Magery Macro
Magery Macro
Hello,
Im new to the shard. I am casting lightning bolt on myself at the bank and have not gained any magery or resist.. both are around 50. I have only been doing it like 20 min but it seems odd not to gain. Am I doing something wrong?
Im new to the shard. I am casting lightning bolt on myself at the bank and have not gained any magery or resist.. both are around 50. I have only been doing it like 20 min but it seems odd not to gain. Am I doing something wrong?
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Re: Magery Macro
You won't gain any resist while casting in town.
I don't know the BEST way to gain magery, but from 50, I always did ebolt.
I don't know the BEST way to gain magery, but from 50, I always did ebolt.
Re: Magery Macro
Ebolt at 50? That sounds crazy.
To be honest what you are probably going through is the watched pot never boils syndrome.
On 3 characters in the past 2 weeks I GM'd magery by buying it from an NPC. Doing about 500-1000 fireballs until I'm in the 40s (I think I only had to do 500 fireballs, this phase goes fast), From the 40s I cast lightning until the 60s, I think this is was about 2k casts, I do about 3k Ebolts until mid 80s, then about 6k flamestrikes till GM.
This is out of the bank box, there are no resist gains.
To be honest what you are probably going through is the watched pot never boils syndrome.
On 3 characters in the past 2 weeks I GM'd magery by buying it from an NPC. Doing about 500-1000 fireballs until I'm in the 40s (I think I only had to do 500 fireballs, this phase goes fast), From the 40s I cast lightning until the 60s, I think this is was about 2k casts, I do about 3k Ebolts until mid 80s, then about 6k flamestrikes till GM.
This is out of the bank box, there are no resist gains.
Catskills 97-99
Re: Magery Macro
Casting e-bolt in the low 50's would not be very recomendable since you'd have a 2% chance of success.
I'd do lightning till low 60's, e-bolt till low 80's and flamestrike all the way home. When I've done it (in several chars) starting from 50 skill, you're going to need close to 50k in regs, around 1k lightning, 2.5k e-bolts and around 5k flamestrikes. If you started with 50 meditation skill, and you include it in your macro (and update your "if's") appropriately, then you should be GMing med around the same time (or sooner) than your magery. Resist will end up in the lower-mid 80's.
For a more in depth discussion regarding training magery, you might want to go through this thread, and this wiki entry.
If you'd like details on how my magery macro is set up, feel free to PM me here or in IRC and I'll walk you through it.
I'd do lightning till low 60's, e-bolt till low 80's and flamestrike all the way home. When I've done it (in several chars) starting from 50 skill, you're going to need close to 50k in regs, around 1k lightning, 2.5k e-bolts and around 5k flamestrikes. If you started with 50 meditation skill, and you include it in your macro (and update your "if's") appropriately, then you should be GMing med around the same time (or sooner) than your magery. Resist will end up in the lower-mid 80's.
For a more in depth discussion regarding training magery, you might want to go through this thread, and this wiki entry.
If you'd like details on how my magery macro is set up, feel free to PM me here or in IRC and I'll walk you through it.

<ian> 2 chicks making out are not gay
Re: Magery Macro
Well I dont have a house so I guess Ill be having to do all of resist after =\. Thanks for the info guys.. ive gone from 51-52.5 in the past 2 hours.
Re: Magery Macro
To be honest as a new player you can live without trying to GM resist right away.
GMing magery without resist, like Pirul said, and in my experience as well, takes around 50k, its well worth it for most characters you play, I like it on my crafters and gatherers even because it allows gating of ore, logs, or ebolting easy monsters.
Resist is not needed on all character builds, it is especially useful for PVP, but a lot of PVM fighting can be done without having any resist. GMing resist often requires a few hundred thousand? gold in regeants (I'm assuming this), and healer characters on separate accounts logged on to assist in healing the character taking the damage. This coincidentally requires having a large house so that you cant be killed through the walls by a griefer.
You will be fine without 100 resist, gaining up to 55 resist can be done pretty economically by paying an NPC, and then fire fields I believe, I havn't even done this yet either but people say its good on the boards.
GMing magery without resist, like Pirul said, and in my experience as well, takes around 50k, its well worth it for most characters you play, I like it on my crafters and gatherers even because it allows gating of ore, logs, or ebolting easy monsters.
Resist is not needed on all character builds, it is especially useful for PVP, but a lot of PVM fighting can be done without having any resist. GMing resist often requires a few hundred thousand? gold in regeants (I'm assuming this), and healer characters on separate accounts logged on to assist in healing the character taking the damage. This coincidentally requires having a large house so that you cant be killed through the walls by a griefer.
You will be fine without 100 resist, gaining up to 55 resist can be done pretty economically by paying an NPC, and then fire fields I believe, I havn't even done this yet either but people say its good on the boards.
Catskills 97-99
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Re: Magery Macro
Check out this thread. Has everything you need to know. Keep in mind all skill values are the shown skill, not by clicking the show real skill button.
viewtopic.php?f=9&t=845
From 0-50ish resist, just run around in a fire field and have someone heal you. Takes like 20 mins.
-Jimmy
viewtopic.php?f=9&t=845
From 0-50ish resist, just run around in a fire field and have someone heal you. Takes like 20 mins.
-Jimmy
Re: Magery Macro
Also check around on these forums and ask in irc, but I know that there are several players and guilds who will offer housing to new players. Then you can macro safely, just be sure to stand in the center if it's a small house.
viewtopic.php?f=42&t=10366
viewtopic.php?f=42&t=10366
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Re: Magery Macro
Yeah, I have a small house I can lend you to macro. Just let me know!
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Re: Magery Macro
Everything Jimmy said +1.
FireFielding Resist will give your Magery gains a small boost; now is also a great time to do all of your shopping in Britannia, via Recall; grab 3 dozen Mark scrolls and go Mark all your "starter" Runes.
As far as self-casting attack spells (in a house) I'll suggest you use two spells in your macro from 58ish to 68ish: Magic Reflection + Lightning to about 65ish, then MR + EBolt to about 68ish, thereafter dropping MR from the macro; Magic Reflection will only recast after it has been negated by a successful attack spell, which helps offset the slightly-higher reg expense. Helping some other toon train Archery by casting Blade Spirits for them will also help during this period, to cover the gap between cheap attack spells at Circles 4 & 6.
If you're also intending to raise Meditation, design your macro to maintain your mana hovering above/below your Meditation-gain sweetspot; this idea (and others) is mentioned in several threads in the Guides & New Player Help sections of these forums.
SS
FireFielding Resist will give your Magery gains a small boost; now is also a great time to do all of your shopping in Britannia, via Recall; grab 3 dozen Mark scrolls and go Mark all your "starter" Runes.
As far as self-casting attack spells (in a house) I'll suggest you use two spells in your macro from 58ish to 68ish: Magic Reflection + Lightning to about 65ish, then MR + EBolt to about 68ish, thereafter dropping MR from the macro; Magic Reflection will only recast after it has been negated by a successful attack spell, which helps offset the slightly-higher reg expense. Helping some other toon train Archery by casting Blade Spirits for them will also help during this period, to cover the gap between cheap attack spells at Circles 4 & 6.
If you're also intending to raise Meditation, design your macro to maintain your mana hovering above/below your Meditation-gain sweetspot; this idea (and others) is mentioned in several threads in the Guides & New Player Help sections of these forums.
SS
SighelmofWyrmgard wrote:FTFY.uosa44 wrote:For sale, by original owner:
1 Human Brain, never been used, only slightly damaged, still in original packaging.
$1, obo
SS
uosa44 wrote:The inability for this person to respond in such a crazy manner proves my point.
Re: Magery Macro
Sighelm, I'd like to understand your reasoning behind casting a 9gp MR (which will not help you gain resist) as opposed to only casting 7gp e-bolts which will give you resist gains?

<ian> 2 chicks making out are not gay
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Re: Magery Macro
Pirul wrote:Sighelm, I'd like to understand your reasoning behind casting a 9gp MR (which will not help you gain resist) as opposed to only casting 7gp e-bolts which will give you resist gains?
There seems to be a small misunderstanding: this thread is about gaining Magery; MR in the macro is to assist Magery gains, not Resist.
While skillgain does occur from casting-fizzles, that skillgain does not occur with any frequency even remotely approaching that of casting-successes: casting MR during the cited skillpoint window keeps skill gains robust, while thinning out reg loss from fizzles.
From 58ish to 65ish, most of the skillgain will be earned from MR, with only a point or two from the Lightnings that keep knocking MR down; above 65ish, MR will cast successfully very often, but will only be cast immediately following a successful EBolt (you won't recast it, if it's still up).
I hope I have explained this clearly.
SS
SighelmofWyrmgard wrote:FTFY.uosa44 wrote:For sale, by original owner:
1 Human Brain, never been used, only slightly damaged, still in original packaging.
$1, obo
SS
uosa44 wrote:The inability for this person to respond in such a crazy manner proves my point.
- archaicsubrosa77
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Re: Magery Macro
Cast Everything...let God sort it out!!!


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