spell damage & death

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Sandro
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spell damage & death

Post by Sandro »

Haven't had enough time to gather any facts or information on this yet, but I do believe that dying should not nullify the caster's spell damage if he/she dies before those spells' damages are applied.

In example, player A casts an explosion on player B, but player A dies before the explosion takes affect. Currently on UOSA the damage from the explosion spell, from player A, would be nullified down to 0 (zero) because the caster died before the damage applied.

I do not believe this is correct.

Anyone care to prove me wrong/right?
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Re: spell damage & death

Post by nightshark »

Sandro wrote:Haven't had enough time to gather any facts or information on this yet, but I do believe that dying should not nullify the caster's spell damage if he/she dies before those spells' damages are applied.

In example, player A casts an explosion on player B, but player A dies before the explosion takes affect. Currently on UOSA the damage from the explosion spell, from player A, would be nullified down to 0 (zero) because the caster died before the damage applied.

I do not believe this is correct.

Anyone care to prove me wrong/right?
I bought this up a long time ago but couldn't find any proof.

On OSI this was certainly the case. Worked this way with both players and NPCs. Most probably still functions that way.
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Sandro
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Re: spell damage & death

Post by Sandro »

To clarify, you are saying that it shouldn't nullify damage if the caster dies?
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Re: spell damage & death

Post by nightshark »

Sandro wrote:To clarify, you are saying that it shouldn't nullify damage if the caster dies?
I misread your post. Spell damage definitely nullified on OSI upon death of the caster - at least during UO:R. Double kills were an impossibility without poison. I didn't realise it worked this way on UOSA. Is it a new change?
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lemontree
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Re: spell damage & death

Post by lemontree »

nightshark wrote:
Sandro wrote:To clarify, you are saying that it shouldn't nullify damage if the caster dies?
I misread your post. Spell damage definitely nullified on OSI upon death of the caster - at least during UO:R. Double kills were an impossibility without poison. I didn't realise it worked this way on UOSA. Is it a new change?
Your right...
Explosion shouldn't be nullified, if the caster died before it explode.
<OSI era>

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Re: spell damage & death

Post by negroblanco »

Yeah call me crazy but I seem to remember having my explosions land after I was dead.

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Re: spell damage & death

Post by Panthor the Hated »

long after t2a (aos-lbr) I had several instances of dying and my explode killing the other dude right after. as far as I knew that was how it always was.

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Bomani
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Re: spell damage & death

Post by Bomani »

explode has an insane delay .. so yes if you cast it .. it is possible for you to die prior to the damage hitting its target

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Re: spell damage & death

Post by MatronDeWinter »

Panthor the Hated wrote:long after t2a (aos-lbr) I had several instances of dying and my explode killing the other dude right after. as far as I knew that was how it always was.
I remember (after the action delay was decreased or whatever) that you could use like 15 pots before the 3 seconds were up and esc-cancel them all and even after you died they would all keep exploding. So we would do that and run into crowds of people at the bank etc.

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Re: spell damage & death

Post by archaicsubrosa77 »

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Re: spell damage & death

Post by RoadKill »

MatronDeWinter wrote: I remember (after the action delay was decreased or whatever) that you could use like 15 pots before the 3 seconds were up and esc-cancel them all and even after you died they would all keep exploding. So we would do that and run into crowds of people at the bank etc.
I remember this too, OSI fixed it mostly because of UOExtreme's "Multi Last Item" function (which was really just a fancy way of double-clicking as many items at once as you wanted to prequeue). Later on people used UOA + Purple Pots to do chain-bombings until that was fixed
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MatronDeWinter
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Re: spell damage & death

Post by MatronDeWinter »

Yeah, it was very fun. But there were clear abuses of this with people tossing them at .5 second intervals using a program that obviously warrants a ban. The action delay here is nice because it prevents a 50/50 10 str newb from killing people with potions in 1 second. I do think that they should go off after your death though, I don't think that OSI would "add that feature in", more likely, it was pre-existing, and it definitely was possible during UO:R.

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Re: spell damage & death

Post by Blackhaggie »

I'm going to agree with sandro here. I remember dying many times after casting explosion. I would see it land on whatever i was attacking while I in ghost form.

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Re: spell damage & death

Post by Panthor the Hated »

the animation plays but no dmg is dealt

Sandro
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Re: spell damage & death

Post by Sandro »

Panthor the Hated wrote:the animation plays but no dmg is dealt
was this ever confirmed or just pushed down the list in this forum and forgot about
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