Jeff Gentry wrote:
> John D. James ([email protected]) wrote:
> : Oh, this is easy! Make it so that self inflicted damage does quadruple
> : damage and results in the same stat/skill loss that murderers face
> : when they die.
> Well, then they fight an animal and allow it to win. Or they have
> a friend kill them and dno't report. etc.

> :
> : This also eliminates the idiots ebolting themselves at the bank.
> it would be nice if they just could disable resist gain in guard
> zones. That'd also fix the wind bugs

> LD