I came here to post this :>2Cents wrote:perma death
If Ultima went the opposite way of Trammel...
Re: If Ultima went the opposite way of Trammel...

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Re: If Ultima went the opposite way of Trammel...
item bless deeds
Re: If Ultima went the opposite way of Trammel...
pk would be jailed upon death/capture for X-amount of hours per murder. In jail pks would be alive but confined to a small area without regs etc. Blues could signup as jail guards and make a small amount of gold per hour and would be able to "ban" the pks from the open yard sending them back to thier cells for 5 mins whenever they wish. inactivity in jail would result in a loss of connection to server forcing pks to not afk off their time.
Re: If Ultima went the opposite way of Trammel...
They would have went out of business
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Re: If Ultima went the opposite way of Trammel...
eh?BradPitt wrote:pk would be jailed upon death/capture for X-amount of hours per murder. In jail pks would be alive but confined to a small area without regs etc. Blues could signup as jail guards and make a small amount of gold per hour and would be able to "ban" the pks from the open yard sending them back to thier cells for 5 mins whenever they wish. inactivity in jail would result in a loss of connection to server forcing pks to not afk off their time.
Re: If Ultima went the opposite way of Trammel...
Blessed clothing items would break when their durability hit "0". 

Re: If Ultima went the opposite way of Trammel...
UO:Darkfall expansion

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Re: If Ultima went the opposite way of Trammel...
Wandering healer Rez fee
skill decay for skills that aren't commonly used on your character - use it or lose it!
A modable client interface to lay your buttons out easier, set different multiple friendly and enemy targets, auto show party name plates in an organized fashion.
Destroyable guild houses. Player town seiges!
skill decay for skills that aren't commonly used on your character - use it or lose it!
A modable client interface to lay your buttons out easier, set different multiple friendly and enemy targets, auto show party name plates in an organized fashion.
Destroyable guild houses. Player town seiges!
Re: If Ultima went the opposite way of Trammel...
Blasphemy you deserve endless punishment for thatDowns wrote:UO:Darkfall expansion
And how can healer get a res fee on dead people i don't get it lol
Thyat made me think, Trammel should have been the land of ghost with its how rules and world of the dead, would have been a lot better
Re: If Ultima went the opposite way of Trammel...
It already did thatpoogoblin wrote:Blessed clothing items would break when their durability hit "0".

Re: If Ultima went the opposite way of Trammel...
cannons on boats doing damage to players and boats
boat repairs could be done by carpenter
how much dmg your boat ahs taken determines its speed
boat repairs could be done by carpenter
how much dmg your boat ahs taken determines its speed

<IronfistMax> tell me where you are in game, and ill come thank you personally
Mad_Max: blackfoot you sent everyone to a slaughter
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Re: If Ultima went the opposite way of Trammel...
Isn't this the high seas expansion to a point? Sorry, I have to admit I tried OSI for a month or so...speaking of which Batlin is playing OSI currently.BlackFoot wrote:cannons on boats doing damage to players and boats
boat repairs could be done by carpenter
how much dmg your boat ahs taken determines its speed
Re: If Ultima went the opposite way of Trammel...
Earthquake can actually kill instead of take HP down to 1, no one is safe in their house unless you have an unmarked castle or keep!
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Re: If Ultima went the opposite way of Trammel...
Extend short term counter to 40 hours and remove the long term counter. Add the (early) UO:R combat system but don't force spellbooks into hand (no precasting) - just to allow stun punch/disarm etc.
<green> grats pink and co. .... the 3 of you f---ing scrubs together can blow up a bard. IMPRESSIVE
Re: If Ultima went the opposite way of Trammel...
Cooking recipes with chopped up body parts