The pointlessness of melee skills
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The pointlessness of melee skills
So after playing a while and getting a couple chars pretty high on melee skills, it has come to my attention the utter uselessness of melee skills. Let's face it, no matter your skill, you have a 25% chance to actually hit. It's really pathetic. I counted tonight on a harpy with GM tactics, GM fencing, +5 tactics kryss and whiffed 8 times in a row.
One spell combo would have killed the harpy with magery / eval, since magic NEVER misses. You could consider a fizzle to be a "miss" but let's face it, at GM magery, you only fizzle 8th circle and rarely 7th. The cookie-cutter combo of explode/eb is never fizzled.
Derrick, would you mind checking the RunUO script for melee abilities because I don't remember them being so utterly useless on OSI.
In an unrelated vein, Item ID and ID wands are not working as per OSI in '99. When vendors were introduced, when you IDed an item, it was IDed to everyone. This is not the case here and should be looked into.
One spell combo would have killed the harpy with magery / eval, since magic NEVER misses. You could consider a fizzle to be a "miss" but let's face it, at GM magery, you only fizzle 8th circle and rarely 7th. The cookie-cutter combo of explode/eb is never fizzled.
Derrick, would you mind checking the RunUO script for melee abilities because I don't remember them being so utterly useless on OSI.
In an unrelated vein, Item ID and ID wands are not working as per OSI in '99. When vendors were introduced, when you IDed an item, it was IDed to everyone. This is not the case here and should be looked into.
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Re: The pointlessness of melee skills
You have a 50% chance to hit, dexers aren't as effective as they were last year but they are still viable.
Re: The pointlessness of melee skills
Yeah it's 50% if you have 100 skill AND your opponent has 100 skill. I'm assuming a harpy has less than that. I find that if I start whiffing often, chance are my weapon has fallen into disrepair.
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Tabius wrote:I am disgusted by cA's attitude in this and you should all be ashamed of yourselves.
- nightshark
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Re: The pointlessness of melee skills
Regarding IDing things, it was only after UO:R that "universal ID" began. Before UO:R items were identified only to the particular player that identified them.
<green> grats pink and co. .... the 3 of you f---ing scrubs together can blow up a bard. IMPRESSIVE
Re: The pointlessness of melee skills
applejack wrote:Yeah it's 50% if you have 100 skill AND your opponent has 100 skill. I'm assuming a harpy has less than that. I find that if I start whiffing often, chance are my weapon has fallen into disrepair.
this, buy a new weapon OP.
- Berock Shagando
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Re: The pointlessness of melee skills
I play a warrior as my main character, Berock Shagando. I've always been more of a swords and axes kind of guy rather than robes and spells. But as I'm sure everyone knows, magic is much more powerful than melee fighting. Especially when a mage knows what hes doing with all his combos. But a warrior who knows what he is doing with his own combos and macros is also very dangerous to a mage. A dexer with a +25 fork has an enormous chance to disrupt a mages spells while hes frozen for a few moments casting. Have your arm/disarm, bandage, and potion macroes down and you have a much higher fighting chance against a mage. When you compare melee and magic, they both have strengths and weaknesses. Sure magery is powerful, but its slow to cast powerful spells, drains mana, and is expensive to keep stocked on reagents. Warriors may not do massive amounts of damage in single instances (unless you have the right gear), but they do smaller amounts very rapidly, it drains nothing while using the skills (unless you are hit with a mace), and keeping a full suit of armor and a weapon isn't nearly as expensive as reagents (though quality gear is rather expensive). The biggest disadvantage that I've noticed to being a mage is the cost of reagents. But as soon as Berock is finished and I start making enough to support a mage, Ill be bringing one up. Back in the OSI T2A era, there were GM mages that fell under my blade as an adept swordsman. That was a long time ago and wouldn't happen now as I've lost alot of my pvp skills since then, but personal playing skill, as well as being prepared is a big part of tipping the scales in your favor. Warriors should always carry cure pots, heal, pots, bandages, and recall scrolls/book/safe rune. Poison is a huge pain for a warrior, but the cures make poison a mere nuisance. Need instant hit points? Heal pots. Need to get away? Recalls. The hiding skill can be useful as well if you need to apply bandages, run off and hide while they do their magic, and when they least expect it hop out of hiding and hit them hard with a nice hally or w/e. Not trying to treat anyone like a newb cus god knows my skills need some honing. But warriors are an affective role in PVP and PVE.

Re: The pointlessness of melee skills
I sense a lot of confussion and missinformation on this thread.
Tactics bonuses DO NOT affect your probability of hitting. Tactics only modifies the damage a landed swing does, not the actual chance of the swing hitting.
However, just to clarify, weapon wear DOES NOT alter the probability of landing a swing. Same as tactics, it does affect how much damage a landed swing will do.
Next we'll see someone telling the OP that he's whiffing because he is starving, and he must consume food before fighting.
As far as whiffing 8 times in a row, it's quite akin to flipping a coin and having it land 8 times in a row as heads. Improbable, but not impossible.
The chance of hitting is calculated by making a comparison between the weapon skill of the attacker an the weapon skill of the defender. If both skills are equal, chance of hitting is 50%.Sir Lagsalittle wrote:Let's face it, no matter your skill, you have a 25% chance to actually hit. It's really pathetic. I counted tonight on a harpy with GM tactics, GM fencing, +5 tactics kryss and whiffed 8 times in a row.
Tactics bonuses DO NOT affect your probability of hitting. Tactics only modifies the damage a landed swing does, not the actual chance of the swing hitting.
applejack wrote:I find that if I start whiffing often, chance are my weapon has fallen into disrepair.
Seeing these posts were made by members of cA and PoD respectively, I will take them as a joke and an attempt to further confuse the OP, so: haha, good joke.Zeppelin wrote:this, buy a new weapon OP.
However, just to clarify, weapon wear DOES NOT alter the probability of landing a swing. Same as tactics, it does affect how much damage a landed swing will do.
Next we'll see someone telling the OP that he's whiffing because he is starving, and he must consume food before fighting.

As far as whiffing 8 times in a row, it's quite akin to flipping a coin and having it land 8 times in a row as heads. Improbable, but not impossible.

<ian> 2 chicks making out are not gay
Re: The pointlessness of melee skills
I am an honest and trustworthy member of the community!!!!!!!!! How dare you Pirul????
Honestly after I posted that I thought "hmmm... maybe that's not true." Then I thought "meh if it isn't someone will correct me."
Honestly after I posted that I thought "hmmm... maybe that's not true." Then I thought "meh if it isn't someone will correct me."
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Tabius wrote:I am disgusted by cA's attitude in this and you should all be ashamed of yourselves.
Re: The pointlessness of melee skills
I never said you weren't, I merely implied you have a peculiar sense of humor.applejack wrote:I am an honest and trustworthy member of the community!!!!!!!!! How dare you Pirul????


<ian> 2 chicks making out are not gay
Re: The pointlessness of melee skills
applejack wrote:I am an honest and trustworthy member of the community!!!!!!!!! How dare you Pirul????
Honestly after I posted that I thought "hmmm... maybe that's not true." Then I thought "meh if it isn't someone will correct me."
I'll dare lol. You are not honest nor trustworthy.

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Re: The pointlessness of melee skills
I have been training alot of overland monsters with provo...
No seriously...then I rob them.
The ones that live tend to be the ones that keep on living over the days/weeks I am sure of it. Most hunt dungeons and leave the overland creatures be.
The ones near my own place of residence are dreadful...nevermind I keep healing some of them as I fight them on my others.
Chaos is the ascension to order...and that staircase reaches the heavens.
PS- Has anyone ever watched two provoked monsters fight without interference? Some of them take near an eternity if of like skill and fresh from their spawning. No wonder they have improved so much. I don't know if loot replenishes as there has to be others robbing them as well if so (more then likely not), but I know every mobile has the ability to gain in skill.
Ah, the songs of war and battle....

No seriously...then I rob them.
The ones that live tend to be the ones that keep on living over the days/weeks I am sure of it. Most hunt dungeons and leave the overland creatures be.
The ones near my own place of residence are dreadful...nevermind I keep healing some of them as I fight them on my others.
Chaos is the ascension to order...and that staircase reaches the heavens.
PS- Has anyone ever watched two provoked monsters fight without interference? Some of them take near an eternity if of like skill and fresh from their spawning. No wonder they have improved so much. I don't know if loot replenishes as there has to be others robbing them as well if so (more then likely not), but I know every mobile has the ability to gain in skill.
Ah, the songs of war and battle....
Derrick wrote:I wish it were possible that a mount could be whacked while you are riding it, but to the best of my knowedge it is not.