Should Rune Books be blessed?

Topics related to Second Age

Should Rune Books be blessed?

Yes
30
41%
No
43
59%
 
Total votes: 73

Rapunzel
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Should Rune Books be blessed?

Post by Rapunzel »

Should they? Personally, I think it makes it alot better for the server having them blessed for easy transportation. Just a hassle if they are not.
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Nevermore
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Post by Nevermore »

No they should not.


A runebook is a convience for the player. Wanting a runebook to be blessed is like wanting the bag you keep your regs in to be blessed. A runebook is just a container tailored to store runes, with a few little added touches for convience. It's no different than placing your regs in a pouch. Sure, it's a hassle losing it if you die, just like it's a hassle losing anything else if you die.

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Alex21
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Post by Alex21 »

Nevermore wrote:No they should not.


A runebook is a convience for the player. Wanting a runebook to be blessed is like wanting the bag you keep your regs in to be blessed. A runebook is just a container tailored to store runes, with a few little added touches for convience. It's no different than placing your regs in a pouch. Sure, it's a hassle losing it if you die, just like it's a hassle losing anything else if you die.
i agree.

I believe the main use for a runebook in T2A is to keep it in your bank or locked down on your house.

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Post by Khronus »

i understand that we wanna keep it as close to t2a as possible and i like it... but i rly dont like having to lock down or keep runebooks in bank, it makes u use double regs or recall scrolls (for warrior) if u wanna go from a hunt place to another ...

i vote yes!

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Post by skyfire »

Ahh, the good old days of Rune Book Library's :) I vote no.
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leterrien
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Post by leterrien »

I say no because runebooks weren't even around during T2A, but if they were I am pretty sure they would not be blessed. T2A is all about risk.

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Post by Deano »

I vote no. On the official servers these days people are walkig rune libraries. The world feels so much larger when you only have a rune or two with you and keep the rest at home.

The world can be risky, your transportation through the world should be equally risky.
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Post by Derrick »

leterrien wrote:I say no because runebooks weren't even around during T2A, but if they were I am pretty sure they would not be blessed. T2A is all about risk.
Runebooks were introduced during the Great Britania cleanup in late 1999 or early 2000 a few months before the UO:R release, they were never blessed during that time though. They were created to reduce the number of in game items.

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Post by RoadKill »

I don't think runebooks should be blessed. Basically the shard is still young and the population is low that we don't have a red problem here. Blessed runebooks only make "the red problem" worse.

If any changes were to be done to runebooks it should just be the newbification of them. It would add a small incentive to stay blue. I'm happy with runebooks being how they are. They already are a huge help with item count as well as organization
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Re:

Post by dren »

I'm gonna bring this thread back to life, just because of all the recent threads about the same topic. Maybe the mods can merge these threads?
leterrien wrote:I say no because runebooks weren't even around during T2A, but if they were I am pretty sure they would not be blessed. T2A is all about risk.
Runebooks were around in T2A and it's possible there was a bug that made them blessed. These are definitely IN era for Nov 1999, read below:

http://groups.google.com/group/rec.game ... ba1a9343fb


russ1409
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Are the rune books active? If so, has anyone figured out how to create them?
More options Nov 23 1999, 3:00 am
Newsgroups: rec.games.computer.ultima.online
From: [email protected]
Date: 1999/11/23
Subject: Rune Books
Forward | Print | Individual message | Show original | Report this message | Find messages by this author
Are the rune books active? If so, has anyone figured out how to create
them?

Forward




Richard Cortese
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I will login soon to check. For each rune book, have a blank rune, 1 recall scroll, 1 gate scroll, and 8 blank scrolls in your inventory. You can use a pile of them i.e. 5 recall scrolls, 5 gate scrolls, etc and the game will automatically deduct them from your inventory. Useskill inscription, target the blank rune. On failure you lose random raw materials, i.e. 2 blank scrolls and a gate scroll for instance. <[email protected]> wrote in message news:[email protected]... - Hide quoted text -- Show quoted text -> Are the rune books active? If so, has anyone figured out how to create > them?
More options Nov 23 1999, 3:00 am
Newsgroups: rec.games.computer.ultima.online
From: "Richard Cortese" <[email protected]>
Date: 1999/11/23
Subject: Re: Rune Books
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I will login soon to check.

For each rune book, have a blank rune, 1 recall scroll, 1 gate scroll, and 8
blank scrolls in your inventory. You can use a pile of them i.e. 5 recall
scrolls, 5 gate scrolls, etc and the game will automatically deduct them
from your inventory.

Useskill inscription, target the blank rune. On failure you lose random raw
materials, i.e. 2 blank scrolls and a gate scroll for instance.
<[email protected]> wrote in message

news:[email protected]...

- Hide quoted text -
- Show quoted text -
> Are the rune books active? If so, has anyone figured out how to create
> them?


Forward


Xigam
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More options Nov 23 1999, 3:00 am
Newsgroups: rec.games.computer.ultima.online
From: [email protected] (Xigam)
Date: 1999/11/23
Subject: Re: Rune Books
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On Tue, 23 Nov 1999 13:26:36 -0000, "Richard Cortese"

<[email protected]> wrote:

Do rune books stay with you on death?
If you fill a run book with locations can you CAST recall (not use any
scrolls) and target the location in the book?

- Xigam (who hasn't got to login yet)

- Hide quoted text -
- Show quoted text -
>I will login soon to check.

>For each rune book, have a blank rune, 1 recall scroll, 1 gate scroll, and 8
>blank scrolls in your inventory. You can use a pile of them i.e. 5 recall
>scrolls, 5 gate scrolls, etc and the game will automatically deduct them
>from your inventory.

>Useskill inscription, target the blank rune. On failure you lose random raw
>materials, i.e. 2 blank scrolls and a gate scroll for instance.
><[email protected]> wrote in message
>news:[email protected]...
>> Are the rune books active? If so, has anyone figured out how to create
>> them?


Forward


Richard Cortese
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Xigam <[email protected]> wrote in message news:[email protected]... > On Tue, 23 Nov 1999 13:26:36 -0000, "Richard Cortese" > <[email protected]> wrote: > Do rune books stay with you on death? > If you fill a run book with locations can you CAST recall (not use any > scrolls) and target the location in the book? They did on TC before the wipe. Just got back from testing it on a regular shard. Made 9 rune books with a GM scribe, 5 of them were exceptional and got a makers mark. The difference between exceptional and non seems to be an exceptional can hold 8-10 charges of recall while a non exceptional can only hold 6. This may vary of course when I make a few more and have some info. To charge them, you just drop recall scrolls on them. I haven't done it on a regular shard yet, but it was about that simple, just like adding scrolls to your regular spell book. Once you have the book charged, you open to the location you want and just push the button to travel. I'm off to Hokuto to stock my vendor there. Hokuto scribe isn't that good yet, just 98 or so skill level. If I see anything dramatically different I will report it here. So far, with my GM scribe I have not failed in 9 attempts. Cost breakdown would go something like: 1 blank recall rune for ~18 gold 8 blank scrolls or 48 gold 1 recall scroll or 50 gold 1 gate travel scroll or 80 gold. Or 196 gold to produce a completely blank one. It is kind of hassle because of the number of raw materials, just to make 8 rune books I am overloaded with 80 blank scrolls and 8 runes. 400-500 gold each would be enough to make it worth my time. Charging them with recalls should probably only add about 40 gold per charge since you can buy recall scrolls for 50 off a NPC. I don't think I will sell a lot with preloaded runes, like to the escort areas, but who knows. Of course on Hokuto I already have over 100 gate travel scrolls ready, so it is just a matter of picking up blank runes and recall scrolls. Scribing rune books does not take any mana since it is already in the scrolls. I would imagine I could scribe about 70 gate scrolls per hour so 200 profit per rune book may be a little high. But then 70 rune books could probably cover every rune library on a shard. No predictions on how this well affect game play. On TC, everyone wanted one, everyone had one, but I don't think anyone actually used one. Probably be like a black dye or statue thing. Not really affect game play, but a bonus almost everyone will like. There are a few things that I have noticed that seem to work differently. Like with a regular spell book, if you pick it up when it is open it just snaps shut. If you try the same thing with a rune book, you get a message, "You can't pick that up".
More options Nov 23 1999, 3:00 am
Newsgroups: rec.games.computer.ultima.online
From: "Richard Cortese" <[email protected]>
Date: 1999/11/23
Subject: Re: Rune Books
Forward | Print | Individual message | Show original | Report this message | Find messages by this author
Xigam <[email protected]> wrote in message

news:[email protected]...
> On Tue, 23 Nov 1999 13:26:36 -0000, "Richard Cortese"
> <[email protected]> wrote:

> Do rune books stay with you on death?
> If you fill a run book with locations can you CAST recall (not use any
> scrolls) and target the location in the book?

They did on TC before the wipe.

Just got back from testing it on a regular shard. Made 9 rune books with a
GM scribe, 5 of them were exceptional and got a makers mark. The difference
between exceptional and non seems to be an exceptional can hold 8-10 charges
of recall while a non exceptional can only hold 6. This may vary of course
when I make a few more and have some info.

To charge them, you just drop recall scrolls on them. I haven't done it on a
regular shard yet, but it was about that simple, just like adding scrolls to
your regular spell book. Once you have the book charged, you open to the
location you want and just push the button to travel.

I'm off to Hokuto to stock my vendor there. Hokuto scribe isn't that good
yet, just 98 or so skill level. If I see anything dramatically different I
will report it here.

So far, with my GM scribe I have not failed in 9 attempts. Cost breakdown
would go something like:
1 blank recall rune for ~18 gold
8 blank scrolls or 48 gold
1 recall scroll or 50 gold
1 gate travel scroll or 80 gold.
Or 196 gold to produce a completely blank one. It is kind of hassle because
of the number of raw materials, just to make 8 rune books I am overloaded
with 80 blank scrolls and 8 runes. 400-500 gold each would be enough to
make it worth my time.

Charging them with recalls should probably only add about 40 gold per charge
since you can buy recall scrolls for 50 off a NPC. I don't think I will sell
a lot with preloaded runes, like to the escort areas, but who knows.

Of course on Hokuto I already have over 100 gate travel scrolls ready, so it
is just a matter of picking up blank runes and recall scrolls.

Scribing rune books does not take any mana since it is already in the
scrolls. I would imagine I could scribe about 70 gate scrolls per hour so
200 profit per rune book may be a little high. But then 70 rune books could
probably cover every rune library on a shard. No predictions on how this
well affect game play. On TC, everyone wanted one, everyone had one, but I
don't think anyone actually used one. Probably be like a black dye or statue
thing. Not really affect game play, but a bonus almost everyone will like.

There are a few things that I have noticed that seem to work differently.
Like with a regular spell book, if you pick it up when it is open it just
snaps shut. If you try the same thing with a rune book, you get a message,
"You can't pick that up".
Last edited by dren on Wed Dec 22, 2010 8:55 am, edited 1 time in total.
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Re: Should Rune Books be blessed?

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Re: Should Rune Books be blessed?

Post by xevec »

I voted no, since I consider that to be a game mechanic. Also it doesn't cost much to buy a blank book, and fill it, especially with numerous rune libraries.

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Re: Should Rune Books be blessed?

Post by BobDobbs »

Voted no for two reasons:

Purely selfish reason: I sell a lot of runebooks.
Mechanical reason: Its accurate.

The extra one or two casts of the recall spell it takes to safely keep a runebook in your house or bank is not a good reason to bless runebooks.
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Re:

Post by morganm »

Khronus wrote:i understand that we wanna keep it as close to t2a as possible and i like it... but i rly dont like having to lock down or keep runebooks in bank, it makes u use double regs or recall scrolls (for warrior) if u wanna go from a hunt place to another ...

i vote yes!
And that keeps people buying more regs and scrolls (hopefully from players) which in turn keeps up the economy.

I vote to keep it accurate and keep sales up for vendors. Making everything easier leads to Tram... =^.^=

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Re: Should Rune Books be blessed?

Post by Brules »

I dont know why people even think they can even vote on something like this.....it either is or is not era accurate. No vote by players will change that fact. If you haven't noticed by now, very few, if anything here on UOSA is done for popularity sake......other than the tourney system. :(

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