the nox mage era.
Im not having any luckin finding archived info.
Re: Updated Poison Info
ahhh the way back machine....
from 5-24-99
http://web.archive.org/web/199910140203 ... m/alchemy/
here is some of the article
Caution:
Before you reach 80 skill, you will fail to apply the poison some of the time. Once in a while you will even accidentally poison yourself! Feel safe – the poison you will be given is one level lower than that that you were applying (e.g. you were applying Greater Poison and poison yourself – you are poisoned with Poison, not Greater Poison). This is one good reason not to macro poisoning. Keep a few Cure potions on hand and pay attention – you should be in no danger.
NOTE:
Some people say that since you will never fail to apply poison after 80 skill, you should stop trying to raise skill and just start poisoning for people. The math is deceptive – although it is true that chance to poison per hit is poisoner’s skill/4, the difference between a 20% chance-to-poison at 80 skill and the 25% chance-to-poison at 100 is very noticeable. Raise your skill to at least 95 before you allow others to entrust you with poisoning their blades for them, lest they not poison their enemies at all and you gain a poor reputation!
SOOOO.
it appears that after 80 skill applying works 100% of the time.
And chance to hit should be based on the poisoner skill/4 giving a gm poisoner the best possible good at a poison rate of 25%.
from 5-24-99
http://web.archive.org/web/199910140203 ... m/alchemy/
here is some of the article
Caution:
Before you reach 80 skill, you will fail to apply the poison some of the time. Once in a while you will even accidentally poison yourself! Feel safe – the poison you will be given is one level lower than that that you were applying (e.g. you were applying Greater Poison and poison yourself – you are poisoned with Poison, not Greater Poison). This is one good reason not to macro poisoning. Keep a few Cure potions on hand and pay attention – you should be in no danger.
NOTE:
Some people say that since you will never fail to apply poison after 80 skill, you should stop trying to raise skill and just start poisoning for people. The math is deceptive – although it is true that chance to poison per hit is poisoner’s skill/4, the difference between a 20% chance-to-poison at 80 skill and the 25% chance-to-poison at 100 is very noticeable. Raise your skill to at least 95 before you allow others to entrust you with poisoning their blades for them, lest they not poison their enemies at all and you gain a poor reputation!
SOOOO.
it appears that after 80 skill applying works 100% of the time.
And chance to hit should be based on the poisoner skill/4 giving a gm poisoner the best possible good at a poison rate of 25%.
Re: Updated Poison Info
Thanks for the research. Currently the weapon does not hold the information on the poisioners skill. Both of these items will be fixed.Hoots wrote:it appears that after 80 skill applying works 100% of the time.
And chance to hit should be based on the poisoner skill/4 giving a gm poisoner the best possible good at a poison rate of 25%.
Re: Updated Poison Info
That sounds a lot better.
I definitely knew 50% was pretty high from what I remember.

I definitely knew 50% was pretty high from what I remember.