If Ultima went the opposite way of Trammel...

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Corbin
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Re: If Ultima went the opposite way of Trammel...

Post by Corbin »

2Cents wrote:perma death
I came here to post this :>
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Re: If Ultima went the opposite way of Trammel...

Post by Panthor the Hated »

item bless deeds

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Re: If Ultima went the opposite way of Trammel...

Post by BradPitt »

pk would be jailed upon death/capture for X-amount of hours per murder. In jail pks would be alive but confined to a small area without regs etc. Blues could signup as jail guards and make a small amount of gold per hour and would be able to "ban" the pks from the open yard sending them back to thier cells for 5 mins whenever they wish. inactivity in jail would result in a loss of connection to server forcing pks to not afk off their time.

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Re: If Ultima went the opposite way of Trammel...

Post by GleepGlop »

They would have went out of business

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Re: If Ultima went the opposite way of Trammel...

Post by Panthor the Hated »

BradPitt wrote:pk would be jailed upon death/capture for X-amount of hours per murder. In jail pks would be alive but confined to a small area without regs etc. Blues could signup as jail guards and make a small amount of gold per hour and would be able to "ban" the pks from the open yard sending them back to thier cells for 5 mins whenever they wish. inactivity in jail would result in a loss of connection to server forcing pks to not afk off their time.
eh?

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Re: If Ultima went the opposite way of Trammel...

Post by poogoblin »

Blessed clothing items would break when their durability hit "0". :wink:

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Re: If Ultima went the opposite way of Trammel...

Post by Downs »

UO:Darkfall expansion
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Re: If Ultima went the opposite way of Trammel...

Post by Vilenarios »

Wandering healer Rez fee

skill decay for skills that aren't commonly used on your character - use it or lose it!

A modable client interface to lay your buttons out easier, set different multiple friendly and enemy targets, auto show party name plates in an organized fashion.

Destroyable guild houses. Player town seiges!

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Re: If Ultima went the opposite way of Trammel...

Post by 2Cents »

Downs wrote:UO:Darkfall expansion
Blasphemy you deserve endless punishment for that

And how can healer get a res fee on dead people i don't get it lol

Thyat made me think, Trammel should have been the land of ghost with its how rules and world of the dead, would have been a lot better

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Re: If Ultima went the opposite way of Trammel...

Post by noxmonk »

poogoblin wrote:Blessed clothing items would break when their durability hit "0". :wink:
It already did that :D

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Re: If Ultima went the opposite way of Trammel...

Post by BlackFoot »

cannons on boats doing damage to players and boats
boat repairs could be done by carpenter
how much dmg your boat ahs taken determines its speed
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Re: If Ultima went the opposite way of Trammel...

Post by poogoblin »

BlackFoot wrote:cannons on boats doing damage to players and boats
boat repairs could be done by carpenter
how much dmg your boat ahs taken determines its speed
Isn't this the high seas expansion to a point? Sorry, I have to admit I tried OSI for a month or so...speaking of which Batlin is playing OSI currently.

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Re: If Ultima went the opposite way of Trammel...

Post by Psilo »

Earthquake can actually kill instead of take HP down to 1, no one is safe in their house unless you have an unmarked castle or keep!

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Re: If Ultima went the opposite way of Trammel...

Post by nightshark »

Extend short term counter to 40 hours and remove the long term counter. Add the (early) UO:R combat system but don't force spellbooks into hand (no precasting) - just to allow stun punch/disarm etc.
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Re: If Ultima went the opposite way of Trammel...

Post by poogoblin »

Cooking recipes with chopped up body parts

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