spell damage & death
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Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
spell damage & death
Haven't had enough time to gather any facts or information on this yet, but I do believe that dying should not nullify the caster's spell damage if he/she dies before those spells' damages are applied.
In example, player A casts an explosion on player B, but player A dies before the explosion takes affect. Currently on UOSA the damage from the explosion spell, from player A, would be nullified down to 0 (zero) because the caster died before the damage applied.
I do not believe this is correct.
Anyone care to prove me wrong/right?
In example, player A casts an explosion on player B, but player A dies before the explosion takes affect. Currently on UOSA the damage from the explosion spell, from player A, would be nullified down to 0 (zero) because the caster died before the damage applied.
I do not believe this is correct.
Anyone care to prove me wrong/right?
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Re: spell damage & death
I bought this up a long time ago but couldn't find any proof.Sandro wrote:Haven't had enough time to gather any facts or information on this yet, but I do believe that dying should not nullify the caster's spell damage if he/she dies before those spells' damages are applied.
In example, player A casts an explosion on player B, but player A dies before the explosion takes affect. Currently on UOSA the damage from the explosion spell, from player A, would be nullified down to 0 (zero) because the caster died before the damage applied.
I do not believe this is correct.
Anyone care to prove me wrong/right?
On OSI this was certainly the case. Worked this way with both players and NPCs. Most probably still functions that way.
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Re: spell damage & death
To clarify, you are saying that it shouldn't nullify damage if the caster dies?
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Re: spell damage & death
I misread your post. Spell damage definitely nullified on OSI upon death of the caster - at least during UO:R. Double kills were an impossibility without poison. I didn't realise it worked this way on UOSA. Is it a new change?Sandro wrote:To clarify, you are saying that it shouldn't nullify damage if the caster dies?
<green> grats pink and co. .... the 3 of you f---ing scrubs together can blow up a bard. IMPRESSIVE
Re: spell damage & death
Your right...nightshark wrote:I misread your post. Spell damage definitely nullified on OSI upon death of the caster - at least during UO:R. Double kills were an impossibility without poison. I didn't realise it worked this way on UOSA. Is it a new change?Sandro wrote:To clarify, you are saying that it shouldn't nullify damage if the caster dies?
Explosion shouldn't be nullified, if the caster died before it explode.
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Re: spell damage & death
Yeah call me crazy but I seem to remember having my explosions land after I was dead.
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Re: spell damage & death
long after t2a (aos-lbr) I had several instances of dying and my explode killing the other dude right after. as far as I knew that was how it always was.
Re: spell damage & death
explode has an insane delay .. so yes if you cast it .. it is possible for you to die prior to the damage hitting its target
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Re: spell damage & death
I remember (after the action delay was decreased or whatever) that you could use like 15 pots before the 3 seconds were up and esc-cancel them all and even after you died they would all keep exploding. So we would do that and run into crowds of people at the bank etc.Panthor the Hated wrote:long after t2a (aos-lbr) I had several instances of dying and my explode killing the other dude right after. as far as I knew that was how it always was.
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Re: spell damage & death
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Re: spell damage & death
I remember this too, OSI fixed it mostly because of UOExtreme's "Multi Last Item" function (which was really just a fancy way of double-clicking as many items at once as you wanted to prequeue). Later on people used UOA + Purple Pots to do chain-bombings until that was fixedMatronDeWinter wrote: I remember (after the action delay was decreased or whatever) that you could use like 15 pots before the 3 seconds were up and esc-cancel them all and even after you died they would all keep exploding. So we would do that and run into crowds of people at the bank etc.
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Re: spell damage & death
Yeah, it was very fun. But there were clear abuses of this with people tossing them at .5 second intervals using a program that obviously warrants a ban. The action delay here is nice because it prevents a 50/50 10 str newb from killing people with potions in 1 second. I do think that they should go off after your death though, I don't think that OSI would "add that feature in", more likely, it was pre-existing, and it definitely was possible during UO:R.
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Re: spell damage & death
I'm going to agree with sandro here. I remember dying many times after casting explosion. I would see it land on whatever i was attacking while I in ghost form.
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Re: spell damage & death
the animation plays but no dmg is dealt
Re: spell damage & death
was this ever confirmed or just pushed down the list in this forum and forgot aboutPanthor the Hated wrote:the animation plays but no dmg is dealt
[14:17] <UOSAPlayer4056> cr3w guild is a joke. Ran by staff members, multi client pking, this shards a joke and a half.
Blaise wrote:Man, you guys are really stepping up your game now that you're not living in the shadow of cr3w