Hhmm. In town they certainly do fight back. I wonder if they work differently out of guards? Doesn't make much sense that they would...morganm wrote:I see what you mean now.
Yes they aggro on you but they don't actually fight back causing damage to you.
I never worried about them being grey since I'm not in town.
Slow Gains?
Re: Slow Gains?
Save yourself the shame and embarrassment and just assume that if you can't understand me...you're the one who's retarded.
Budner wrote:Your sig lets everyone know what an arrogant prick you are.
Re: Slow Gains?
Or maybe it's because I'm in a house which they are not friended?Malaikat wrote:Hhmm. In town they certainly do fight back. I wonder if they work differently out of guards? Doesn't make much sense that they would...morganm wrote:I see what you mean now.
Yes they aggro on you but they don't actually fight back causing damage to you.
I never worried about them being grey since I'm not in town.
A difference between fighters and paladins? I've never used a paladin.
I really don't know; I've never done it anywhere but in this tower. =/
Re: Slow Gains?
It's not just a paladin thing. I've used fighters many times too. And other NPC's like bards and mages.morganm wrote: Or maybe it's because I'm in a house which they are not friended?
A difference between fighters and paladins? I've never used a paladin.
I really don't know; I've never done it anywhere but in this tower. =/
Save yourself the shame and embarrassment and just assume that if you can't understand me...you're the one who's retarded.
Budner wrote:Your sig lets everyone know what an arrogant prick you are.
Re: Slow Gains?
My experience is the same as Malaikat's, and I've done it in a hose I co-own, only with pally's, but never with the "all guard" command. However, it's just too easy to cast invis on yourself and be over with it.
<ian> 2 chicks making out are not gay
Re: Slow Gains?
Maybe this is a new thing... perhaps even a bug?
I've only been doing this since last weekend. Never did it before then.
Have you guys tried this in the last few days?
I've only been doing this since last weekend. Never did it before then.
Have you guys tried this in the last few days?
Re: Slow Gains?
Was doing it just today and all yesterday. Gmed mace and I was working wrestle today...
I was under the impression, from reading old forum posts, that NPC's fighting back after an all stay or all stop command was something new and not the other way around.
I was under the impression, from reading old forum posts, that NPC's fighting back after an all stay or all stop command was something new and not the other way around.
Save yourself the shame and embarrassment and just assume that if you can't understand me...you're the one who's retarded.
Budner wrote:Your sig lets everyone know what an arrogant prick you are.
Re: Slow Gains?
So it's not a recent change then.
I dunno =/
Wacky
I dunno =/
Wacky
Re: Slow Gains?
I thought I had used newbie daggers before but this time I made SURE I was using one... I still slay the dude in like 15 seconds. If I miss a single heal; game over. I simply must have two healers on my one fighter.
Re: Slow Gains?
Only thing I can offer is for you to try a paladin. Higher starting skill, likely higher hit points, and much higher AR till all his stuff breaks.morganm wrote:I thought I had used newbie daggers before but this time I made SURE I was using one... I still slay the dude in like 15 seconds. If I miss a single heal; game over. I simply must have two healers on my one fighter.
Dagger speed and damage is better than skinning knife and wand, but I've gmed swords and mace with only 1 healer at around 60 heal/gm anat.
Save yourself the shame and embarrassment and just assume that if you can't understand me...you're the one who's retarded.
Budner wrote:Your sig lets everyone know what an arrogant prick you are.
Re: Slow Gains?
Here's an RPV of what I've described.
- Attachments
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- Crow the Jester_2-8_18.22.rpv
- RPV of hiring a paladin and fighting him with out having to hide or invis.
- (39.32 KiB) Downloaded 82 times
- nightshark
- UOSA Subscriber!
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Re: Slow Gains?
To morgan: if you have a tamer, try using a brown bear to bash on. They have high natural AR (that never breaks) and high enough hit points, while having a very low weapon skill. You should be able to easily keep the bear alive with just 50 vet/lore. It seems gains come the fastest on UOSA when your opponent has very low weapon skill, even when your own skill is in the high 90s.
<green> grats pink and co. .... the 3 of you f---ing scrubs together can blow up a bard. IMPRESSIVE
Re: Slow Gains?
I do not suffer from slow gains;Paladins/fighters seem to work awesome for skill gains. I was pointing out, with that RPV, that I don't need to invis/hide or anything to get the hireling to drop aggro.
That said... someone over guild chat a few days ago was trying to use paladins in town. He couldn't get them to stop attacking him. I was in the tower with my paladin at the time and came to help him. When I got to EBB and tried to help him; my paladin started attacking me too. It was working the same as it had in the RPV not 2 minutes before and now, in town, it behaved totally different.
That said... someone over guild chat a few days ago was trying to use paladins in town. He couldn't get them to stop attacking him. I was in the tower with my paladin at the time and came to help him. When I got to EBB and tried to help him; my paladin started attacking me too. It was working the same as it had in the RPV not 2 minutes before and now, in town, it behaved totally different.
- nightshark
- UOSA Subscriber!
- Posts: 4550
- Joined: Mon Apr 20, 2009 10:47 pm
Re: Slow Gains?
Was referring to the fact you are using 2 healers to raise fencing.. using bears would solve that problem and use far less bandages
The last sentence was my thoughts on UOSA skill gain. I've GMed weapon skills between 20 and 30 times on UOSA and just found that paladins give some of the worst gains (outside of sparring players), and fighters aren't that great either.
The last sentence was my thoughts on UOSA skill gain. I've GMed weapon skills between 20 and 30 times on UOSA and just found that paladins give some of the worst gains (outside of sparring players), and fighters aren't that great either.
<green> grats pink and co. .... the 3 of you f---ing scrubs together can blow up a bard. IMPRESSIVE
Re: Slow Gains?
I don't know. I can't play too often on account of work/wife and in a few week's time I've gm'd swords, mace, wrestle - and taken wrestle to 80+ on two other chars - all using fighters and paladins. Don't need a house, they don't aggro you, and I haven't once needed more than a single healer who started with 50 skill. In fact, I'm rarely using more than 1 bandage every 2 mins. I typically set my bandage macro to pause for 400 seconds till I get to 40 or 50 weapon skill, then I drop it as I gain until I hit about 40 - 60 seconds at mid 90 skill. Usually it's in the 90 to 120 second range for the better portion of the training session, but seriously 1 bandage every 2 minutes means that I could macro for a week on a single wool run through the yew sheep pens.
I have no complaints about skill gain here.
I have no complaints about skill gain here.
Save yourself the shame and embarrassment and just assume that if you can't understand me...you're the one who's retarded.
Budner wrote:Your sig lets everyone know what an arrogant prick you are.
Re: Slow Gains?
I'll have to try brown bears then because I thought gains on paladins were amazing. In 3 nights I can GM a skill (did fencing twice and wrestling once). Worst gains were sparing other players.... all night sparring and I'd gain a hand full of skill.
I needed so many healers because fencing did too much damage; even using newbie daggers. Wrestling as no problem; barely did any damage and with one healer every 120 seconds it was easy to keep a paladin alive.
I needed so many healers because fencing did too much damage; even using newbie daggers. Wrestling as no problem; barely did any damage and with one healer every 120 seconds it was easy to keep a paladin alive.